New Pasword Input Screen and SMOnline Login
This commit is contained in:
@@ -49,7 +49,7 @@ ChoiceNames=1,2,3,4,5,6,7
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DefaultChoice=1
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NumChoicesOnPage1=100
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WrapCursor=1
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Choice1=ApplyDefaultOptions;screen,ScreenCautionBranch
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Choice1=ApplyDefaultOptions;screen,ScreenCaution
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Choice2=screen,ScreenSelectGame
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Choice3=screen,ScreenOptionsMenu
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Choice4=screen,ScreenEditMenu
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@@ -104,14 +104,6 @@ Class=ScreenTitleMenu
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Fallback=ScreenTitleMenu
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ChoiceNames=1
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[ScreenCautionBranch]
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Class=ScreenBranch
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Choices=1,2
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Condition1=ShowCaution()
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Condition2=true
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NextScreen1=screen,ScreenCaution
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NextScreen2=screen,ScreenSelectStyle
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[ScreenCaution]
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PrevScreen=ScreenTitleBranch
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Class=ScreenSelectMaster
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@@ -700,8 +692,8 @@ StyleIcon=1
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MemoryCardIcons=1
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SampleMusicDelay=0.25
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PrevScreen=ScreenTitleBranch
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NextScreen=ScreenStage
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NextOptionsScreen=@SelectFirstOptionsScreen()
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NextScreen=ScreenBranchGameplay
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NextOptionsScreen=ScreenBranchFirstOptions
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DoRouletteOnMenuTimer=1
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AlignMusicBeat=0
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Codes=
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@@ -756,45 +748,15 @@ ScoreFrameP2OnCommand=hidden,1
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Fallback=ScreenSelectCourse
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DefaultSort=Endless
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[ScreenSMOnlineLogin1]
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PlayerNumber=1
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Class=ScreenSMOnlineLogin
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Fallback=ScreenSMOnlineLogin
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[ScreenSMOnlineLogin2]
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PlayerNumber=2
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Class=ScreenSMOnlineLogin
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Fallback=ScreenSMOnlineLogin
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[ScreenSMOnlineLogin]
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PasswordBG=
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NextScreen=@LoginScreen()
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Fallback=ScreenOperatorMenu
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NextScreen=ScreenNetRoom
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PrevScreen=ScreenTitleBranch
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PasswordBGX=235
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PasswordBGY=260
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PasswordBGOnCommand=
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PasswordBGOffCommand=
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TitleX=320
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TitleY=50
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TitleOnCommand=
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TitleOffCommand=
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UserNameX=320
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UserNameY=150
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UserNameOnCommand=
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UserNameOffCommand=
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PasswordX=315
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PasswordY=260
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PasswordOnCommand=
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PasswordOffCommand=
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LoginMessageX=320
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LoginMessageY=290
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LoginMessageOnCommand=
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LoginMessageOffCommand=
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StyleIcon=
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MemoryCardIcons=
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TimerSeconds=99
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CapitalizeAllOptionNames=0
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HelpText=
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Fallback=ScreenWithMenuElements
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StyleIcon=0
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MemoryCardIcons=0
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TimerSeconds=0
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[ScreenNetRoom]
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MusicSelectScreen=ScreenSMOnlineSelectMusic
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@@ -833,7 +795,7 @@ CreateRoomOnCommand=diffusealpha,0;linear,1;diffusealpha,1.0;zoom,0.5
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CreateRoomOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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NumRoomsShow=10
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PrevScreen=ScreenTitleBranch
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NextScreen=ScreenGameplayBranch
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NextScreen=ScreenStage
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Fallback=ScreenNetSelectMusic
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[ScreenSMOnlineSelectMusic]
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@@ -842,44 +804,50 @@ Class=ScreenNetSelectMusic
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Fallback=ScreenNetSelectMusic
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[ScreenNetSelectMusic]
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WheelX=SCREEN_CENTER_X+160
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WheelY=SCREEN_CENTER_Y+4
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WheelOnCommand=
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WheelOffCommand=
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BPMDisplayX=SCREEN_CENTER_X-200
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BPMDisplayY=SCREEN_CENTER_Y+180
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BPMDisplayOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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BPMDisplayOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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OptionIconsP1X=SCREEN_CENTER_X-290
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OptionIconsP1Y=SCREEN_CENTER_Y-175
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OptionIconsP1OnCommand=zoomy,0;linear,0.5;zoomy,1
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OptionIconsP1OffCommand=linear,0.5;zoomy,0
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OptionIconsP2X=SCREEN_CENTER_X-290
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OptionIconsP2Y=SCREEN_CENTER_Y-145
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OptionIconsP2OnCommand=zoomy,0;linear,0.5;zoomy,1
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OptionIconsP2OffCommand=linear,0.5;zoomy,0
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ChatInputBoxY=SCREEN_CENTER_Y+110
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ChatInputBoxY=SCREEN_CENTER_Y+90
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ChatInputBoxX=SCREEN_CENTER_X-150
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ChatInputBoxOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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ChatInputBoxOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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ChatInputBoxWidth=300
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ChatInputBoxHeight=50
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ChatInputBoxColor=0.5,0.5,1.0,0.7 //transparent cyan
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ChatOutputBoxY=SCREEN_CENTER_Y-28
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ChatOutputBoxY=SCREEN_CENTER_Y-48
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ChatOutputBoxX=SCREEN_CENTER_X-150
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ChatOutputBoxOnCommand=diffusealpha,0;linear,0.5;diffusealpha,1
