simplify interface

This commit is contained in:
Glenn Maynard
2006-09-14 08:14:22 +00:00
parent 2b5cbe811f
commit ad809ec5fa
4 changed files with 6 additions and 9 deletions
+3 -3
View File
@@ -236,13 +236,13 @@ RString Screen::GetPrevScreen() const
}
bool Screen::JoinInput( const InputEventPlus &input )
bool Screen::JoinInput( PlayerNumber pn )
{
if( !GAMESTATE->PlayersCanJoin() )
return false;
/* If this side is already in, don't re-join (and re-pay!). */
if(GAMESTATE->m_bSideIsJoined[input.pn])
if(GAMESTATE->m_bSideIsJoined[pn])
return false;
/* subtract coins */
@@ -259,7 +259,7 @@ bool Screen::JoinInput( const InputEventPlus &input )
if( GAMESTATE->GetNumSidesJoined() > 0 )
SCREENMAN->PlayStartSound();
GAMESTATE->JoinPlayer( input.pn );
GAMESTATE->JoinPlayer( pn );
// don't load memory card profiles here. It's slow and can cause a big skip.
/* Don't load the local profile, either. It causes a 150+ms skip on my A64 3000+,
+1 -1
View File
@@ -61,7 +61,7 @@ public:
virtual ScreenType GetScreenType() const { return ALLOW_OPERATOR_MENU_BUTTON ? game_menu : system_menu; }
bool AllowOperatorMenuButton() const { return ALLOW_OPERATOR_MENU_BUTTON; }
static bool JoinInput( const InputEventPlus &input ); // return true if a player joined
static bool JoinInput( PlayerNumber pn ); // return true if player joined
//
// Lua
+1 -1
View File
@@ -150,7 +150,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
bool bAllowJoinInput = !ALLOW_DISABLED_PLAYER_INPUT;
if( input.MenuI == MENU_BUTTON_COIN ||
(bAllowJoinInput && input.MenuI == MENU_BUTTON_START && Screen::JoinInput(input)) )
(bAllowJoinInput && input.MenuI == MENU_BUTTON_START && Screen::JoinInput(input.pn)) )
{
if( input.type == IET_FIRST_PRESS )
this->UpdateSelectableChoices();
+1 -4
View File
@@ -712,10 +712,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
{
// If the player isn't already joined, try to join them.
// Allow a player to join even if input is locked or someone has already already chosen.
InputEventPlus input;
input.pn = pn;
input.MenuI = MENU_BUTTON_START;
Screen::JoinInput( input );
Screen::JoinInput( pn );
if( m_fLockInputSecs > 0 )
return;