Glenn Maynard
2b00a2f62a
simplify
2006-01-15 08:41:17 +00:00
Glenn Maynard
0fcdffd9b4
reorder
2006-01-15 08:37:34 +00:00
Glenn Maynard
eb0789f057
simplify
2006-01-15 08:35:08 +00:00
Glenn Maynard
51079573e2
reset m_sNextScreen and m_sPrevScreen in BeginScreen()
2006-01-15 08:28:00 +00:00
Glenn Maynard
9ca202d311
remove transition
2006-01-15 08:21:03 +00:00
Glenn Maynard
0ff2505831
PlayerNumber(0) -> PLAYER_1
2006-01-15 08:15:27 +00:00
Glenn Maynard
cfedf33602
remove empty overload
2006-01-15 08:13:24 +00:00
Glenn Maynard
e341ce46bb
remove unused
2006-01-15 08:12:27 +00:00
Glenn Maynard
49bdcb8936
unused
2006-01-15 08:10:26 +00:00
Glenn Maynard
6467fa0bc4
simplify, eliminate GetAndClearScreen
2006-01-15 08:09:03 +00:00
Glenn Maynard
cb4739ff31
Use ApplyCommitsScreens. This is simpler, and eliminates one of the
...
few remaining uses of "NEXT_SCREEN" (deviations from the Screen path)
and nonstandard "SM_GoToNextScreen".
2006-01-15 08:04:40 +00:00
Glenn Maynard
55efe79054
Most of the time we use a GameCommand to store state, we don't want
...
Apply() itself to load the screen; we want to stuff it in m_sNextScreen
and let the normal screen loading code path do it. That's why we have
GetAndClearScreen.
However, GetAndClearScreen is a non-const, and applying a GameCommand
should be a const operation. It doesn't get along well with screen
reuse; once you've applied it, you've destroyed the GameCommand.
Instead, hold a flag indicating whether or not to apply screens, and
set this true on load when we handle it manually. We should probably
*always* do this, and never load a screen within GameCommand itself, so
this may go away soon (always on).
2006-01-15 08:00:37 +00:00
Glenn Maynard
1d186c481d
const fix
2006-01-15 07:12:05 +00:00
Glenn Maynard
6be6053227
const fix
2006-01-15 07:10:05 +00:00
Glenn Maynard
599c024df2
remove unused
2006-01-15 07:03:04 +00:00
Glenn Maynard
b744d72b74
style
2006-01-15 06:58:18 +00:00
AJ Kelly
c50d049209
MusicWheel changes (I swear it looks better now)
2006-01-15 06:43:51 +00:00
Steve Checkoway
ac3f0f10da
Add files.
2006-01-15 05:31:04 +00:00
Steve Checkoway
7034879a79
Use SMMainThread with LLW_Cocoa. This fixes just about every GUI issue. For some reason, mousing over the button does not highlight them. Other than that, everything seems to work.
2006-01-15 05:30:48 +00:00
Steve Checkoway
0e1ca06a49
Use the ADD_ACTIONb macro.
2006-01-15 05:24:47 +00:00
Steve Checkoway
4eb7f0dbdf
Add method for passing one BOOL. Unlike NSObject's performSelector, an NSInvocation does not make any attempt to translate arguments. It just copies from the buffer passed to addArgument:atIndex: the size of paramter specified. A BOOL is one byte (as opposed to a _Bool bool, or boolean_t which are four bytes...) so it was copying just one byte of the address of the NSNumber object and invoking it with that.
2006-01-15 05:24:16 +00:00
Steve Checkoway
7449ae7420
Revert.
2006-01-15 04:48:05 +00:00
Steve Checkoway
2032f8f4fc
On deallocation, perform the actions.
2006-01-15 04:43:50 +00:00
Steve Checkoway
4c9fdec12b
Simplify.
2006-01-15 04:28:14 +00:00
Steve Checkoway
353453a9df
Add macros to simplify.
2006-01-15 04:28:03 +00:00
Steve Checkoway
56779e06e5
Cleanup.
2006-01-15 04:15:39 +00:00
Steve Checkoway
45cb8038bd
Use SMMainThread to perform a sequence of actions on the main thread as required by the App Kit.
2006-01-15 04:15:05 +00:00
Steve Checkoway
429b1dac0f
Add helper class to perform a sequence of actions on the main thread (that is, main from the perspective of OS X, i.e. the GUI thread).
2006-01-15 04:13:36 +00:00
Glenn Maynard
2025761281
cleanup
2006-01-15 04:12:50 +00:00
AJ Kelly
d6d225cca1
ScreenSelectCourse + ScreenGameplay nonstop/oni metrics edits
2006-01-15 02:12:39 +00:00
Glenn Maynard
affaf07d35
rename ConfigureGraphicsWindow -> CreateGraphicsWindow
2006-01-15 01:43:04 +00:00
AJ Kelly
6c47215fd7
SelectStyle elements + CombinedLifeMeterTug stream fixes
2006-01-15 01:38:13 +00:00
Glenn Maynard
7adadb4d2c
cleanup
2006-01-15 01:14:01 +00:00
Glenn Maynard
079ee70c90
cleanup
2006-01-15 01:12:58 +00:00
Glenn Maynard
692cee7ddc
merge old CreateGraphicsWindow
2006-01-15 01:10:45 +00:00
Glenn Maynard
61654be8de
remove remove SetVideoModeParams
2006-01-15 01:08:24 +00:00
Glenn Maynard
16c7813949
remove SetVideoModeParams call
2006-01-15 01:07:32 +00:00
Glenn Maynard
2de99a1d59
merge SetVideoModeParams into ConfigureGraphicsWindow (the lifetime of this data has always been too confusing)
2006-01-15 01:05:43 +00:00
Glenn Maynard
669339a57f
don't export CreateGraphicsWindow
2006-01-15 01:01:53 +00:00
Glenn Maynard
50b0f360f4
CreateGraphicsWindow is done by ConfigureGraphicsWindow
2006-01-15 00:59:32 +00:00
Steve Checkoway
d2f8a2efdf
Update.
2006-01-15 00:59:22 +00:00
Steve Checkoway
1a00f1f4d7
Remove SDL completely.
2006-01-15 00:58:54 +00:00
Glenn Maynard
76dca9fb6f
add bForceRecreateWindow
2006-01-15 00:55:27 +00:00
Glenn Maynard
989fe982b7
call CreateGraphicsWindow when needed
2006-01-15 00:51:45 +00:00
Glenn Maynard
58a5e76ccd
don't expose
2006-01-15 00:44:37 +00:00
Glenn Maynard
d52b52386b
remove RecreateGraphicsWindow
2006-01-15 00:39:20 +00:00
Glenn Maynard
7c2f1fc48b
RecreateGraphicsWindow -> CreateGraphicsWindow
2006-01-15 00:38:43 +00:00
Glenn Maynard
72036009b3
merge CreateGraphicsWindow and RecreateGraphicsWindow
2006-01-15 00:37:03 +00:00
Glenn Maynard
5e2a79e1d3
nudge CreateGraphicsWindow and RecreateGraphicsWindow together
2006-01-15 00:34:21 +00:00
Glenn Maynard
60e0bccef0
nudge CreateGraphicsWindow and RecreateGraphicsWindow together
2006-01-15 00:29:34 +00:00