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ChatOutputBoxOffCommand=diffusealpha,1;linear,0.5;diffusealpha,0;zoomx,0.0;zoomy,0.0
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ChatOutputBoxWidth=300
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ChatOutputBoxHeight=200
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ChatOutputBoxColor=1.0,0.5,0.5,0.7 //transparent reddish
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ChatInputY=SCREEN_CENTER_Y+90
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ChatInputY=SCREEN_CENTER_Y+70
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ChatInputX=SCREEN_CENTER_X-300
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ChatInputOnCommand=zoomx,0.0;zoomy,0.0;diffusealpha,0;linear,0.5;diffusealpha,0.8;zoomx,0.5;zoomy,0.5
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ChatInputOffCommand=diffusealpha,1;linear,0.5;diffusealpha,0;zoomx,0.25;zoomy,0.25
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ChatOutputY=SCREEN_CENTER_Y+84
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ChatOutputY=SCREEN_CENTER_Y+64
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ChatOutputX=SCREEN_CENTER_X-300
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ChatOutputOnCommand=zoomx,1.0;zoomy,1.0;diffusealpha,0;linear,0.5;diffusealpha,0.8;zoomx,0.5;zoomy,0.5
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ChatOutputOffCommand=diffusealpha,1;linear,0.5;diffusealpha,0;zoomx,0.25;zoomy,0.25
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GroupsListY=SCREEN_CENTER_Y-90
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GroupsListX=SCREEN_CENTER_X+160
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GroupsListOnCommand=zoomx,0.0;diffusealpha,0;linear,0.5;diffusealpha,1;zoomx,1.0
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GroupsListOffCommand=diffusealpha,1;linear,0.5;diffusealpha,0;zoomx,0.0
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GroupsBGColor=0.7,0.7,0.7,0.7 //grayish
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GroupsBGWidth=300
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GroupsBGHeight=150
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GroupsBGY=SCREEN_CENTER_Y-90
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GroupsBGX=SCREEN_CENTER_X+160
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GroupsBGOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
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GroupsBGOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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SongsListY=SCREEN_CENTER_Y+110
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SongsListX=SCREEN_CENTER_X+160
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SongsListOnCommand=addy,400;bounceend,0.5;addy,-400
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SongsListOffCommand=bouncebegin,0.5;addy,400
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SongsBGColor=0.7,0.7,0.7,0.7
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SongsBGWidth=300
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SongsBGHeight=220
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SongsBGX=SCREEN_CENTER_X+160
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SongsBGY=SCREEN_CENTER_Y+110
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SongsBGOnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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SongsBGOffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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UsersBGColor=0.7,0.7,0.7,0.7
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UsersBGWidth=640
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UsersBGHeight=50
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@@ -898,6 +866,17 @@ Users1Color=1.0,1.0,1.0,1.0 //Inactive; Undefined
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Users2Color=0.5,0.5,1.0,1.0 //Active, In NetScreen
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Users3Color=0.5,1.0,0.5,1.0 //Active, In Options
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Users4Color=1.0,0.5,0.5,1.0 //Active, in Evaluation
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SelectionColor=0.0,1.0,0.2,0.4
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SelectionHeight=30
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SelectionWidth=300
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SelectionY=SCREEN_CENTER_Y-90
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SelectionX=SCREEN_CENTER_X+160
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SelectionOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0;diffusealpha,0.7
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SelectionOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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SelectionTo1Command=linear,0.3;zoomy,1.0;zoomx,1.0;x,480;y,150
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SelectionTo2Command=linear,0.3;zoomy,1.0;zoomx,1.0;x,480;y,350
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SelectionTo3Command=linear,0.3;x,260;y,400;zoomx,0.4;zoomy,2.0
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SelectionTo4Command=linear,0.3;x,80;y,70;zoomx,0.4;zoomy,2.2
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optionsY=SCREEN_CENTER_Y-170
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optionsX=SCREEN_CENTER_X-240
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optionsOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,0.7;zoomx,0.7
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@@ -925,6 +904,28 @@ DiffBGY=SCREEN_CENTER_Y+160
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DiffBGX=SCREEN_CENTER_X-60
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DiffBGOnCommand=zoomz,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
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DiffBGOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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ExInfoBGColor=0.7,0.7,0.7,0.7
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ExInfoBGWidth=200
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ExInfoBGHeight=60
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ExInfoBGY=SCREEN_CENTER_Y+160
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ExInfoBGX=SCREEN_CENTER_X-220
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ExInfoBGOnCommand=zoomz,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
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ExInfoBGOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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SongsArtistY=SCREEN_CENTER_Y+140
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SongsArtistX=SCREEN_CENTER_X-220
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SongsArtistWidth=200
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SongsArtistOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
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SongsArtistOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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SongsSubtitleY=SCREEN_CENTER_Y+160
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SongsSubtitleX=SCREEN_CENTER_X-220
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SongsSubtitleWidth=200
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SongsSubtitleOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
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SongsSubtitleOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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SongsGroupY=SCREEN_CENTER_Y+180
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SongsGroupX=SCREEN_CENTER_X-220
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SongsGroupWidth=200
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SongsGroupOnCommand=zoomx,0.0;zoomy,0.0;linear,0.5;zoomy,1.0;zoomx,1.0
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SongsGroupOffCommand=linear,0.5;zoomx,0.0;zoomy,0.0
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ChatOutputLines=18
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NumStylesShow=1
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NumSongsShow=4
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@@ -932,7 +933,7 @@ NumGroupsShow=3
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StyleIcon=
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MemoryCardIcons=
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TimerSeconds=
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HelpText=Up: Options, Down: Change Difficulty, Left + Right: Change Sort
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HelpText=
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PrevScreen=ScreenTitleBranch
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NextScreen=ScreenStage
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NoSongsScreen=ScreenTitleBranch
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@@ -990,16 +991,24 @@ DifficultyRatingOrientation=0
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DifficultyRatingSpacing=40.0
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
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PrevScreen=ScreenTitleBranch
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NextScreen=ScreenStage
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NextOptionsScreen=@SelectFirstOptionsScreen()
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NextScreen=ScreenBranchGameplay
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NextOptionsScreen=ScreenBranchFirstOptions
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TimerSeconds=60
