Steve Checkoway
2477d97e88
NUM_PAGES -> NUM_Page
2007-06-09 20:54:28 +00:00
Glenn Maynard
499d4e3c8f
var, not global
2007-05-27 19:09:18 +00:00
Glenn Maynard
e244e09369
fix crash
2007-05-04 04:55:55 +00:00
Glenn Maynard
695b465c58
load commands
2007-05-04 04:52:31 +00:00
Glenn Maynard
0f97236cb0
ON_COMMAND->PlayCommand
2007-05-04 04:45:13 +00:00
Glenn Maynard
5870ec4d09
COMMAND->PlayCommand
2007-05-04 04:42:49 +00:00
Glenn Maynard
499699d226
fix space
2007-05-04 04:40:17 +00:00
Glenn Maynard
86a8eb0412
load commands and set xy on load, not in TweenOnScreen
2007-03-18 00:10:40 +00:00
Chris Danford
599db61b62
Always call LoadAllCommands explicitly.
...
The hack to LoadAllCommands when playing a command was leading to weird interactions: If a theme element contained an OnCommand, it would cause the rest of the commands defined in metrics to not be loaded.
2007-02-19 09:30:07 +00:00
Glenn Maynard
2387a4e662
use RageSound::PlayCopy
2007-01-18 08:43:26 +00:00
Glenn Maynard
58065fa455
MenuButton -> GameButton
2007-01-13 03:47:36 +00:00
Glenn Maynard
52009ae6ee
I'm not sure what was happening here:
...
If ALLOW_DISABLED_PLAYER_INPUT is true (only ScreenTitleMenu), then
ScreenSelect::Input doesn't do JoinInput ("the player will be joined
and the user will still be on the title menu"). However,
ScreenSelectMaster::MenuStart does the JoinInput anyway, so this still
happens.
If we want to have main menu options that don't load a screen, this
code path should be refactored a bit, to ask the derived class whether
the selection should also join. As is, it's just making the JoinInput
path complicated.
2006-11-21 19:28:42 +00:00
Glenn Maynard
8ed8313295
generalize partially
2006-11-17 07:59:31 +00:00
Glenn Maynard
ec061bebc3
Message -> MessageID
2006-11-13 22:36:39 +00:00
Steve Checkoway
e87789da7c
Rename XToString2 to XToString.
2006-10-15 00:09:18 +00:00
Steve Checkoway
04bff6bc1d
Use XToString2.
2006-10-15 00:00:22 +00:00
Glenn Maynard
2ce839e4eb
Invalid
2006-10-07 04:25:28 +00:00
Glenn Maynard
4ed3cb5970
Don't pass transform functions through a string metric; read it as
...
a Lua expression directly.
2006-09-22 03:32:50 +00:00
Steve Checkoway
7dc2867dd2
PlayerNumber -> IEP.
2006-09-15 01:13:39 +00:00
Glenn Maynard
1d3a66e669
remove MenuInput::MakeInvalid
2006-09-14 20:22:42 +00:00
Glenn Maynard
ad809ec5fa
simplify interface
2006-09-14 08:14:22 +00:00
Glenn Maynard
3fe68d7f7d
simplify
2006-09-14 05:18:40 +00:00
Glenn Maynard
754f2edb0f
JoinInput(MenuInput ) -> JoinInput(InputEventPlus)
2006-09-14 03:23:17 +00:00
Glenn Maynard
c9c88f26c2
input.MenuI.player -> input.pn
2006-09-14 03:18:16 +00:00
Glenn Maynard
47a62d7db6
phase out param
2006-08-16 18:31:00 +00:00
Glenn Maynard
11372f28bf
remove param
2006-08-16 18:23:56 +00:00
Glenn Maynard
c7a6c80b14
use SetLoop
2006-08-16 18:19:38 +00:00
Chris Danford
29d77f5c8c
search songs by a genre list
...
move MenuDir to SSMaster header
GoalType name cleanup
2006-07-11 06:51:46 +00:00
Glenn Maynard
ec91c4030a
remove OVERRIDE_LOCK_INPUT_SECONDS, LOCK_INPUT_SECONDS; handle "tiny lock" generally; don't move "lock by tween time" just yet
2006-06-27 23:15:56 +00:00
Glenn Maynard
5795d2b5f6
merge m_fLockInputSecs's
2006-06-27 22:51:43 +00:00
Chris Danford
f40015aad9
move MadeChoice to a command played on the screen. Broadcasting it doesn't work if there are prepared screens.
2006-05-26 09:59:56 +00:00
Chris Danford
01f2f3759f
fix VC7 warning
2006-05-07 10:02:27 +00:00
Chris Danford
5500d09baa
select default language
2006-05-07 09:25:48 +00:00
Chris Danford
e052ff7829
add FadingBanner to ScreenUnlockBrowse
2006-03-23 00:16:18 +00:00
Chris Danford
ed01c6b9b3
Add UseIconMetrics, for ignoring X, Y, OnCommand, and OffCommand in metrics.ini and using whateve is in xml
2006-01-30 08:12:24 +00:00
Chris Danford
b792e48616
add PerChoiceIconElement metric (remove this metric and make it the default eventually)
2006-01-29 22:18:28 +00:00
Chris Danford
ceb55bbbb4
add PerChoiceScrollElement metric
2006-01-29 00:27:39 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
5a3f362f5d
load in Init()
2006-01-15 19:29:33 +00:00
Glenn Maynard
f6ea595c12
load in Init()
2006-01-15 19:22:17 +00:00
Glenn Maynard
0ff2505831
PlayerNumber(0) -> PLAYER_1
2006-01-15 08:15:27 +00:00
Glenn Maynard
ac11ab35ea
unused header
2005-12-19 00:31:41 +00:00
Glenn Maynard
42ac54c4a5
pull out SetTransformFromExpression/SetTransformFromHeight, so we don't
...
have two init functions.
(Now, we only need two special metrics to init an ActorScroller; the rest
can be done by OnCommand.)
2005-12-07 05:43:49 +00:00
Glenn Maynard
32129814b7
Any scroller that has an OnCommand for its parts may want to PositionItems
...
first, not just ScreenSelectMaster's. Also, the position set by this depends
on SetNumSubdivisions, which (will be) set by OnCommand, and not set this
early. So, use PositionItems manually if wanted.
2005-12-07 05:16:11 +00:00
Glenn Maynard
aeb830f434
fix OnCommand run twice (m_Scroller propagates it)
2005-12-07 05:08:49 +00:00
Glenn Maynard
4dfdeaacf2
cleanup
2005-12-07 05:01:13 +00:00
Glenn Maynard
c5766b32aa
simplify Load3. (Most scrollers use one subdivision.)
2005-12-07 04:22:47 +00:00
Glenn Maynard
12ff6ff4da
simplify ActorScroller::Load3
2005-12-07 03:53:49 +00:00
Glenn Maynard
5acbca107c
cleanup
2005-12-06 03:46:24 +00:00