move MadeChoice to a command played on the screen. Broadcasting it doesn't work if there are prepared screens.

This commit is contained in:
Chris Danford
2006-05-26 09:59:56 +00:00
parent 21ed07f511
commit f40015aad9
3 changed files with 1 additions and 5 deletions
-2
View File
@@ -50,8 +50,6 @@ static const char *MessageNames[] = {
"MenuRightP1",
"MenuRightP2",
"MenuSelectionChanged",
"MadeChoiceP1",
"MadeChoiceP2",
"CoinInserted",
"SideJoinedP1",
"SideJoinedP2",
-2
View File
@@ -45,8 +45,6 @@ enum Message
Message_MenuRightP1,
Message_MenuRightP2,
Message_MenuSelectionChanged,
Message_MadeChoiceP1,
Message_MadeChoiceP2,
Message_CoinInserted,
Message_SideJoinedP1,
Message_SideJoinedP2,
+1 -1
View File
@@ -679,7 +679,7 @@ float ScreenSelectMaster::DoMenuStart( PlayerNumber pn )
m_bChosen[pn] = true;
MESSAGEMAN->Broadcast( (Message)(Message_MadeChoiceP1+pn) );
this->PlayCommand( "MadeChoice"+PlayerNumberToString(pn) );
bool bIsFirstToChoose = bAnyChosen;