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TimerStealth=0
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StyleIcon=0
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MemoryCardIcons=0
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[ScreenBranchGameplay]
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Class=ScreenBranch
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Choices=1,2
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Condition1=IsExtraStage() or IsExtraStage2()
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Condition2=true
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NextScreen1=screen,ScreenStageExtra
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NextScreen2=screen,ScreenStage
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[ScreenStage]
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NextScreen=@SelectGameplayScreen()
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PrevScreen=@SongSelectionScreen()
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NextScreen=ScreenGameplay
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PrevScreen=ScreenBranchSelectSongOrCourse
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// This is the minimum delay after the "in" transition before the
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// "out" transition will begin. (NextScreen is loaded during this
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// time.)
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@@ -1030,11 +1039,16 @@ BackgroundOffCommand=
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OverlayOnCommand=
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OverlayOffCommand=
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[ScreenStageExtra]
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Class=ScreenStage
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Fallback=ScreenStage
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NextScreen=ScreenGameplayExtra
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[ScreenGameplay]
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ShowEvaluationOnFail=0
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StaticBGY=SCREEN_CENTER_Y+0
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StaticBGX=SCREEN_CENTER_X+0
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PrevScreen=@SongSelectionScreen()
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PrevScreen=ScreenBranchSelectSongOrCourse
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NextScreen=@SelectEvaluationScreen()
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InitialBackgroundBrightnessRegular=1
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InitialBackgroundBrightnessNonstop=1
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@@ -3319,7 +3333,7 @@ TimerSeconds=24
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MaxRankingNameLength=4
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StyleIcon=1
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MemoryCardIcons=1
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NextScreen=@SelectEndingScreen()
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NextScreen=ScreenBranchEnding
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PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
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PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
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PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
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@@ -3327,6 +3341,14 @@ PlayerP2TwoPlayersTwoSidesX=SCREEN_CENTER_X+160
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PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
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PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
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[ScreenBranchEnding]
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Class=ScreenBranch
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Choices=Credits,MusicScroll
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ConditionCredits=GetBestFinalGrade() <= Grade("AA")
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ConditionMusicScroll=true
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NextScreenCredits=screen,ScreenCredits
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NextScreenMusicScroll=screen,ScreenMusicScroll
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[EditMenu]
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Arrows1X=SCREEN_CENTER_X-130
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Arrows2X=SCREEN_CENTER_X+270
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@@ -3501,6 +3523,18 @@ LineNames=1
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OptionMenuFlags=together
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Line1=conf,Game
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[ScreenBranchSelectSongOrCourse]
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Class=ScreenBranch
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Choices=1,2,3,4
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Condition1=PlayModeName() == "Nonstop"
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Condition2=PlayModeName() == "Oni"
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Condition3=PlayModeName() == "Endless"
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Condition4=true
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NextScreen1=screen,ScreenSelectCourseNonstop
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NextScreen2=screen,ScreenSelectCourseOni
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NextScreen3=screen,ScreenSelectCourseEndless
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NextScreen4=screen,ScreenSelectBranchForNet
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[ScreenEvaluationExitBranch]
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Class=ScreenBranch
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Choices=1,2,3
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@@ -3511,9 +3545,19 @@ NextScreen1=screen,ScreenNetRoom
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NextScreen2=screen,ScreenNetSelectMusic
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NextScreen3=screen,ScreenSelectMusic
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[ScreenSelectBranchForNet]
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Class=ScreenBranch
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Choices=1,2,3
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Condition1=IsNetSMOnline()
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Condition2=IsNetConnected()
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Condition3=true
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NextScreen1=screen,ScreenSMOnlineLogin
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NextScreen2=screen,ScreenNetSelectMusic
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NextScreen3=screen,ScreenSelectMusic
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[ScreenPlayerOptions]
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Fallback=ScreenOptions
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PrevScreen=@SongSelectionScreen()
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PrevScreen=ScreenBranchSelectSongOrCourse
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NextScreen=ScreenSongOptions
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TimerSeconds=30
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StyleIcon=0
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@@ -3549,7 +3593,7 @@ CancelAllP2ShowCommand=
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Fallback=ScreenOptions
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Class=ScreenOptionsMaster
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PrevScreen=ScreenSelectMusic
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NextScreen=ScreenStage
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NextScreen=ScreenBranchGameplay
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TimerSeconds=30
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StyleIcon=0
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MemoryCardIcons=0
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@@ -3562,10 +3606,18 @@ Line3=list,NoteSkins
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Line4=list,Persp
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Line5=Steps
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[ScreenBranchFirstOptions]
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Class=ScreenBranch
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Choices=1,2
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Condition1=PlayModeName() == "Rave"
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Condition2=true
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NextScreen1=screen,ScreenRaveOptions
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NextScreen2=screen,ScreenPlayerOptions
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[ScreenSongOptions]
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Fallback=ScreenOptions
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PrevScreen=@SelectFirstOptionsScreen()
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NextScreen=ScreenStage
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PrevScreen=ScreenBranchFirstOptions
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NextScreen=ScreenBranchGameplay
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Game=Change the current game type with this option.
