add ScoreDisplayAliveTime

This commit is contained in:
Chris Danford
2005-04-09 04:22:58 +00:00
parent 22fb7678f7
commit 0ad3daab06
4 changed files with 173 additions and 3 deletions
+84
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@@ -0,0 +1,84 @@
#include "global.h"
#include "ScoreDisplayAliveTime.h"
#include "RageUtil.h"
#include "StageStats.h"
#include "XmlFile.h"
#include "GameState.h"
#include "StatsManager.h"
#include "ActorUtil.h"
// lua start
LUA_REGISTER_CLASS( ScoreDisplayAliveTime )
// lua end
REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime )
ScoreDisplayAliveTime::ScoreDisplayAliveTime()
{
m_PlayerNumber = PLAYER_INVALID;
}
ScoreDisplayAliveTime::~ScoreDisplayAliveTime()
{
}
void ScoreDisplayAliveTime::LoadFromNode( const CString& sDir, const XNode* pNode )
{
BitmapText::LoadFromNode( sDir, pNode );
{
CString sPlayerNumber;
bool b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber );
ASSERT( b );
m_PlayerNumber = (PlayerNumber)LUA->RunExpressionI(sPlayerNumber);
}
}
void ScoreDisplayAliveTime::Update( float fDelta )
{
UpdateNumber();
BitmapText::Update( fDelta );
}
void ScoreDisplayAliveTime::PlayCommand( const CString &sCommandName )
{
// TODO: Add handling of GoalComplete message
BitmapText::PlayCommand( sCommandName );
}
void ScoreDisplayAliveTime::UpdateNumber()
{
float fSecsIntoPlay = 0;
ASSERT( m_PlayerNumber != PLAYER_INVALID );
if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
fSecsIntoPlay = STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds;
SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+72
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@@ -0,0 +1,72 @@
/* ScoreDisplayAliveTime - Display a constantly updating figure of time the player is alive. */
// TODO: Merge this with ScoreDisplayOni
#ifndef ScoreDisplayAliveTime_H
#define ScoreDisplayAliveTime_H
#include "BitmapText.h"
#include "PlayerNumber.h"
template<class T>
class LunaScoreDisplayAliveTime : public LunaBitmapText<T>
{
public:
LunaScoreDisplayAliveTime() { LUA->Register( Register ); }
static void Register(lua_State *L)
{
LunaBitmapText<T>::Register( L );
}
};
class ScoreDisplayAliveTime : public BitmapText
{
public:
ScoreDisplayAliveTime();
~ScoreDisplayAliveTime();
virtual void Update( float fDelta );
void LoadFromNode( const CString& sDir, const XNode* pNode );
void PlayCommand( const CString &sCommandName );
void UpdateNumber();
//
// Commands
//
virtual void PushSelf( lua_State *L );
private:
PlayerNumber m_PlayerNumber;
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+11 -3
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@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -2082,6 +2082,14 @@ SOURCE=.\ScoreDisplay.h
# End Source File
# Begin Source File
SOURCE=.\ScoreDisplayAliveTime.cpp
# End Source File
# Begin Source File
SOURCE=.\ScoreDisplayAliveTime.h
# End Source File
# Begin Source File
SOURCE=.\ScoreDisplayBattle.cpp
# End Source File
# Begin Source File
+6
View File
@@ -1864,6 +1864,12 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="ScoreDisplay.h">
</File>
<File
RelativePath="ScoreDisplayAliveTime.cpp">
</File>
<File
RelativePath="ScoreDisplayAliveTime.h">
</File>
<File
RelativePath="ScoreDisplayBattle.cpp">
</File>