phase out param

This commit is contained in:
Glenn Maynard
2006-08-16 18:31:00 +00:00
parent 2877e7ef0f
commit 47a62d7db6
7 changed files with 16 additions and 8 deletions
+4 -2
View File
@@ -41,7 +41,8 @@ ActorScroller::ActorScroller()
void ActorScroller::Load2( float fNumItemsToDraw )
{
m_fNumItemsToDraw = fNumItemsToDraw;
if( fNumItemsToDraw != -1 )
m_fNumItemsToDraw = fNumItemsToDraw;
m_iNumItems = m_SubActors.size();
Lua *L = LUA->Get();
@@ -121,7 +122,8 @@ void ActorScroller::LoadFromNode( const RString &sDir, const XNode *pNode )
#undef GET_VALUE
Load2( fNumItemsToDraw );
SetNumItemsToDraw( fNumItemsToDraw );
Load2();
float fSecondsPerItem = 0;
if( pNode->GetAttrValue("SecondsPerItem", fSecondsPerItem) )
+2 -1
View File
@@ -16,7 +16,7 @@ public:
void SetTransformFromExpression( const RString &sTransformFunction );
void SetTransformFromHeight( float fItemHeight );
void Load2( float fNumItemsToDraw );
void Load2( float fNumItemsToDraw = -1 );
void EnableMask( float fWidth, float fHeight );
void DisableMask();
@@ -30,6 +30,7 @@ public:
virtual Actor *Copy() const;
void SetLoop( bool bLoop ) { m_bLoop = bLoop; }
void SetNumItemsToDraw( float fNumItemsToDraw ) { m_fNumItemsToDraw = fNumItemsToDraw; }
void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; }
void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; }
float GetCurrentItem() const { return m_fCurrentItem; }
+2 -1
View File
@@ -73,7 +73,8 @@ void CourseContentsList::SetFromGameState()
bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
this->SetLoop( bLoop );
this->Load2( (float)MAX_VISIBLE_ITEMS );
this->SetNumItemsToDraw( (float)MAX_VISIBLE_ITEMS );
this->Load2();
this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
this->SetSecondsPerItem( 0.7f );
this->EnableMask( m_vpDisplay[0]->GetUnzoomedWidth(), m_vpDisplay[0]->GetUnzoomedHeight() );
+2 -1
View File
@@ -150,7 +150,8 @@ void ScreenMapControllers::Init()
m_LineScroller.SetName( "LineScroller" );
ActorUtil::LoadAllCommands( m_LineScroller, m_sName );
m_LineScroller.Load2( (float) m_LineScroller.GetNumChildren()*2 );
m_LineScroller.SetNumItemsToDraw( (float) m_LineScroller.GetNumChildren()*2 );
m_LineScroller.Load2();
this->AddChild( &m_LineScroller );
}
+2 -1
View File
@@ -116,7 +116,8 @@ void HighScoreWheel::Load( const HighScoreList& hsl, int iIndexToFocus )
" self:y(math.sin(radians)*90); "
" self:z(math.cos(radians)*90); "
"end";
ActorScroller::Load2( 10.5 );
ActorScroller::SetNumItemsToDraw( 10.5f );
ActorScroller::Load2();
ActorScroller::SetTransformFromExpression( sTransformFunction );
ActorScroller::SetSecondsPerItem( 0.2f );
Scroll();
+2 -1
View File
@@ -389,7 +389,8 @@ void ScoreScroller::Load(
for( int i=0; i<iNumCopies; ++i )
this->AddChild( new ScoreRowItem(ItemTemplate) );
DynamicActorScroller::Load2( (float) m_metricSongScoreRowsToDraw );
DynamicActorScroller::SetNumItemsToDraw( (float) m_metricSongScoreRowsToDraw );
DynamicActorScroller::Load2();
DynamicActorScroller::SetTransformFromHeight( fItemHeight );
DynamicActorScroller::SetSecondsPerItem( SONG_SCORE_SECONDS_PER_ROW );
DynamicActorScroller::EnableMask( SCREEN_WIDTH, fItemHeight );
+2 -1
View File
@@ -153,7 +153,8 @@ void ScreenSelectMaster::Init()
FOREACH( PlayerNumber, vpns, p )
{
m_Scroller[*p].SetLoop( LOOP_SCROLLER );
m_Scroller[*p].Load2( SCROLLER_NUM_ITEMS_TO_DRAW );
m_Scroller[*p].SetNumItemsToDraw( SCROLLER_NUM_ITEMS_TO_DRAW );
m_Scroller[*p].Load2();
m_Scroller[*p].SetTransformFromExpression( SCROLLER_TRANSFORM );
m_Scroller[*p].SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
m_Scroller[*p].SetNumSubdivisions( SCROLLER_SUBDIVISIONS );