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TimerSeconds=30
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StyleIcon=0
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@@ -3650,7 +3702,7 @@ TimerSeconds=40
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StyleIcon=1
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MemoryCardIcons=1
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PrevScreen=ScreenTitleBranch
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NextScreen=@SongSelectionScreen()
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NextScreen=ScreenBranchSelectSongOrCourse
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[BeginnerHelper]
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# All X,Y coordinates are relative to the HelperX,Y
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@@ -99,7 +99,6 @@ void ScreenManager::ThemeChanged()
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// reload shared BGA
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m_pSharedBGA->LoadFromAniDir( m_sLastLoadedBackgroundPath );
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m_pSharedBGA->PlayCommand( "On" );
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}
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void ScreenManager::EmptyDeleteQueue()
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@@ -214,15 +213,8 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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// DeviceI.device, DeviceI.button, GameI.controller, GameI.button, MenuI.player, MenuI.button, StyleI.player, StyleI.col );
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// pass input only to topmost state
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if( m_ScreenStack.empty() )
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return;
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/* If a screen is queued to load, discard other inputs. Coin inputs
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* are handled before they get here, so they won't be discarded. */
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if( m_sDelayedScreen != "" )
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return;
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m_ScreenStack.back()->Input( DeviceI, type, GameI, MenuI, StyleI );
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if( !m_ScreenStack.empty() )
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m_ScreenStack.back()->Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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@@ -384,7 +376,6 @@ retry:
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// any common textures loaded.
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BGAnimation *pNewBGA = new BGAnimation;
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pNewBGA->LoadFromAniDir( sNewBGA );
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pNewBGA->PlayCommand( "On" );
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SAFE_DELETE( m_pSharedBGA );
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m_pSharedBGA = pNewBGA;
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|
||||
@@ -461,6 +452,19 @@ void ScreenManager::TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion,
|
||||
m_MessageSendOnPop = SM_SendWhenDone;
|
||||
}
|
||||
|
||||
void ScreenManager::Password( ScreenMessage SM_SendWhenDone, const CString &sText, void(*OnOK)(CString sPassword), void(*OnCancel)() )
|
||||
{
|
||||
if( m_ScreenStack.size() )
|
||||
m_ScreenStack.back()->HandleScreenMessage( SM_LoseFocus );
|
||||
|
||||
// add the new state onto the back of the array
|
||||
Screen *pNewScreen = new ScreenTextEntry( "ScreenTextEntry", sText, "", OnOK, OnCancel, true );
|
||||
pNewScreen->Init();
|
||||
SetFromNewScreen( pNewScreen, true );
|
||||
|
||||
m_MessageSendOnPop = SM_SendWhenDone;
|
||||
}
|
||||
|
||||
void ScreenManager::MiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel )
|
||||
{
|
||||
if( m_ScreenStack.size() )
|
||||
|
||||
@@ -41,6 +41,7 @@ public:
|
||||
void SetNewScreen( const CString &sName );
|
||||
void AddNewScreenToTop( const CString &sName, ScreenMessage messageSendOnPop );
|
||||
void Prompt( ScreenMessage SM_SendWhenDone, const CString &sText, bool bYesNo = false, bool bDefaultAnswer = false, void(*OnYes)(void*) = NULL, void(*OnNo)(void*) = NULL, void* pCallbackData = NULL );
|
||||
void Password( ScreenMessage SM_SendWhenDone, const CString &sText, void(*OnOK)(CString sPassword) = NULL, void(*OnCanel)() = NULL );
|
||||
void TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
|
||||
void MiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel = SM_None );
|
||||
void PopTopScreen( ScreenMessage SM = SM_None );
|
||||
|
||||
@@ -1,213 +1,155 @@
