Commit Graph
230 Commits
Author SHA1 Message Date
Thad Ward 5afed9c413 Don't even bother creating DancingCharacters if we are going to be using the BeginnerHelper
Check pointers to make sure they are not null before dereferencing them.
2003-08-29 09:41:11 +00:00
Thad Ward 0edd67b70b fix blowup. make sure pointers aren't null before using their members. 2003-08-27 03:14:04 +00:00
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford 4fd5ede6de fix dancing characters not resetting between songs in a course 2003-08-23 19:58:46 +00:00
Kevin Slaughter 84cdf90be6 If BegginerHelper is in use, kill the DancingCharacters instance 2003-08-20 09:54:26 +00:00
Chris Danford 9d44413a84 fix Background::LoadFromAniDir 2003-08-19 07:42:09 +00:00
Chris Danford c74333eeb5 Add support for 0% and negative background rates. This isn't supported by many codecs though... 2003-08-04 00:04:28 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard aa6edb4bdd Don't waste time if the background is black. 2003-07-21 18:44:04 +00:00
Glenn Maynard b4021ac0c6 Use DisableOddDimensionWarning and EnableOddDimensionWarning 2003-07-09 20:28:07 +00:00
Chris Danford 31c0f631d3 missing graphics 2003-06-28 01:28:18 +00:00
Glenn Maynard 41c3a8d1fa fix leak 2003-06-27 09:05:51 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford f339dd9d00 Don't fade between random movies. It causes slowdown during the fades, especially on slower machines. 2003-06-22 17:46:31 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard f43aabe61f add preference for number of backgrounds to load 2003-05-28 04:33:55 +00:00
Glenn Maynard a5d570067e clean up random background names 2003-05-28 03:35:08 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Glenn Maynard bd1baddf7f fix warning 2003-04-20 00:49:43 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 41cc3e60cd fade between random movies 2003-04-14 07:11:04 +00:00
Chris Danford cded5dbac0 Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?) 2003-04-14 04:54:16 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard a2af656d19 add log so it can be matched to skips 2003-03-24 20:57:19 +00:00
Chris Danford 8b7894be76 Fix crash in Background if CreateRandomBG fails 2003-03-16 07:20:37 +00:00
Chris Danford b2892caa4e improved Wide - prevents some nearly-impossible patterns 2003-03-16 01:47:08 +00:00
Chris Danford 5382f1f3fa fix MiniMenu crashes for rows with 0 choices
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Chris Danford f5402584f9 make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage) 2003-03-10 02:46:01 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard ff38961907 use slashes as a directory separator instead of backslashes 2003-02-14 08:15:15 +00:00
Glenn Maynard 8988dab6f7 printf? 2003-02-12 19:39:58 +00:00
Glenn Maynard d004a5fb22 fix early bg starts 2003-02-07 23:49:38 +00:00
Glenn Maynard f92825aecb *.* -> * 2003-01-23 04:35:27 +00:00
Glenn Maynard ed3e31fb86 this texture load doesn't actually do anything anymore 2003-01-09 02:58:59 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard d8c4057660 get rid of TIMER 2002-12-19 23:07:20 +00:00
Glenn Maynard 67f7a15deb get rid of RECT defines 2002-12-17 06:25:03 +00:00
Glenn Maynard 2b19012e40 use GetSongDir 2002-12-13 23:41:11 +00:00
Glenn Maynard 3a7db0620c for scoping 2002-11-16 08:35:26 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00