Glenn Maynard
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4cd44f16dc
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cleanup
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2006-01-18 09:00:09 +00:00 |
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Glenn Maynard
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e60c194a69
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use standard Out transition
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2006-01-18 08:43:40 +00:00 |
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Glenn Maynard
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a1af44f47f
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merge special transitions into one
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2006-01-18 08:38:40 +00:00 |
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Glenn Maynard
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b014a0589f
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cleanup
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2006-01-18 07:43:17 +00:00 |
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Glenn Maynard
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4fdf046cac
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cleanup
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2006-01-18 07:41:44 +00:00 |
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Charles Lohr
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faab333fe1
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Style
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2006-01-17 06:58:06 +00:00 |
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Charles Lohr
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e86cad1234
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Fix SMOnline in StepMania
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2006-01-17 06:11:22 +00:00 |
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Glenn Maynard
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2b4c9e4516
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Transition away from Screen(sName).
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2006-01-15 19:49:02 +00:00 |
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Glenn Maynard
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3e456e60fd
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load in Init()
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2006-01-15 19:48:11 +00:00 |
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Glenn Maynard
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bec6978d60
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accidental commit
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2006-01-15 19:34:16 +00:00 |
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Glenn Maynard
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1c5b3c9002
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Transition away from Screen(sName).
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2006-01-15 19:18:57 +00:00 |
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Glenn Maynard
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623a604b71
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unused
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2006-01-13 06:48:06 +00:00 |
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Glenn Maynard
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c84fa02dd2
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bypass GameState and launch the attack directly to the state, for
more obviously consistent behavior
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2006-01-13 05:22:02 +00:00 |
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Glenn Maynard
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e8d67d9191
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Remove "note skin for beat range", "beat range revision" stuff.
We still load all note skins for a course in advance, and note skins
are still sent through the weird "attack queue" stuff.
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2006-01-12 21:39:00 +00:00 |
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Glenn Maynard
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9fc5844357
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hack in SGameplay to allow simplifications elsewhere
only cache the current note skin
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2006-01-12 19:24:13 +00:00 |
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Chris Danford
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9cf7b4f8a3
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hack to fix courses in multiplayer
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2006-01-11 02:25:23 +00:00 |
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Chris Danford
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da817bf62c
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disable GiveUp in multiplayer for all except player 1
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2006-01-10 20:53:40 +00:00 |
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Chris Danford
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d534772422
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do all multiplayer input translation in StepMania.cpp
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2006-01-10 18:23:20 +00:00 |
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Chris Danford
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44225ad379
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XToThemedString -> XToLocalizedString
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2006-01-07 04:11:29 +00:00 |
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Chris Danford
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0b98adff15
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make RadarCategory enum and Lua names consistent
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2005-12-24 20:18:56 +00:00 |
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Chris Danford
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13c1685b2a
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save recordings with sequential file names
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2005-12-02 03:46:27 +00:00 |
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Chris Danford
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1ad58b4631
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experimental: save NoteData to XML for recording played games
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2005-11-22 21:18:45 +00:00 |
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Chris Danford
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e12e28d904
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fix mods stored in profile cause DQ in Survival even though they're overridden
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2005-11-02 20:02:47 +00:00 |
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Glenn Maynard
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30f076e682
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remove "StaticBG"
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2005-10-27 22:11:06 +00:00 |
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Glenn Maynard
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609bd13b76
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cleanup
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2005-10-27 22:06:21 +00:00 |
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Glenn Maynard
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f36c662d96
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ScreenGameplay is getting out of hand--58 #includes. Cleanup.
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2005-10-27 21:55:24 +00:00 |
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Chris Danford
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8b8fa8aad3
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move CommonMetrics into a namespace so that it's clear where they're coming from when used.
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2005-10-27 05:16:19 +00:00 |
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Glenn Maynard
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2618647307
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phase out TweenOursOnScreen
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2005-10-14 03:11:50 +00:00 |
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Glenn Maynard
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3dc1e1b943
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cleanup
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2005-10-13 22:52:25 +00:00 |
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Chris Danford
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634ab18a79
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In a survuval course, override stored mods
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2005-10-13 17:34:16 +00:00 |
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Glenn Maynard
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1a3d247dbf
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simplify: m_bGameplayLeadIn is regular state, not music state; reset in Reset(),
not ResetMusicStatistics
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2005-10-10 04:50:53 +00:00 |
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Glenn Maynard
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49b7d0bcbe
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m_bGameplayLeadIn
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2005-10-10 04:39:32 +00:00 |
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Glenn Maynard
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b0df6d2d68
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broadcast bPastHereWeGo
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2005-10-10 02:24:58 +00:00 |
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Chris Danford
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feb1bfb0fc
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naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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2005-10-09 04:30:59 +00:00 |
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Chris Danford
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32464990af
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enum name cleanup to reflect the generic calculations
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2005-10-08 04:50:28 +00:00 |
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Chris Danford
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0f07808ecc
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Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 02:10:32 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Glenn Maynard
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1b319be859
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done automatically
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2005-10-07 03:00:01 +00:00 |
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Chris Danford
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15880eafd6
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When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
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2005-10-04 06:51:06 +00:00 |
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Chris Danford
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a1cc399f3f
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mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
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2005-10-03 23:54:40 +00:00 |
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Chris Danford
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8863adb31a
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fix wrong song number displayed in nonstop if one player fails and the other doesn't
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2005-10-02 19:58:40 +00:00 |
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Chris Danford
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70fb93baaa
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cleanup
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2005-10-02 19:19:14 +00:00 |
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Chris Danford
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fa2a5bddc3
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Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats. It's not really a per-player value.
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2005-10-01 00:18:13 +00:00 |
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Glenn Maynard
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2f3905325d
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style cleanup
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2005-09-23 00:12:32 +00:00 |
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Chris Danford
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f98cae8ae1
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lesson mode polish
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2005-09-12 08:04:47 +00:00 |
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Glenn Maynard
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4ec619a7c2
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ScreenGameplay::Cancel
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2005-09-10 20:07:13 +00:00 |
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Glenn Maynard
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f258140497
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don't reload m_SongFinished
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2005-09-10 05:56:09 +00:00 |
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Glenn Maynard
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2ef40c8e4e
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fix command
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2005-09-10 03:46:32 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Chris Danford
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9580a5f8a4
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add "success/try again" looping logic to lesson mode
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2005-09-09 21:49:29 +00:00 |
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