|
||||
#include "global.h"
|
||||
|
||||
#if !defined(WITHOUT_NETWORKING)
|
||||
#include "global.h"
|
||||
#include "ScreenSMOnlineLogin.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "RageTimer.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "Actor.h"
|
||||
#include "RageLog.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "GameSoundManager.h"
|
||||
#include "MenuTimer.h"
|
||||
#include "NetworkSyncManager.h"
|
||||
#include "RageUtil.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ScreenTextEntry.h"
|
||||
#include "ScreenPrompt.h"
|
||||
#include "VirtualKeyboard.h"
|
||||
#include "GameState.h"
|
||||
#include "ScreenDimensions.h"
|
||||
#include "NetworkSyncManager.h"
|
||||
#include "ScreenTextEntry.h"
|
||||
#include "crypto/CryptMD5.h"
|
||||
|
||||
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8);
|
||||
REGISTER_SCREEN_CLASS(ScreenSMOnlineLogin);
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenSMOnlineLogin );
|
||||
ScreenSMOnlineLogin::ScreenSMOnlineLogin( const CString& sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
m_iPlayer = THEME->GetMetricI( sName, "PlayerNumber" ) - 1;
|
||||
#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
|
||||
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
|
||||
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8);
|
||||
const ScreenMessage SM_PasswordDone = ScreenMessage(SM_User+9);
|
||||
OptionRowData g_ProfileLine[1] = {
|
||||
OptionRowData("Profile",false)
|
||||
};
|
||||
|
||||
if ( GAMESTATE->IsPlayerEnabled( (PlayerNumber)m_iPlayer ) )
|
||||
m_sUserName = GAMESTATE->GetPlayerDisplayName((PlayerNumber)m_iPlayer);
|
||||
else
|
||||
m_sUserName = "INVALID";
|
||||
ScreenSMOnlineLogin::ScreenSMOnlineLogin(CString sClassName) : ScreenOptions(sClassName) {
|
||||
LOG->Trace( "ScreenSMOnlineLogin::ScreenSMOnlineLogin()" );
|
||||
|
||||
m_sprPassword.SetName( "PasswordBG" );
|
||||
m_sprPassword.Load( THEME->GetPathG( m_sName, "PasswordBG" ) );
|
||||
m_sprPassword.SetHorizAlign( align_left );
|
||||
SET_XY_AND_ON_COMMAND( m_sprPassword );
|
||||
this->AddChild( &m_sprPassword );
|
||||
g_ProfileLine[0].choices.clear();
|
||||
PROFILEMAN->GetLocalProfileNames( g_ProfileLine[0].choices );
|
||||
|
||||
m_textTitle.LoadFromFont( THEME->GetPathF(m_sName,"text") );
|
||||
m_textTitle.SetName( "Title" );
|
||||
SET_XY_AND_ON_COMMAND( m_textTitle );
|
||||
this->AddChild( &m_textTitle );
|
||||
|
||||
m_textTitle.SetText( NSMAN->GetServerName() );
|
||||
|
||||
m_textUserName.LoadFromFont( THEME->GetPathF(m_sName,"text") );
|
||||
m_textUserName.SetName( "UserName" );
|
||||
m_textUserName.SetWrapWidthPixels( (int)SCREEN_WIDTH );
|
||||
SET_XY_AND_ON_COMMAND( m_textUserName );
|
||||
this->AddChild( &m_textUserName );
|
||||
|
||||
//XXX: Yuck, this should be metric'ed out when we get a chance
|
||||
m_textUserName.SetText( "You are logging on as " + m_sUserName + " if this is incorrect, please change your profile." );
|
||||
|
||||
m_textPassword.LoadFromFont( THEME->GetPathF(m_sName,"text") );
|
||||
m_textPassword.SetName( "Password" );
|
||||
SET_XY_AND_ON_COMMAND( m_textPassword );
|
||||
this->AddChild( &m_textPassword );
|
||||
m_sPassword = "";
|
||||
|
||||
m_textLoginMessage.LoadFromFont( THEME->GetPathF(m_sName,"text") );
|
||||
m_textLoginMessage.SetName( "LoginMessage" );
|
||||
SET_XY_AND_ON_COMMAND( m_textLoginMessage );
|
||||
this->AddChild( &m_textLoginMessage );
|
||||
|
||||
NSMAN->isSMOLoggedIn[m_iPlayer] = false;
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
const GameInput& GameI, const MenuInput& MenuI,
|
||||
const StyleInput& StyleI )
|
||||
{
|
||||
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
|
||||
return;
|
||||
|
||||
if( (type != IET_FIRST_PRESS) && (type != IET_SLOW_REPEAT) && (type != IET_FAST_REPEAT ) )
|
||||
return;
|
||||
|
||||
bool bHoldingShift =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
|
||||
|
||||
bool bHoldingCtrl =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
|
||||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
|
||||
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case KEY_ENTER:
|
||||
case KEY_KP_ENTER:
|
||||
if ( m_sPassword != "" )
|
||||
SendLogin();
|
||||
return;
|
||||
break;
|
||||
case KEY_BACK:
|
||||
if(!m_sPassword.empty())
|
||||
m_sPassword = m_sPassword.erase( m_sPassword.size()-1 );
|
||||
UpdateTextInput();
|
||||
break;
|
||||
default:
|
||||
char c;
|
||||
c = DeviceI.ToChar();
|
||||
|
||||
if( bHoldingShift && !bHoldingCtrl )
|
||||
{
|
||||
c = (char)toupper(c);
|
||||
|
||||
switch( c )
|
||||
{
|
||||
case '`': c='~'; break;
|
||||
case '1': c='!'; break;
|
||||
case '2': c='@'; break;
|
||||
case '3': c='#'; break;
|
||||
case '4': c='$'; break;
|
||||
case '5': c='%'; break;
|
||||
case '6': c='^'; break;
|
||||
