Thad Ward
7a2e51e7ea
include cleanups.
2005-10-30 21:39:49 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Chris Danford
2bfa9b23dd
add blinking caret
2005-09-02 21:38:00 +00:00
Glenn Maynard
f03a983886
refactor to support preloading; load this (almost) like any other screen
2005-08-14 00:47:04 +00:00
Glenn Maynard
537491e1ed
cleanup
2005-08-12 23:35:18 +00:00
Glenn Maynard
450cbfa66b
make STextEntry work more like other screens: single parameter ctor, move
...
the special load stuff into a separate function (called any time before
BeginScreen)
2005-08-12 22:46:32 +00:00
Glenn Maynard
09e64b25b6
cleanup
2005-07-20 09:57:42 +00:00
Glenn Maynard
5161a06e08
simplify
2005-07-18 02:31:51 +00:00
Chris Danford
93ae621c58
derive from SMWE
2005-07-15 01:51:32 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Chris Danford
7c6dbc102b
working on ScreenOptionsProfiles
2005-07-05 23:13:49 +00:00
Glenn Maynard
ea97ec6095
ScreenTextEntry::TextEntry
2005-07-03 04:42:47 +00:00
Chris Danford
659def4479
fix Pop message doesn't get sent if more than 1 prompt screen on the stack
2005-03-23 06:46:24 +00:00
Chris Danford
6adaa3f1a2
Add cancel transition for STextEntry
...
Validate new edit name is unique
2005-03-23 05:12:31 +00:00
Chris Danford
ee4be22260
add input length cap
...
fix bogus s_bCancelled flag
2005-03-23 04:08:27 +00:00
Chris Danford
ae57faa18d
add change sound
2005-03-23 03:41:40 +00:00
Chris Danford
73506c413b
virtual keyboard cleanup
2005-03-22 23:58:16 +00:00
Chris Danford
0515e7949a
add text entry sounds
2005-03-22 20:26:06 +00:00
Chris Danford
96852c234c
Add a virtual keyboard to ScreenTextEntry
2005-03-22 20:15:24 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
55c67ef857
shorten (the extra stuff in this was out of date, anyway; best to keep the brief description simple enough that it doesn't easily become outdated)
2005-02-13 02:57:11 +00:00
Adam Lowman
914b8233ee
New Pasword Input Screen and SMOnline Login
2005-01-26 08:50:09 +00:00
Glenn Maynard
b1227b4372
headers
2005-01-15 21:00:50 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
6e13a833d2
simplify
...
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Chris Danford
a5972a083d
fix deleting, renaming profiles
2003-11-01 19:36:52 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
5e0f9956f2
replace uses of TransitionFade with TransitionBGAnimation
2003-04-12 18:34:05 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
49ffa7b45f
replacing markers in BMT::SetText is too expensive; do it
...
manually
2003-01-18 09:18:30 +00:00
Glenn Maynard
e5cd3a0800
text entry: replace placeholders on save, so they don't end up in
...
SMs.
2003-01-06 07:43:14 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00