Commit Graph

814 Commits

Author SHA1 Message Date
Glenn Maynard 4cd44f16dc cleanup 2006-01-18 09:00:09 +00:00
Glenn Maynard e60c194a69 use standard Out transition 2006-01-18 08:43:40 +00:00
Glenn Maynard a1af44f47f merge special transitions into one 2006-01-18 08:38:40 +00:00
Glenn Maynard b014a0589f cleanup 2006-01-18 07:43:17 +00:00
Glenn Maynard 4fdf046cac cleanup 2006-01-18 07:41:44 +00:00
Charles Lohr faab333fe1 Style 2006-01-17 06:58:06 +00:00
Charles Lohr e86cad1234 Fix SMOnline in StepMania 2006-01-17 06:11:22 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Glenn Maynard 3e456e60fd load in Init() 2006-01-15 19:48:11 +00:00
Glenn Maynard bec6978d60 accidental commit 2006-01-15 19:34:16 +00:00
Glenn Maynard 1c5b3c9002 Transition away from Screen(sName). 2006-01-15 19:18:57 +00:00
Glenn Maynard 623a604b71 unused 2006-01-13 06:48:06 +00:00
Glenn Maynard c84fa02dd2 bypass GameState and launch the attack directly to the state, for
more obviously consistent behavior
2006-01-13 05:22:02 +00:00
Glenn Maynard e8d67d9191 Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
2006-01-12 21:39:00 +00:00
Glenn Maynard 9fc5844357 hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
2006-01-12 19:24:13 +00:00
Chris Danford 9cf7b4f8a3 hack to fix courses in multiplayer 2006-01-11 02:25:23 +00:00
Chris Danford da817bf62c disable GiveUp in multiplayer for all except player 1 2006-01-10 20:53:40 +00:00
Chris Danford d534772422 do all multiplayer input translation in StepMania.cpp 2006-01-10 18:23:20 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 0b98adff15 make RadarCategory enum and Lua names consistent 2005-12-24 20:18:56 +00:00
Chris Danford 13c1685b2a save recordings with sequential file names 2005-12-02 03:46:27 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Chris Danford e12e28d904 fix mods stored in profile cause DQ in Survival even though they're overridden 2005-11-02 20:02:47 +00:00
Glenn Maynard 30f076e682 remove "StaticBG" 2005-10-27 22:11:06 +00:00
Glenn Maynard 609bd13b76 cleanup 2005-10-27 22:06:21 +00:00
Glenn Maynard f36c662d96 ScreenGameplay is getting out of hand--58 #includes. Cleanup. 2005-10-27 21:55:24 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Glenn Maynard 2618647307 phase out TweenOursOnScreen 2005-10-14 03:11:50 +00:00
Glenn Maynard 3dc1e1b943 cleanup 2005-10-13 22:52:25 +00:00
Chris Danford 634ab18a79 In a survuval course, override stored mods 2005-10-13 17:34:16 +00:00
Glenn Maynard 1a3d247dbf simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
2005-10-10 04:50:53 +00:00
Glenn Maynard 49b7d0bcbe m_bGameplayLeadIn 2005-10-10 04:39:32 +00:00
Glenn Maynard b0df6d2d68 broadcast bPastHereWeGo 2005-10-10 02:24:58 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford 32464990af enum name cleanup to reflect the generic calculations 2005-10-08 04:50:28 +00:00
Chris Danford 0f07808ecc Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 1b319be859 done automatically 2005-10-07 03:00:01 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford 8863adb31a fix wrong song number displayed in nonstop if one player fails and the other doesn't 2005-10-02 19:58:40 +00:00
Chris Danford 70fb93baaa cleanup 2005-10-02 19:19:14 +00:00
Chris Danford fa2a5bddc3 Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats.  It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Glenn Maynard 2f3905325d style cleanup 2005-09-23 00:12:32 +00:00
Chris Danford f98cae8ae1 lesson mode polish 2005-09-12 08:04:47 +00:00
Glenn Maynard 4ec619a7c2 ScreenGameplay::Cancel 2005-09-10 20:07:13 +00:00
Glenn Maynard f258140497 don't reload m_SongFinished 2005-09-10 05:56:09 +00:00
Glenn Maynard 2ef40c8e4e fix command 2005-09-10 03:46:32 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Chris Danford 9580a5f8a4 add "success/try again" looping logic to lesson mode 2005-09-09 21:49:29 +00:00