Commit Graph

24964 Commits

Author SHA1 Message Date
Chris Danford 28ca7c6151 remove m_bAutoColorTicks. It's no longer useful now that the coloring is done with actor commands 2007-02-22 01:12:20 +00:00
Chris Danford d3a41a43b1 add StepsType param to DifficultyList::Set* 2007-02-22 01:09:13 +00:00
Chris Danford 177ba89cb8 name cleanup: bar|feet -> ticks 2007-02-22 00:52:25 +00:00
Glenn Maynard 136eb055b0 typo 2007-02-22 00:52:09 +00:00
Glenn Maynard 0ae8641ce7 reader fixes 2007-02-22 00:51:48 +00:00
Glenn Maynard 12af4ad131 fix up tests 2007-02-22 00:49:26 +00:00
Chris Danford 2b65bb5066 Add StepsType parameter to Set*
name cleanup: bar|feet -> ticks
2007-02-22 00:39:52 +00:00
Chris Danford 16d3561d08 Message sCommandName -> Message msg 2007-02-22 00:38:05 +00:00
Glenn Maynard 60785f8ed4 maybe fix compile problems 2007-02-21 22:36:18 +00:00
Glenn Maynard 77eedba13e fix crash 2007-02-21 11:23:30 +00:00
Glenn Maynard 92cc42823d fix commands 2007-02-21 11:16:13 +00:00
Glenn Maynard cfaa20c6fc prebuffer small sounds to reduce buffering threads. This differs
from preloading; this loads the file directly, before decompression,
so it can load much longer sounds, which avoids any disk access
so no buffering thread is needed.
2007-02-21 11:14:17 +00:00
Glenn Maynard 00f9745c75 push file opening upwards 2007-02-21 10:24:52 +00:00
Glenn Maynard b99f9ba239 error handling 2007-02-21 10:11:34 +00:00
Glenn Maynard acc0b14ee1 push file opening upwards, instead of duplicating it in each loader 2007-02-21 10:10:18 +00:00
Glenn Maynard f081f56388 REGISTER_CLASS_TRAITS(RageFileBasic) 2007-02-21 10:08:42 +00:00
Glenn Maynard 3df37c19cc reset to the old mode, not to mode 0 2007-02-21 09:33:13 +00:00
Glenn Maynard 21799d66b8 save to "~/.stepmania cvs" 2007-02-21 09:03:42 +00:00
Glenn Maynard 17f2328652 fix sorts 2007-02-21 08:53:04 +00:00
Glenn Maynard f19a2b9c23 remove unused 2007-02-21 08:52:27 +00:00
Glenn Maynard fdfd0c8c28 add missing Extend filter 2007-02-21 07:04:12 +00:00
Glenn Maynard fce7550184 fix wrong GetPRocAddress causing infinite recursion
(How was this never hit in two years?)
2007-02-21 06:35:39 +00:00
Glenn Maynard 33f0c55e8c default unique name 2007-02-21 05:42:55 +00:00
Glenn Maynard e410b7bd63 don't crash if no texture 2007-02-21 05:41:54 +00:00
Glenn Maynard 73cb935f7e add ConvertI64FormatString 2007-02-21 05:31:51 +00:00
Glenn Maynard 8f29e21c9f always use 0 for the default texture 2007-02-21 03:54:12 +00:00
Glenn Maynard 87ffd148e8 move singleton map out of the header 2007-02-21 03:42:08 +00:00
Glenn Maynard 11a09069c2 unused 2007-02-21 03:13:19 +00:00
Glenn Maynard 2513603042 "trace" and "warn" are now just convenience aliases for "lua.Trace"
and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard 14f4fbd477 move a couple bindings into a namespace 2007-02-21 00:24:27 +00:00
Glenn Maynard 1dcc088a5b done in code 2007-02-20 23:59:45 +00:00
Glenn Maynard 2fa8986ea6 fix RunCommandsRecursively by implementing it directly
distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway f0c7d92fb5 Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack. 2007-02-20 22:28:52 +00:00
Glenn Maynard 9428c1c852 fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead. 2007-02-20 09:38:47 +00:00
Glenn Maynard d699e9f8d3 partial fix of ugly spacing 2007-02-20 07:28:23 +00:00
Glenn Maynard aee4b8065f don't load commands or set XY for underlay and overlay. These are
always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard 0d693a0ccb remove EffectCommand. Use SetDrawFunction instead; it's cleaner
and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00
Glenn Maynard 30ecc6152b add SetDrawFunction 2007-02-20 02:00:43 +00:00
Glenn Maynard 2fe5d7a76d add LoadAllCommands
remove old assert
2007-02-20 02:00:12 +00:00
Glenn Maynard de845e00b8 use RunScriptOnStack 2007-02-20 01:17:42 +00:00
Glenn Maynard c78a78ccbf avoid locking when copying nil references 2007-02-20 01:16:37 +00:00
Glenn Maynard 669609fc20 add alignment helpers 2007-02-20 00:36:21 +00:00
Glenn Maynard 94619a7607 fix error handling 2007-02-20 00:33:09 +00:00
Glenn Maynard 00c3a91989 4-TLU hardware is common 2007-02-20 00:32:39 +00:00
Glenn Maynard e4cfafe9f9 bindings 2007-02-19 23:48:36 +00:00
Glenn Maynard 1d94399fe5 ActorMultiTexture: interface to render multitextured textures 2007-02-19 23:48:00 +00:00
Glenn Maynard f8c5b663c4 add mixing shaders 2007-02-19 23:40:46 +00:00
Glenn Maynard ebf4bc5c0e more sensible shader handling, incomplete but functional
add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford fd566a6355 don't hardcode banner ztest. Use metrics instead. 2007-02-19 20:12:17 +00:00
Chris Danford e4a02afa18 spacing cleanup 2007-02-19 20:11:40 +00:00