Realtek AC97 Audio workaround
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@@ -599,6 +599,10 @@ int64_t DSoundBuf::GetPosition() const
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DWORD cursor, junk;
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HRESULT hr = buf->GetCurrentPosition( &cursor, &junk );
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ASSERT_M( SUCCEEDED(hr), hr_ssprintf(hr, "GetCurrentPosition") );
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/* This happens occasionally on "Realtek AC97 Audio". */
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if( (int) cursor == buffersize )
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cursor = 0;
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ASSERT_M( (int) cursor < buffersize, ssprintf("%i, %i", cursor, buffersize) );
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int cursor_frames = int(cursor) / bytes_per_frame();
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