ScreenGameplay::Cancel
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@@ -2594,10 +2594,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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else
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SOUND->PlayOnceFromAnnouncer( "gameplay failed" );
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}
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else if( SM == SM_StopMusic )
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{
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m_pSoundMusic->Stop();
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}
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else if( SM == SM_Pause )
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{
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/* Ignore SM_Pause when in demonstration. */
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@@ -2612,6 +2608,13 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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void ScreenGameplay::Cancel( ScreenMessage smSendWhenDone )
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{
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m_pSoundMusic->Stop();
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ScreenWithMenuElements::Cancel( smSendWhenDone );
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}
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void ScreenGameplay::TweenOursOnScreen()
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{
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ON_COMMAND( m_sprLifeFrame );
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@@ -106,6 +106,7 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void Cancel( ScreenMessage smSendWhenDone );
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virtual bool UsesBackground() const { return false; }
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virtual ScreenType GetScreenType() const { return gameplay; }
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