Chris Danford
1bd60eb3fb
construct LUA after THEME
2005-02-12 22:53:03 +00:00
Chris Danford
3d72b8cc37
expose ThemeManager in Lua
...
add PLAYER_* constants to Lua
Change GetMetric* to allow AtExpressions
2005-02-12 22:52:24 +00:00
Glenn Maynard
fb3dbd8610
fix vc7 compile
2005-02-12 22:35:38 +00:00
Glenn Maynard
1ae82eeec0
er, don't define operator= in terms of operator=
2005-02-12 22:00:17 +00:00
Chris Danford
e31d0ce615
experiment: expose global singletons and their methods in Lua so we don't end up with tons of Lua function polluting the global namespace
2005-02-12 21:07:13 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Glenn Maynard
a6ccaff834
Add a separate underlay layer. This should be used for adding actors
...
instead of modifying background, since changing the background per-
screen breaks the "persist background" logic in ScreenManager.
2005-02-12 20:31:15 +00:00
Chris Danford
d5022cb1b6
code style cleanup
2005-02-12 20:29:38 +00:00
Glenn Maynard
5400d71e4d
fix loading "p1combo" instead of "p1 combo"
2005-02-12 19:29:43 +00:00
Glenn Maynard
b3cba1b726
remove old hack per stepmania-devs post; model code shouldn't be
...
loading character.ini
2005-02-12 18:03:04 +00:00
Glenn Maynard
e166bbcb48
cleanup
2005-02-12 17:53:36 +00:00
Glenn Maynard
859ca34079
fix options menu loading every other menu
2005-02-12 09:07:59 +00:00
Chris Danford
8476685ade
fix metric name
2005-02-12 08:38:43 +00:00
Glenn Maynard
cea0103b59
DWI read/write fixes
2005-02-12 08:18:31 +00:00
Glenn Maynard
10a4f13c51
move InsertHoldTails into NoteDataUtil
2005-02-12 08:16:02 +00:00
Glenn Maynard
d1ed849cb5
Revert. Removing assertions that you don't understand is not an acceptable
...
fix. Fix bugs, don't ignore them.
2005-02-12 06:57:52 +00:00
Glenn Maynard
23d907e3d4
remove ill-formatted comment (I feel like I've asked him to space comments
...
readably, like the rest of the code, half a dozen times).
The function is probably just returning ERROR_CALL_NOT_IMPLEMENTED.
If it's returning some other error, find out what it is and add it to the conditional. Don't
just break out without understanding the logic of the rest of the function.
2005-02-12 06:21:29 +00:00
Charles Lohr
0051938177
We really shouldn't crash on systems this command is not fully supported on. Windows 9x will always respond with a 1.
2005-02-12 05:32:35 +00:00
Charles Lohr
462e471648
"Fix" Crash on unended hold notes.
2005-02-12 05:30:30 +00:00
Glenn Maynard
ccc31cad7f
SelectTypeToString, StringToSelectType, LayoutTypeToString, StringToLayoutType
2005-02-12 05:08:43 +00:00
Chris Danford
93b8ba48b6
Move OptionRow to a separate file
...
Don't init all BitmapText objects for long rows. Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Glenn Maynard
a3e585b886
fix crash
2005-02-11 04:07:30 +00:00
Glenn Maynard
fb36d944f9
fix warnings (why aren't OpenGL handles a pointer type? yuck)
2005-02-11 04:06:52 +00:00
Glenn Maynard
775d18fe2d
add RageThread::GetName()
2005-02-11 04:05:50 +00:00
Glenn Maynard
06ddb73d93
don't reset if already wagging
2005-02-11 02:56:08 +00:00
Glenn Maynard
a847b4f47b
fix paste clearing everything after the paste; also fixes compress, etc.
...
problems
2005-02-10 05:07:34 +00:00
Glenn Maynard
537f3a86b1
editor BPM changing fixes: conditional was backwards, and epsilon
...
must be smaller since we're in BPS
2005-02-10 04:59:03 +00:00
Glenn Maynard
36b99323fb
Validate material indices, so we don't crash if a mesh references material 9999.
2005-02-10 02:40:56 +00:00
Chris Danford
dedab65789
allow Lua expressions in command metrics
2005-02-09 09:44:16 +00:00
Glenn Maynard
0c4f7889a5
remove comment
2005-02-09 08:20:10 +00:00
Chris Danford
48846d48a4
cache metrics
2005-02-09 08:10:50 +00:00
Glenn Maynard
6a45379ade
add back alias
2005-02-09 08:10:34 +00:00
Chris Danford
6c79849720
hard-coded -> metric
2005-02-09 07:50:30 +00:00
Chris Danford
73813115d3
shorten comment
2005-02-09 05:42:18 +00:00
Chris Danford
7db5d72fb6
add experimental GenreDisplay
2005-02-09 05:33:29 +00:00
Chris Danford
8c53c62f2b
add Actor type registration
2005-02-09 05:31:14 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
613b99d26f
add experimental MessageManager
2005-02-09 05:20:49 +00:00
Charles Lohr
c99043b7f2
Fix: Kick functionality.
2005-02-09 05:17:56 +00:00
Chris Danford
72488ab88c
add debug assert
2005-02-09 05:14:47 +00:00
Charles Lohr
da14dc2f55
Clarification and fix for two player login.
2005-02-09 05:00:55 +00:00
Josh Allen
90e386f360
Recode hard coded portions. Still broken with two players.
2005-02-09 04:24:41 +00:00
Josh Allen
891125b2df
Fix spacing style
2005-02-08 23:55:07 +00:00
Glenn Maynard
58510d151d
allow registering more than one screen class in a file
2005-02-08 08:37:40 +00:00
Glenn Maynard
475238dc2d
Realtek AC97 Audio workaround
2005-02-08 06:08:18 +00:00
Glenn Maynard
1634d1cad1
GraphicsWindow::GetHwnd
2005-02-08 05:23:57 +00:00
Glenn Maynard
404d80e600
call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS
2005-02-08 05:09:51 +00:00
Glenn Maynard
98a558006b
fix hands results
2005-02-08 02:08:04 +00:00
Glenn Maynard
de0783842a
fix Echo hanging
2005-02-08 01:05:02 +00:00
Glenn Maynard
cb7255860c
ug, revert
2005-02-07 23:50:44 +00:00