Glenn Maynard
1f4889effe
barrier not needed anymore
2007-04-25 16:37:05 +00:00
Glenn Maynard
acdfa60b0b
barrier not needed anymore
2007-04-25 16:36:03 +00:00
Glenn Maynard
4fbac59b2f
this is done explicitly
2007-04-25 16:35:43 +00:00
Glenn Maynard
def4aedce6
no saved stats in multiplayer
2007-04-25 16:34:08 +00:00
Glenn Maynard
dcb952fbf5
make this explicit
2007-04-25 16:22:30 +00:00
Glenn Maynard
e774751e95
run final stats before sending m_CurStageStats to m_vPlayedStageStats
2007-04-25 16:16:53 +00:00
Chris Danford
3014b3f9d8
handle "velocity==0 means note-off". Makes for better handling of the case where notes overlap
2007-04-25 05:44:24 +00:00
Glenn Maynard
7f6a237cdd
handle failure in SGameplay, not SContinue; fixes name entry
...
not knowing a player is finished
2007-04-25 04:03:20 +00:00
Glenn Maynard
508e61131b
update
2007-04-25 03:52:14 +00:00
Glenn Maynard
5e017af7a6
partial update
2007-04-25 03:51:42 +00:00
Glenn Maynard
b0e6eb178b
partial update (functional)
2007-04-25 03:51:16 +00:00
Glenn Maynard
713c95b2b0
Stage refactoring:
...
- m_iPlayerCurrentStageIndexForCurrentCredit is changed to m_iPlayerStageTokens,
counting the number of stages left. This can be incremented and decremented
(as a bonus or penalty) with no weird side-effects; it is not used to determine
whether the player is on an extra stage. This is less brittle; it eliminates
special cases to avoid incrementing the counter and skipping into an extra stage.
- Stage tokens are subtracted for each song played, and a player is unjoined
when he runs out.
- Stage tokens are subtracted at the start of gameplay. If the player cancels,
they're "refunded". This differs from before, where the stage was incremented
at the end of gameplay. This makes the stage token counter meaningful during
gameplay; if this is done at the end, then it would be too high during gameplay.
- IsFinalStage is gone. If needed, use GetSmallestNumStagesLeftForAnyHumanPlayer.
- Extra stages are awarded by adding a stage token and incrementing
m_iAwardedExtraStages. If m_iAwardedExtraStages is 1, the player is
on his first extra stage; if 2, his second.
2007-04-25 03:50:17 +00:00
Glenn Maynard
c5dd045f8a
remove unused m_iCurrentCombo
2007-04-25 03:39:53 +00:00
Glenn Maynard
8d396834dc
remove m_bComboContinuesBetweenSongs
2007-04-25 03:38:40 +00:00
Glenn Maynard
b9af8c094c
fix SetPlayerOptions
2007-04-25 03:31:07 +00:00
Glenn Maynard
9978102d25
remove unused
2007-04-25 01:17:50 +00:00
Glenn Maynard
96fae2c25f
unused
2007-04-25 01:17:11 +00:00
Glenn Maynard
6035ff65ed
simplify
2007-04-25 01:16:04 +00:00
Glenn Maynard
132ec6db1f
use text for numbers
2007-04-25 01:13:18 +00:00
Glenn Maynard
ccc19fa60b
Don't track the individual stage with Stage; use the stage index for that.
...
(Reducing the usage of the "stage" concept. It conflicts with overlapped
play.)
2007-04-25 01:11:50 +00:00
Glenn Maynard
1c203eb4f6
PickExtraStage removed
2007-04-25 01:00:42 +00:00
Glenn Maynard
90567a7a29
fix compile the
2007-04-25 00:49:58 +00:00
Glenn Maynard
d88d9388f8
simplify
2007-04-25 00:30:30 +00:00
Glenn Maynard
450ed7120b
remove m_bPickExtraStage, use false behavior. Extra stage stuff is way too complicated for too many niche cases.