case '7': c='&'; break;
|
||||
case '8': c='*'; break;
|
||||
case '9': c='('; break;
|
||||
case '0': c=')'; break;
|
||||
case '-': c='_'; break;
|
||||
case '=': c='+'; break;
|
||||
case '[': c='{'; break;
|
||||
case ']': c='}'; break;
|
||||
case '\'': c='"'; break;
|
||||
case '\\': c='|'; break;
|
||||
case ';': c=':'; break;
|
||||
case ',': c='<'; break;
|
||||
case '.': c='>'; break;
|
||||
case '/': c='?'; break;
|
||||
}
|
||||
}
|
||||
if( (c >= ' ') && (!bHoldingCtrl) )
|
||||
{
|
||||
m_sPassword += c;
|
||||
UpdateTextInput();
|
||||
}
|
||||
break;
|
||||
if(!g_ProfileLine[0].choices.size()) {
|
||||
SCREENMAN->SystemMessage("You Must Define A Profile!");
|
||||
SCREENMAN->SetNewScreen("ScreenProfileOptions");
|
||||
}
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
}
|
||||
else {
|
||||
InitMenu(INPUTMODE_SHARE_CURSOR, g_ProfileLine, 1);
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music"));
|
||||
Row &row = *m_Rows.back();
|
||||
BitmapText *bt = row.m_textItems.back();
|
||||
bt->SetText("Login"); //Change "Exit" Text
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
Screen::HandleScreenMessage( SM );
|
||||
switch( SM )
|
||||
{
|
||||
case SM_GoToPrevScreen:
|
||||
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
|
||||
break;
|
||||
case SM_SMOnlinePack:
|
||||
void ScreenSMOnlineLogin::ImportOptions() {
|
||||
vector<CString> vsProfiles;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
|
||||
|
||||
CStringArray::iterator iter;
|
||||
|
||||
iter = find(
|
||||
vsProfiles.begin(),
|
||||
vsProfiles.end(),
|
||||
PREFSMAN->m_sDefaultLocalProfileID[0] );
|
||||
if( iter != vsProfiles.end() )
|
||||
m_Rows[0]->SetOneSelection((PlayerNumber) 0, iter - vsProfiles.begin());
|
||||
|
||||
iter = find(
|
||||
vsProfiles.begin(),
|
||||
vsProfiles.end(),
|
||||
PREFSMAN->m_sDefaultLocalProfileID[1] );
|
||||
if( iter != vsProfiles.end() )
|
||||
m_Rows[0]->SetOneSelection((PlayerNumber) 1, iter - vsProfiles.begin());
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::ExportOptions() {
|
||||
vector<CString> vsProfiles;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
|
||||
|
||||
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0))
|
||||
PREFSMAN->m_sDefaultLocalProfileID[0] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) 0)];
|
||||
|
||||
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 1))
|
||||
PREFSMAN->m_sDefaultLocalProfileID[0] = vsProfiles[m_Rows[0]->GetOneSelection((PlayerNumber) 1)];
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::GoToPrevScreen() {
|
||||
SCREENMAN->SetNewScreen(PREV_SCREEN);
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::GoToNextScreen() {
|
||||
PREFSMAN->SaveGlobalPrefsToDisk();
|
||||
PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) 0);
|
||||
PROFILEMAN->LoadLocalProfileFromMachine((PlayerNumber) 1); //Update Profiles
|
||||
|
||||
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) 0) && GAMESTATE->IsPlayerEnabled((PlayerNumber) 1) &&
|
||||
(GAMESTATE->GetPlayerDisplayName((PlayerNumber) 0) == GAMESTATE->GetPlayerDisplayName((PlayerNumber) 1))) {
|
||||
SCREENMAN->SystemMessage("Each Player Needs A Unique Profile!");
|
||||
SCREENMAN->SetNewScreen("ScreenSMOnlineLogin");
|
||||
}
|
||||
else {
|
||||
m_iPlayer=0;
|
||||
while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
|
||||
++m_iPlayer;
|
||||
SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM) {
|
||||
switch(SM) {
|
||||
case SM_PasswordDone:
|
||||
if(!ScreenTextEntry::s_bCancelledLast)
|
||||
SendLogin(ScreenTextEntry::s_sLastAnswer);
|
||||
else
|
||||
SCREENMAN->SetNewScreen(PREV_SCREEN);
|
||||
break;
|
||||
|
||||
case SM_SMOnlinePack:
|
||||
int ResponceCode = NSMAN->m_SMOnlinePacket.Read1();
|
||||
if ( ResponceCode == 0 )
|
||||
{
|
||||
int Status = NSMAN->m_SMOnlinePacket.Read1();
|
||||
if ( Status == 0 )
|
||||
{
|
||||
NSMAN->isSMOLoggedIn[m_iPlayer] = true;
|
||||
SCREENMAN->SendMessageToTopScreen( SM_GoToNextScreen );
|
||||
}
|
||||
else
|
||||
{
|
||||
CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
|
||||
m_textLoginMessage.SetText( Responce );
|
||||
}
|
||||
if (ResponceCode == 0) {
|
||||
int Status = NSMAN->m_SMOnlinePacket.Read1();
|
||||
if(Status == 0) {
|
||||
NSMAN->isSMOLoggedIn[m_iPlayer++] = true;
|
||||
if(GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
|
||||
SCREENMAN->Password(SM_PasswordDone, "You are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
|
||||
else
|
||||
SCREENMAN->SetNewScreen(NEXT_SCREEN);
|
||||
}
|
||||
else {
|
||||
CString Responce = NSMAN->m_SMOnlinePacket.ReadNT();
|
||||
SCREENMAN->Password( SM_PasswordDone, Responce + "\n\nYou are logging on as:\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n\nPlease enter you password.", NULL );
|
||||
}
|
||||
}
|
||||
//Else we ignore it.
