add ScoreDisplayAliveTime
This commit is contained in:
@@ -0,0 +1,84 @@
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#include "global.h"
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#include "ScoreDisplayAliveTime.h"
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#include "RageUtil.h"
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#include "StageStats.h"
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#include "XmlFile.h"
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#include "GameState.h"
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#include "StatsManager.h"
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#include "ActorUtil.h"
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// lua start
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LUA_REGISTER_CLASS( ScoreDisplayAliveTime )
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// lua end
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REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime )
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ScoreDisplayAliveTime::ScoreDisplayAliveTime()
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{
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m_PlayerNumber = PLAYER_INVALID;
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}
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ScoreDisplayAliveTime::~ScoreDisplayAliveTime()
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{
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}
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void ScoreDisplayAliveTime::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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BitmapText::LoadFromNode( sDir, pNode );
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{
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CString sPlayerNumber;
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bool b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber );
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ASSERT( b );
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m_PlayerNumber = (PlayerNumber)LUA->RunExpressionI(sPlayerNumber);
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}
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}
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void ScoreDisplayAliveTime::Update( float fDelta )
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{
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UpdateNumber();
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BitmapText::Update( fDelta );
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}
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void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName )
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{
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// TODO: Add handling of GoalComplete message
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BitmapText::PlayCommand( sCommandName );
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}
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void ScoreDisplayAliveTime::UpdateNumber()
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{
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float fSecsIntoPlay = 0;
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ASSERT( m_PlayerNumber != PLAYER_INVALID );
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if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
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fSecsIntoPlay = STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds;
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SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,72 @@
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/* ScoreDisplayAliveTime - Display a constantly updating figure of time the player is alive. */
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// TODO: Merge this with ScoreDisplayOni
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#ifndef ScoreDisplayAliveTime_H
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#define ScoreDisplayAliveTime_H
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#include "BitmapText.h"
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#include "PlayerNumber.h"
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template<class T>
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class LunaScoreDisplayAliveTime : public LunaBitmapText<T>
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{
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public:
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LunaScoreDisplayAliveTime() { LUA->Register( Register ); }
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static void Register(lua_State *L)
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{
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LunaBitmapText<T>::Register( L );
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}
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};
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class ScoreDisplayAliveTime : public BitmapText
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{
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public:
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ScoreDisplayAliveTime();
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~ScoreDisplayAliveTime();
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virtual void Update( float fDelta );
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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void PlayCommand( const CString &sCommandName );
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void UpdateNumber();
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//
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// Commands
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//
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virtual void PushSelf( lua_State *L );
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private:
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PlayerNumber m_PlayerNumber;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -62,7 +62,7 @@ IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -99,7 +99,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -2082,6 +2082,14 @@ SOURCE=.\ScoreDisplay.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScoreDisplayAliveTime.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScoreDisplayAliveTime.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScoreDisplayBattle.cpp
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# End Source File
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# Begin Source File
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@@ -1864,6 +1864,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScoreDisplay.h">
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</File>
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<File
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RelativePath="ScoreDisplayAliveTime.cpp">
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</File>
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<File
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RelativePath="ScoreDisplayAliveTime.h">
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</File>
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<File
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RelativePath="ScoreDisplayBattle.cpp">
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</File>
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