Chris Danford
28ca7c6151
remove m_bAutoColorTicks. It's no longer useful now that the coloring is done with actor commands
2007-02-22 01:12:20 +00:00
Chris Danford
d3a41a43b1
add StepsType param to DifficultyList::Set*
2007-02-22 01:09:13 +00:00
Chris Danford
177ba89cb8
name cleanup: bar|feet -> ticks
2007-02-22 00:52:25 +00:00
Glenn Maynard
136eb055b0
typo
2007-02-22 00:52:09 +00:00
Glenn Maynard
0ae8641ce7
reader fixes
2007-02-22 00:51:48 +00:00
Glenn Maynard
12af4ad131
fix up tests
2007-02-22 00:49:26 +00:00
Chris Danford
2b65bb5066
Add StepsType parameter to Set*
...
name cleanup: bar|feet -> ticks
2007-02-22 00:39:52 +00:00
Chris Danford
16d3561d08
Message sCommandName -> Message msg
2007-02-22 00:38:05 +00:00
Glenn Maynard
60785f8ed4
maybe fix compile problems
2007-02-21 22:36:18 +00:00
Glenn Maynard
77eedba13e
fix crash
2007-02-21 11:23:30 +00:00
Glenn Maynard
92cc42823d
fix commands
2007-02-21 11:16:13 +00:00
Glenn Maynard
cfaa20c6fc
prebuffer small sounds to reduce buffering threads. This differs
...
from preloading; this loads the file directly, before decompression,
so it can load much longer sounds, which avoids any disk access
so no buffering thread is needed.
2007-02-21 11:14:17 +00:00
Glenn Maynard
00f9745c75
push file opening upwards
2007-02-21 10:24:52 +00:00
Glenn Maynard
b99f9ba239
error handling
2007-02-21 10:11:34 +00:00
Glenn Maynard
acc0b14ee1
push file opening upwards, instead of duplicating it in each loader
2007-02-21 10:10:18 +00:00
Glenn Maynard
f081f56388
REGISTER_CLASS_TRAITS(RageFileBasic)
2007-02-21 10:08:42 +00:00
Glenn Maynard
3df37c19cc
reset to the old mode, not to mode 0
2007-02-21 09:33:13 +00:00
Glenn Maynard
21799d66b8
save to "~/.stepmania cvs"
2007-02-21 09:03:42 +00:00
Glenn Maynard
17f2328652
fix sorts
2007-02-21 08:53:04 +00:00
Glenn Maynard
f19a2b9c23
remove unused
2007-02-21 08:52:27 +00:00
Glenn Maynard
fdfd0c8c28
add missing Extend filter
2007-02-21 07:04:12 +00:00
Glenn Maynard
fce7550184
fix wrong GetPRocAddress causing infinite recursion
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(How was this never hit in two years?)
2007-02-21 06:35:39 +00:00
Glenn Maynard
33f0c55e8c
default unique name
2007-02-21 05:42:55 +00:00
Glenn Maynard
e410b7bd63
don't crash if no texture
2007-02-21 05:41:54 +00:00
Glenn Maynard
73cb935f7e
add ConvertI64FormatString
2007-02-21 05:31:51 +00:00
Glenn Maynard
8f29e21c9f
always use 0 for the default texture
2007-02-21 03:54:12 +00:00
Glenn Maynard
87ffd148e8
move singleton map out of the header
2007-02-21 03:42:08 +00:00
Glenn Maynard
11a09069c2
unused
2007-02-21 03:13:19 +00:00
Glenn Maynard
2513603042
"trace" and "warn" are now just convenience aliases for "lua.Trace"
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and "lua.Warn", not hardcoded namespace pollution
2007-02-21 00:26:48 +00:00
Glenn Maynard
14f4fbd477
move a couple bindings into a namespace
2007-02-21 00:24:27 +00:00
Glenn Maynard
1dcc088a5b
done in code
2007-02-20 23:59:45 +00:00
Glenn Maynard
2fa8986ea6
fix RunCommandsRecursively by implementing it directly
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distinguish between Run ("call this function") and Play
("look up the function with this name and call it")
2007-02-20 23:49:13 +00:00
Steve Checkoway
f0c7d92fb5
Revert glSwapInterval since it does not actually do what I thought it did. Re-enable nVidia hack.
2007-02-20 22:28:52 +00:00
Glenn Maynard
9428c1c852
fix up broken with_ffmpeg check. Libraries were being linked on failure, which was very confusing, since it looked like it succeeded. Remove --with-static-ffmpeg-prefix; use --with-ffmpeg instead.
2007-02-20 09:38:47 +00:00
Glenn Maynard
d699e9f8d3
partial fix of ugly spacing
2007-02-20 07:28:23 +00:00
Glenn Maynard
aee4b8065f
don't load commands or set XY for underlay and overlay. These are
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always self-contained XML/Lua actors that expect to be at 0x0.
2007-02-20 02:55:45 +00:00
Glenn Maynard
0d693a0ccb
remove EffectCommand. Use SetDrawFunction instead; it's cleaner
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and can modify any property, not just tweened properties.
2007-02-20 02:06:11 +00:00
Glenn Maynard
30ecc6152b
add SetDrawFunction
2007-02-20 02:00:43 +00:00
Glenn Maynard
2fe5d7a76d
add LoadAllCommands
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remove old assert
2007-02-20 02:00:12 +00:00
Glenn Maynard
de845e00b8
use RunScriptOnStack
2007-02-20 01:17:42 +00:00
Glenn Maynard
c78a78ccbf
avoid locking when copying nil references
2007-02-20 01:16:37 +00:00
Glenn Maynard
669609fc20
add alignment helpers
2007-02-20 00:36:21 +00:00
Glenn Maynard
94619a7607
fix error handling
2007-02-20 00:33:09 +00:00
Glenn Maynard
00c3a91989
4-TLU hardware is common
2007-02-20 00:32:39 +00:00
Glenn Maynard
e4cfafe9f9
bindings
2007-02-19 23:48:36 +00:00
Glenn Maynard
1d94399fe5
ActorMultiTexture: interface to render multitextured textures
2007-02-19 23:48:00 +00:00
Glenn Maynard
f8c5b663c4
add mixing shaders
2007-02-19 23:40:46 +00:00
Glenn Maynard
ebf4bc5c0e
more sensible shader handling, incomplete but functional
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add mixing modes
2007-02-19 23:40:19 +00:00
Chris Danford
fd566a6355
don't hardcode banner ztest. Use metrics instead.
2007-02-19 20:12:17 +00:00
Chris Danford
e4a02afa18
spacing cleanup
2007-02-19 20:11:40 +00:00