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ScreenOptions::HandleScreenMessage(SM);
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
SendLogin();
|
||||
}
|
||||
void ScreenSMOnlineLogin::MenuStart(PlayerNumber pn,const InputEventType type) {
|
||||
ScreenOptions::MenuStart(pn,type);
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SCREENMAN->SendMessageToTopScreen( SM_GoToPrevScreen );
|
||||
}
|
||||
CString ScreenSMOnlineLogin::GetSelectedProfileID() {
|
||||
vector<CString> vsProfiles;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfiles );
|
||||
|
||||
void ScreenSMOnlineLogin::TweenOffScreen()
|
||||
{
|
||||
OFF_COMMAND( m_textTitle );
|
||||
OFF_COMMAND( m_textUserName );
|
||||
OFF_COMMAND( m_textPassword );
|
||||
OFF_COMMAND( m_textLoginMessage );
|
||||
OFF_COMMAND( m_sprPassword );
|
||||
}
|
||||
const Row &row = *m_Rows[GetCurrentRow()];
|
||||
const int Selection = row.GetOneSharedSelection();
|
||||
if( !Selection )
|
||||
return "";
|
||||
return vsProfiles[ Selection-1 ];
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::UpdateTextInput()
|
||||
{
|
||||
CString PasswordText;
|
||||
|
||||
for ( unsigned i = 0; i < m_sPassword.length(); ++i )
|
||||
PasswordText+='*';
|
||||
|
||||
m_textPassword.SetText( PasswordText );
|
||||
}
|
||||
|
||||
void ScreenSMOnlineLogin::SendLogin()
|
||||
{
|
||||
void ScreenSMOnlineLogin::SendLogin(CString sPassword) {
|
||||
CString PlayerName = GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer);
|
||||
CString HashedName;
|
||||
CString PreHashedName;
|
||||
|
||||
unsigned char Output[16];
|
||||
const unsigned char *Input = (unsigned char *)m_sPassword.c_str();
|
||||
const unsigned char *Input = (unsigned char *)sPassword.c_str();
|
||||
|
||||
MD5Context BASE;
|
||||
|
||||
@@ -217,7 +159,7 @@ void ScreenSMOnlineLogin::SendLogin()
|
||||
MD5Init( &BASE );
|
||||
|
||||
|
||||
MD5Update( &BASE, Input, m_sPassword.length());
|
||||
MD5Update( &BASE, Input, sPassword.length());
|
||||
|
||||
MD5Final( Output, &BASE );
|
||||
|
||||
@@ -235,20 +177,19 @@ void ScreenSMOnlineLogin::SendLogin()
|
||||
HashedName += PreHashedName.c_str()[i];
|
||||
|
||||
NSMAN->m_SMOnlinePacket.ClearPacket();
|
||||
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
|
||||
NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
|
||||
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //MD5 hash style
|
||||
NSMAN->m_SMOnlinePacket.WriteNT(m_sUserName);
|
||||
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //Login command
|
||||
NSMAN->m_SMOnlinePacket.Write1((uint8_t)m_iPlayer); //Player
|
||||
NSMAN->m_SMOnlinePacket.Write1((uint8_t)0); //MD5 hash style
|
||||
NSMAN->m_SMOnlinePacket.WriteNT(PlayerName);
|
||||
NSMAN->m_SMOnlinePacket.WriteNT(HashedName);
|
||||
NSMAN->SendSMOnline( );
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2004 Charles Lohr
|
||||
* (c) 2004 Charles Lohr Adam Lowman
|
||||
* All rights reserved.
