Commit Graph

36 Commits

Author SHA1 Message Date
Thad Ward 7a2e51e7ea include cleanups. 2005-10-30 21:39:49 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford 2bfa9b23dd add blinking caret 2005-09-02 21:38:00 +00:00
Glenn Maynard f03a983886 refactor to support preloading; load this (almost) like any other screen 2005-08-14 00:47:04 +00:00
Glenn Maynard 537491e1ed cleanup 2005-08-12 23:35:18 +00:00
Glenn Maynard 450cbfa66b make STextEntry work more like other screens: single parameter ctor, move
the special load stuff into a separate function (called any time before
BeginScreen)
2005-08-12 22:46:32 +00:00
Glenn Maynard 09e64b25b6 cleanup 2005-07-20 09:57:42 +00:00
Glenn Maynard 5161a06e08 simplify 2005-07-18 02:31:51 +00:00
Chris Danford 93ae621c58 derive from SMWE 2005-07-15 01:51:32 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Chris Danford 7c6dbc102b working on ScreenOptionsProfiles 2005-07-05 23:13:49 +00:00
Glenn Maynard ea97ec6095 ScreenTextEntry::TextEntry 2005-07-03 04:42:47 +00:00
Chris Danford 659def4479 fix Pop message doesn't get sent if more than 1 prompt screen on the stack 2005-03-23 06:46:24 +00:00
Chris Danford 6adaa3f1a2 Add cancel transition for STextEntry
Validate new edit name is unique
2005-03-23 05:12:31 +00:00
Chris Danford ee4be22260 add input length cap
fix bogus s_bCancelled flag
2005-03-23 04:08:27 +00:00
Chris Danford ae57faa18d add change sound 2005-03-23 03:41:40 +00:00
Chris Danford 73506c413b virtual keyboard cleanup 2005-03-22 23:58:16 +00:00
Chris Danford 0515e7949a add text entry sounds 2005-03-22 20:26:06 +00:00
Chris Danford 96852c234c Add a virtual keyboard to ScreenTextEntry 2005-03-22 20:15:24 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 55c67ef857 shorten (the extra stuff in this was out of date, anyway; best to keep the brief description simple enough that it doesn't easily become outdated) 2005-02-13 02:57:11 +00:00
Adam Lowman 914b8233ee New Pasword Input Screen and SMOnline Login 2005-01-26 08:50:09 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 6e13a833d2 simplify
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Chris Danford a5972a083d fix deleting, renaming profiles 2003-11-01 19:36:52 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Glenn Maynard ff830fad55 only use longchar within fonts 2003-01-28 00:45:01 +00:00
Glenn Maynard 49ffa7b45f replacing markers in BMT::SetText is too expensive; do it
manually
2003-01-18 09:18:30 +00:00
Glenn Maynard e5cd3a0800 text entry: replace placeholders on save, so they don't end up in
SMs.
2003-01-06 07:43:14 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford 7922f5bbc7 Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup. 2002-08-27 23:31:41 +00:00
Chris Danford 142002091a Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff 2002-08-27 03:59:22 +00:00
Chris Danford a0c7d5bd22 added BackgroundChange editing and DWI saving to editor 2002-08-23 20:18:29 +00:00