remove m_bPickExtraStage, use false behavior. Extra stage stuff is way too complicated for too many niche cases.

This commit is contained in:
Glenn Maynard
2007-04-25 00:23:09 +00:00
parent 73c6158bbe
commit 450ed7120b
5 changed files with 5 additions and 25 deletions
+2 -20
View File
@@ -1195,8 +1195,6 @@ bool GameState::HasEarnedExtraStage() const
if( !IsFinalStage() && !IsExtraStage() )
return false;
bool bOnePassed = false;
FOREACH_EnabledPlayer( pn )
{
if( m_pCurSteps[pn]->GetDifficulty() != Difficulty_Hard &&
@@ -1206,27 +1204,11 @@ bool GameState::HasEarnedExtraStage() const
if( (IsExtraStage() && STATSMAN->m_CurStageStats.m_player[pn].GetGrade() <= GRADE_TIER_FOR_EXTRA_1) ||
(IsExtraStage2() && STATSMAN->m_CurStageStats.m_player[pn].GetGrade() <= GRADE_TIER_FOR_EXTRA_2) )
{
bOnePassed = true;
break;
return true;
}
}
if( !bOnePassed )
return false;
/* If PickExtraStage, allow EX2 if the chosen song was correct. */
if( PREFSMAN->m_bPickExtraStage && IsExtraStage2() )
{
Song* pSong;
Steps* pSteps;
SONGMAN->GetExtraStageInfo( false, GetCurrentStyle(), pSong, pSteps );
ASSERT(pSong);
const StageStats &stats = STATSMAN->m_CurStageStats;
return stats.m_vpPlayedSongs.size() && stats.m_vpPlayedSongs.back() == pSong;
}
return true;
return false;
}
PlayerNumber GameState::GetBestPlayer() const
+1 -1
View File
@@ -127,7 +127,7 @@ void MusicWheel::BeginScreen()
WheelBase::BeginScreen();
if( (GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage) || GAMESTATE->IsExtraStage2() )
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
{
m_WheelState = STATE_LOCKED;
SCREENMAN->PlayStartSound();
-1
View File
@@ -189,7 +189,6 @@ PrefsManager::PrefsManager() :
m_iCoinsPerCredit ( "CoinsPerCredit", 1 ),
m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
m_bPickExtraStage ( "PickExtraStage", false ),
m_bComboContinuesBetweenSongs ( "ComboContinuesBetweenSongs", false ),
m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ),
m_bDancePointsForOni ( "DancePointsForOni", false ),
-1
View File
@@ -151,7 +151,6 @@ public:
Preference<int> m_iCoinsPerCredit;
Preference<int> m_iSongsPerPlay;
Preference<bool> m_bDelayedCreditsReconcile;
Preference<bool> m_bPickExtraStage;
Preference<bool> m_bComboContinuesBetweenSongs;
Preference<Maybe> m_ShowSongOptions;
Preference<bool> m_bDancePointsForOni;
+2 -2
View File
@@ -581,7 +581,7 @@ bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
}
else if( CodeDetector::EnteredNextSort(input.GameI.controller) )
{
if( ( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage ) || GAMESTATE->IsExtraStage2() )
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
m_soundLocked.Play();
else
m_MusicWheel.NextSort();
@@ -781,7 +781,7 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
bIsRepeat = true;
/* Don't complain about repeats if the user didn't get to pick. */
if( GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage )
if( GAMESTATE->IsAnExtraStage() )
bIsRepeat = false;
if( bIsRepeat )