|
||||
* Elements from ScreenTextEntry
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
@@ -269,4 +210,4 @@ void ScreenSMOnlineLogin::SendLogin()
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
*/
|
||||
@@ -1,46 +1,23 @@
|
||||
/* ScreenSMOnlineLogin - Login for StepMania online */
|
||||
|
||||
#ifndef SCREENSMONLINELOGIN_H
|
||||
#define SCREENSMONLINELOGIN_H
|
||||
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "Quad.h"
|
||||
#include "BitmapText.h"
|
||||
#include "ScreenOptions.h"
|
||||
|
||||
class ScreenSMOnlineLogin : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSMOnlineLogin( const CString& sName );
|
||||
class ScreenSMOnlineLogin : public ScreenOptions {
|
||||
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
const GameInput& GameI, const MenuInput& MenuI,
|
||||
const StyleInput& StyleI );
|
||||
|
||||
virtual void MenuStart( PlayerNumber pn );
|
||||
virtual void MenuBack( PlayerNumber pn );
|
||||
public:
|
||||
ScreenSMOnlineLogin(CString sName);
|
||||
virtual void HandleScreenMessage(const ScreenMessage SM);
|
||||
virtual void MenuStart(PlayerNumber pn,const InputEventType type);
|
||||
void SendLogin(CString sPassword);
|
||||
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
virtual void TweenOffScreen();
|
||||
|
||||
void UpdateTextInput();
|
||||
void SendLogin();
|
||||
private:
|
||||
|
||||
BitmapText m_textTitle;
|
||||
|
||||
BitmapText m_textUserName;
|
||||
|
||||
BitmapText m_textPassword;
|
||||
BitmapText m_textLoginMessage;
|
||||
|
||||
CString m_sUserName;
|
||||
CString m_sPassword;
|
||||
|
||||
Sprite m_sprPassword;
|
||||
|
||||
int m_iPlayer;
|
||||
private:
|
||||
void ImportOptions();
|
||||
void ExportOptions();
|
||||
void GoToNextScreen();
|
||||
void GoToPrevScreen();
|
||||
CString GetSelectedProfileID();
|
||||
int m_iPlayer;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
CString ScreenTextEntry::s_sLastAnswer = "";
|
||||
bool ScreenTextEntry::s_bCancelledLast = false;
|
||||
|
||||
|
||||
/* XXX: Don't let the user use internal-use codepoints (those
|
||||
* that resolve to Unicode codepoints above 0xFFFF); those are
|
||||
* subject to change and shouldn't be written to .SMs.
|
||||
@@ -31,9 +30,11 @@ bool ScreenTextEntry::s_bCancelledLast = false;
|
||||
* a whole UTF-8 character. Better would be to operate in longchars.
|
||||
*/
|
||||
//REGISTER_SCREEN_CLASS( ScreenTextEntry );
|
||||
ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)() ) :
|
||||
|
||||
ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer), void(*OnCancel)(), bool bPassword ) :
|
||||
Screen( sClassName )
|
||||
{
|
||||
m_bPassword = bPassword; // Added Password Support -APL 1/20/05
|
||||
m_bIsTransparent = true; // draw screens below us
|
||||
|
||||
m_pOnOK = OnOK;
|
||||
@@ -43,7 +44,6 @@ ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString
|
||||
m_bCancelled = false;
|
||||
|
||||
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenPrompt background") );
|
||||
m_Background.PlayCommand( "On" );
|
||||
this->AddChild( &m_Background );
|
||||
|
||||
m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
@@ -73,6 +73,12 @@ ScreenTextEntry::ScreenTextEntry( CString sClassName, CString sQuestion, CString
|
||||
void ScreenTextEntry::UpdateText()
|
||||
{
|
||||
CString txt = WStringToCString(m_sAnswer);
|
||||
if(m_bPassword) {
|
||||
int len = txt.GetLength();
|
||||
txt = "";
|
||||
for(int i=0;i<len;++i)
|
||||
txt += "*";
|
||||
}
|
||||
FontCharAliases::ReplaceMarkers(txt);
|
||||
m_textAnswer.SetText( txt );
|
||||
}
|
||||
@@ -177,33 +183,11 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
}
|
||||
}
|
||||
|
||||
//In the event we are using the numpad...
|
||||
switch ( DeviceI.button )
|
||||
{
|
||||
case KEY_KP_C0: c='0'; break;
|
||||
case KEY_KP_C1: c='1'; break;
|
||||
case KEY_KP_C2: c='2'; break;
|
||||
case KEY_KP_C3: c='3'; break;
|
||||
case KEY_KP_C4: c='4'; break;
|
||||
case KEY_KP_C5: c='5'; break;
|
||||
case KEY_KP_C6: c='6'; break;
|
||||
case KEY_KP_C7: c='7'; break;
|
||||
case KEY_KP_C8: c='8'; break;
|
||||
case KEY_KP_C9: c='9'; break;
|
||||
case KEY_KP_SLASH: c='/'; break;
|
||||
case KEY_KP_ASTERISK: c='*'; break;
|
||||
case KEY_KP_HYPHEN: c='-'; break;
|
||||
case KEY_KP_PLUS: c='+'; break;
|
||||
case KEY_KP_PERIOD: c='.'; break;
|
||||
case KEY_KP_EQUAL: c='='; break;
|
||||
}
|
||||
|
||||
if( c >= ' ' )
|
||||
{
|
||||
m_sAnswer += c;
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
class ScreenTextEntry : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenTextEntry( CString sName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
|
||||
ScreenTextEntry( CString sName, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL, bool bPassword = false );
|
||||
|
||||
virtual void Update( float fDeltaTime );
|
||||
virtual void DrawPrimitives();
|
||||
@@ -31,6 +31,7 @@ protected:
|
||||
|
||||
void UpdateText();
|
||||
|
||||
bool m_bPassword;
|
||||
BGAnimation m_Background;
|
||||
BitmapText m_textQuestion;
|
||||
Quad m_rectAnswerBox;
|
||||
|
||||
Reference in New Issue
Block a user