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@@ -1,4 +1,7 @@
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local t = LoadActor("ScreenWithMenuElements stage/stage" ) .. {
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BeginCommand=cmd(playcommand,"Set", { StageToShow = SCREENMAN:GetTopScreen():GetStageStats():GetStage() } );
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BeginCommand=cmd(playcommand,"Set", {
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StageToShow = SCREENMAN:GetTopScreen():GetStageStats():GetStage();
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StageNumber = SCREENMAN:GetTopScreen():GetStageStats():GetStageIndex();
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} );
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};
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return t;
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@@ -1,7 +1,10 @@
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local t = LoadActor("stage" ) .. {
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BeginCommand=cmd(playcommand,"Update");
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CurrentSongChangedMessageCommand=cmd(playcommand,"Update");
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UpdateCommand=cmd(playcommand,"Set", { StageToShow = GAMESTATE:GetCurrentStage(); } );
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UpdateCommand=cmd(playcommand,"Set", {
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StageToShow = GAMESTATE:GetCurrentStage();
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StageNumber = GAMESTATE:GetStageIndex();
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} );
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};
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return t;
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@@ -3,9 +3,23 @@ local stages = Def.ActorFrame {
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for _, s in ipairs(Stage) do
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-- if GAMESTATE:IsStagePossible(s) then
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stages[#stages+1] = LoadActor("_stage " .. s) .. {
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SetCommand=function(self, params) self:visible( params.StageToShow == s ) end;
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}
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if s == "Stage_Normal" then
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stages[#stages+1] = LoadFont("_shared2") .. {
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InitCommand=cmd(shadowlength,0);
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SetCommand=function(self, params)
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self:visible( params.StageToShow == s );
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if params.StageNumber then
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self:settext( string.format("%i", params.StageNumber+1) );
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end
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end;
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}
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else
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stages[#stages+1] = LoadActor("_stage " .. s) .. {
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SetCommand=function(self, params)
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self:visible( params.StageToShow == s );
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end;
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}
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end
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end
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return stages;
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