derive from SMWE

This commit is contained in:
Chris Danford
2005-07-15 01:51:32 +00:00
parent 92762eb7ac
commit 93ae621c58
2 changed files with 5 additions and 26 deletions
+3 -19
View File
@@ -86,7 +86,7 @@ ScreenTextEntry::ScreenTextEntry(
void(*OnOK)(const CString &sAnswer),
void(*OnCancel)(),
bool bPassword ) :
Screen( sClassName )
ScreenWithMenuElements( sClassName )
{
m_bIsTransparent = true; // draw screens below us
@@ -102,10 +102,7 @@ ScreenTextEntry::ScreenTextEntry(
void ScreenTextEntry::Init()
{
m_Background.Load( THEME->GetPathB(m_sName,"background") );
m_Background->SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING );
this->AddChild( m_Background );
m_Background->PlayCommand( "On" );
ScreenWithMenuElements::Init();
m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
m_textQuestion.SetName( "Question" );
@@ -150,17 +147,6 @@ void ScreenTextEntry::Init()
PositionCursor();
m_In.Load( THEME->GetPathB(m_sName,"in") );
m_In.StartTransitioning();
this->AddChild( &m_In );
m_Out.Load( THEME->GetPathB(m_sName,"out") );
this->AddChild( &m_Out );
m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
this->AddChild( &m_Cancel );
m_sndType.Load( THEME->GetPathS(m_sName,"type"), true );
m_sndBackspace.Load( THEME->GetPathS(m_sName,"backspace"), true );
m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
@@ -264,7 +250,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
}
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
@@ -420,8 +406,6 @@ void ScreenTextEntry::End( bool bCancelled )
SCREENMAN->PlayStartSound();
}
m_Background->PlayCommand("Off");
OFF_COMMAND( m_textQuestion );
OFF_COMMAND( m_sprAnswerBox );
OFF_COMMAND( m_textAnswer );
+2 -7
View File
@@ -3,7 +3,7 @@
#ifndef SCREEN_TEXT_ENTRY_H
#define SCREEN_TEXT_ENTRY_H
#include "Screen.h"
#include "ScreenWithMenuElements.h"
#include "BitmapText.h"
#include "Transition.h"
#include "Quad.h"
@@ -24,7 +24,7 @@ enum KeyboardRowSpecialKey
SPACEBAR=2, BACKSPACE=5, CANCEL=8, DONE=11
};
class ScreenTextEntry : public Screen
class ScreenTextEntry : public ScreenWithMenuElements
{
public:
static void TextEntry(
@@ -87,7 +87,6 @@ protected:
CString m_sQuestion;
int m_iMaxInputLength;
bool m_bPassword;
AutoActor m_Background;
BitmapText m_textQuestion;
AutoActor m_sprAnswerBox;
wstring m_sAnswer;
@@ -105,10 +104,6 @@ protected:
BitmapText m_textKeyboardChars[NUM_KEYBOARD_ROWS][KEYS_PER_ROW];
Transition m_In;
Transition m_Out;
Transition m_Cancel;
RageSound m_sndType;
RageSound m_sndBackspace;
RageSound m_sndChange;