2007-04-25 00:23:09 +00:00
Glenn Maynard
73c6158bbe
simplify: count each stage as one stage, no special case for long songs
2007-04-24 21:37:20 +00:00
Glenn Maynard
bae642b3d7
simplify
2007-04-24 21:11:25 +00:00
AJ Kelly
8d168ad8e2
add ScreenProfileLoad
2007-04-24 21:09:57 +00:00
Glenn Maynard
b97fa408b5
guid fixup
2007-04-24 21:05:45 +00:00
Glenn Maynard
f75f71317f
allow disabling the catalog. With compressed stats.xml, copying this file
...
takes most of save time.
2007-04-24 20:20:01 +00:00
Glenn Maynard
21b544c8ae
simplify iSaveProfileEvery stuff and make it closer to correct
2007-04-24 19:36:45 +00:00
Glenn Maynard
73fdbf1319
clamp
2007-04-24 19:31:32 +00:00
Glenn Maynard
26dd52583a
courses take all stages, but only count as 1 in the stage counter
2007-04-24 18:21:17 +00:00
Glenn Maynard
9556754d30
unjoin failed players
2007-04-24 18:17:52 +00:00
John Bauer
9c06215fd4
Update the edit mode beat colors to match the new gameplay beat colors.
2007-04-24 17:34:42 +00:00
Glenn Maynard
51a32ac52d
LoadEdits
2007-04-24 16:34:17 +00:00
Glenn Maynard
95fb191fb4
allow loading profile without loading edits
2007-04-24 16:30:23 +00:00
Steve Checkoway
3ddb737cf2
Put SMData.smzip in Packages. Install SM as a directory into the bindir. I could not think of a better place. If you want to specify /usr/games, then build with --bindir=/usr/games, or if using the build.sh script, ./build.sh -- --bindir=/usr/games, see ./build.sh --help for details.
2007-04-24 09:27:07 +00:00
Steve Checkoway
e161979b42
Add files and set stepmania and GtkModule.so to not be installed. We will do this manually from the top level Makefile.
2007-04-24 09:24:29 +00:00
Steve Checkoway
04d4f0447e
Do not use datadir at Glenn's behest. Look for Packages as well as Songs so that this can be installed with the data in Packages.
2007-04-24 09:21:34 +00:00
Steve Checkoway
270f537b74
Fix build.
2007-04-24 08:56:05 +00:00
Steve Checkoway
777e89c0a7
Pointers to member functions requires &.
2007-04-24 08:39:08 +00:00
Chris Danford
ceff45f77b
add ScreenEdit::EditModifiers
2007-04-24 06:10:27 +00:00
Chris Danford
e45f16abb7
experimental support for per-player sound streams
2007-04-24 05:53:41 +00:00
Chris Danford
366bc7cd13
add ScreenEdit::EditModifiers
...
add AutoKeysounds support to ScreenEdit
TODO: The gameplay portion of the editor should push a ScreenGameplay onto the Screen stack. There's a lot of unnecessary duplication in ScreenEdit.
2007-04-24 05:42:44 +00:00
Chris Danford
79fd5b35fd
don't use macros with variable number of arguments - no version of VC supports it
...
use existing WARN macro which falls back to printf if LOG isn't yet constructed
2007-04-24 05:24:14 +00:00
John Bauer
44437edc12
Minor build fix - missing VC8 files.
2007-04-24 04:57:05 +00:00
Chris Danford
b6d42d5621
fix text banner message not loaded or played
2007-04-24 03:37:03 +00:00
Chris Danford
8bc909029a
experimental support for per-player sound streams
2007-04-24 03:36:31 +00:00
Chris Danford
9caf45320f
Multiple MIDI events can happen at the same tick count. Read events into a vector instead of a map so that adding events doesn't clobber previous events with the same tick count
...
Update license. A BSD license was granted by the STK creator.
2007-04-24 03:24:14 +00:00
Chris Danford
f8de3141fd
add experimental lead track music file
2007-04-24 03:19:57 +00:00