phase out param
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@@ -41,7 +41,8 @@ ActorScroller::ActorScroller()
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void ActorScroller::Load2( float fNumItemsToDraw )
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{
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m_fNumItemsToDraw = fNumItemsToDraw;
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if( fNumItemsToDraw != -1 )
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m_fNumItemsToDraw = fNumItemsToDraw;
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m_iNumItems = m_SubActors.size();
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Lua *L = LUA->Get();
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@@ -121,7 +122,8 @@ void ActorScroller::LoadFromNode( const RString &sDir, const XNode *pNode )
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#undef GET_VALUE
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Load2( fNumItemsToDraw );
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SetNumItemsToDraw( fNumItemsToDraw );
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Load2();
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float fSecondsPerItem = 0;
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if( pNode->GetAttrValue("SecondsPerItem", fSecondsPerItem) )
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@@ -16,7 +16,7 @@ public:
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void SetTransformFromExpression( const RString &sTransformFunction );
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void SetTransformFromHeight( float fItemHeight );
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void Load2( float fNumItemsToDraw );
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void Load2( float fNumItemsToDraw = -1 );
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void EnableMask( float fWidth, float fHeight );
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void DisableMask();
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@@ -30,6 +30,7 @@ public:
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virtual Actor *Copy() const;
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void SetLoop( bool bLoop ) { m_bLoop = bLoop; }
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void SetNumItemsToDraw( float fNumItemsToDraw ) { m_fNumItemsToDraw = fNumItemsToDraw; }
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void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
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void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
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float GetCurrentItem() const { return m_fCurrentItem; }
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@@ -73,7 +73,8 @@ void CourseContentsList::SetFromGameState()
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bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
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this->SetLoop( bLoop );
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this->Load2( (float)MAX_VISIBLE_ITEMS );
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this->SetNumItemsToDraw( (float)MAX_VISIBLE_ITEMS );
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this->Load2();
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this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
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this->SetSecondsPerItem( 0.7f );
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this->EnableMask( m_vpDisplay[0]->GetUnzoomedWidth(), m_vpDisplay[0]->GetUnzoomedHeight() );
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@@ -150,7 +150,8 @@ void ScreenMapControllers::Init()
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m_LineScroller.SetName( "LineScroller" );
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ActorUtil::LoadAllCommands( m_LineScroller, m_sName );
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m_LineScroller.Load2( (float) m_LineScroller.GetNumChildren()*2 );
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m_LineScroller.SetNumItemsToDraw( (float) m_LineScroller.GetNumChildren()*2 );
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m_LineScroller.Load2();
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this->AddChild( &m_LineScroller );
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}
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@@ -116,7 +116,8 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus )
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" self:y(math.sin(radians)*90); "
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" self:z(math.cos(radians)*90); "
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"end";
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ActorScroller::Load2( 10.5 );
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ActorScroller::SetNumItemsToDraw( 10.5f );
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ActorScroller::Load2();
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ActorScroller::SetTransformFromExpression( sTransformFunction );
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ActorScroller::SetSecondsPerItem( 0.2f );
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Scroll();
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@@ -389,7 +389,8 @@ void ScoreScroller::Load(
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for( int i=0; i<iNumCopies; ++i )
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this->AddChild( new ScoreRowItem(ItemTemplate) );
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DynamicActorScroller::Load2( (float) m_metricSongScoreRowsToDraw );
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DynamicActorScroller::SetNumItemsToDraw( (float) m_metricSongScoreRowsToDraw );
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DynamicActorScroller::Load2();
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DynamicActorScroller::SetTransformFromHeight( fItemHeight );
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DynamicActorScroller::SetSecondsPerItem( SONG_SCORE_SECONDS_PER_ROW );
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DynamicActorScroller::EnableMask( SCREEN_WIDTH, fItemHeight );
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@@ -153,7 +153,8 @@ void ScreenSelectMaster::Init()
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FOREACH( PlayerNumber, vpns, p )
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{
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m_Scroller[*p].SetLoop( LOOP_SCROLLER );
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m_Scroller[*p].Load2( SCROLLER_NUM_ITEMS_TO_DRAW );
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m_Scroller[*p].SetNumItemsToDraw( SCROLLER_NUM_ITEMS_TO_DRAW );
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m_Scroller[*p].Load2();
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m_Scroller[*p].SetTransformFromExpression( SCROLLER_TRANSFORM );
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m_Scroller[*p].SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
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m_Scroller[*p].SetNumSubdivisions( SCROLLER_SUBDIVISIONS );
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