Chris Danford
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11f8b1f578
|
cabinet lights solid on before first note
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2005-05-09 04:48:18 +00:00 |
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Chris Danford
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79ddf1eac5
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broadcast message on jumps
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2005-05-09 04:29:18 +00:00 |
|
Chris Danford
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4b5aa60a21
|
themeable oni die
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2005-05-09 04:07:07 +00:00 |
|
Chris Danford
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68c6b6a126
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fix FadeToFail
do FadeToFail for LIFE_TIME
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2005-05-09 02:58:30 +00:00 |
|
Chris Danford
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1cc8d4a859
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save survival life seconds remaining in HighScore
show SurvivalLifeTime in Ranking
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2005-05-08 22:03:41 +00:00 |
|
Chris Danford
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b3fe21f9d1
|
send column-specific crossed messages
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2005-05-08 04:10:16 +00:00 |
|
Chris Danford
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6ba78144ff
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revert using AutoActors for CourseNumber. This was messing up the animations
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2005-05-07 09:58:23 +00:00 |
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Chris Danford
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820fb0b361
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broadcast on Preference changes
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2005-05-06 20:41:05 +00:00 |
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Chris Danford
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2870644190
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move sprStage into ScreenWithMenu elemnts
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2005-05-06 12:29:38 +00:00 |
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Chris Danford
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a122528974
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Allow AutoActors for Stage and CouseNumber
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2005-05-06 10:48:32 +00:00 |
|
Glenn Maynard
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0cbcd2ffab
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use GAMESTATE->m_fLightSongBeat
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2005-05-04 20:37:41 +00:00 |
|
Glenn Maynard
|
7ce4db6eff
|
prefs for lights
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2005-05-04 20:28:50 +00:00 |
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Glenn Maynard
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2a1114f8d9
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use NoteDataUtil::LoadTransformedLightsFromTwo
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2005-05-04 08:20:12 +00:00 |
|
Glenn Maynard
|
6f6180e5d3
|
simplify
|
2005-05-04 06:53:25 +00:00 |
|
Glenn Maynard
|
87af9cf1f1
|
split out ScreenGameplay::LoadLights
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2005-05-04 06:48:34 +00:00 |
|
Chris Danford
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f858e3a5b6
|
send message on beat crossed
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2005-05-01 22:59:00 +00:00 |
|
Chris Danford
|
2dbd97b044
|
fix step broadcasts miss some notes
|
2005-04-29 04:55:55 +00:00 |
|
Glenn Maynard
|
1fa516935c
|
simplify
|
2005-04-29 01:35:44 +00:00 |
|
Glenn Maynard
|
213787ed2c
|
there's no longer any performance penalty for passing out-of-range parameters; simplify
|
2005-04-29 01:34:52 +00:00 |
|
Glenn Maynard
|
6aef79898c
|
consistency: iRowNow -> iSongRow (also, the row isn't now; it's slightly ahead)
|
2005-04-29 01:31:41 +00:00 |
|
Chris Danford
|
0938d9d9a7
|
conver more to use Preference
|
2005-04-28 08:27:40 +00:00 |
|
Chris Danford
|
b33f16d9b7
|
show early/late in judgment
larger boo window when playing beginner
|
2005-04-28 00:13:01 +00:00 |
|
Chris Danford
|
6889c8be3f
|
Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
|
2005-04-27 06:34:53 +00:00 |
|
Chris Danford
|
23ad0104c6
|
don't show forced beginner mods in attack list
|
2005-04-26 20:46:06 +00:00 |
|
Chris Danford
|
bfc9c18db1
|
fix "beginner modifiers clobber players' preferred mods"
|
2005-04-26 07:02:10 +00:00 |
|
Chris Danford
|
534842c2da
|
calculate grade with possible values from radarValues, not from judgement counts from attempted steps
|
2005-04-26 04:16:45 +00:00 |
|
Chris Danford
|
cc6369f044
|
fix warning
|
2005-04-24 11:15:07 +00:00 |
|
Chris Danford
|
9187aa2399
|
broadcast note crossed messages in beginner mode for BGAs
add FORCE_MODIFIERS_IN_BEGINNER
|
2005-04-24 11:03:02 +00:00 |
|
Chris Danford
|
7c022ff166
|
fix "can give up while the next song is loading, putting the next song animation in a messed up state"
|
2005-04-24 02:21:25 +00:00 |
|
Chris Danford
|
d5b7e5650c
|
only save life and combo for the range of time between the first and last step
|
2005-04-23 02:50:26 +00:00 |
|
Glenn Maynard
|
097f0ebb16
|
fix floor lights; fix light lag
|
2005-04-22 21:16:55 +00:00 |
|
Chris Danford
|
371f97effe
|
cleanup survival elements
|
2005-04-21 11:16:01 +00:00 |
|
Chris Danford
|
f8904f3b92
|
add basic survival gameplay
|
2005-04-21 04:27:13 +00:00 |
|
Glenn Maynard
|
b602bb15c4
|
allow locking pause controller
|
2005-04-21 02:07:02 +00:00 |
|
Chris Danford
|
f57e898966
|
show life and combo graphs over the whole song/course - not just over the time the player was alive
|
2005-04-20 06:13:06 +00:00 |
|
Glenn Maynard
|
6883063bbd
|
Screen provides SM_GoToNextScreen and SM_GoToPrevScreen; use them
|
2005-04-16 05:05:25 +00:00 |
|
Glenn Maynard
|
cab6da1d82
|
Pause the music on start if game paused during song switch. (Re #475)
|
2005-04-16 03:46:14 +00:00 |
|
Chris Danford
|
81b4a45445
|
fix bogus assert
|
2005-04-15 11:50:48 +00:00 |
|
Chris Danford
|
d312ea5bef
|
add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early.
|
2005-04-13 01:11:44 +00:00 |
|
Chris Danford
|
db7796392e
|
fix remaining songs stats get double-counted after fail in Versus course modes
|
2005-04-11 07:59:27 +00:00 |
|
Chris Danford
|
ea31bb3f90
|
add AutosyncMachine (shift + F6)
|
2005-04-11 04:50:39 +00:00 |
|
Chris Danford
|
d9eb540d4c
|
Add GiveUpGoesToNextScreen. Used in workout so that giving up doesn't loose everything you've done in the stage so far.
|
2005-04-10 06:21:59 +00:00 |
|
Chris Danford
|
1adbcaa69f
|
add StopCourseEarly for use in workout
|
2005-04-09 11:32:10 +00:00 |
|
Chris Danford
|
a757736b09
|
fix comparison to FailType instead of LifeType
|
2005-04-08 00:53:17 +00:00 |
|
Chris Danford
|
ed0959ec32
|
show PerDifficultyAward in course modes
|
2005-04-06 06:12:23 +00:00 |
|
Chris Danford
|
218be32879
|
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
|
2005-04-05 08:30:57 +00:00 |
|
Charles Lohr
|
0c3973395a
|
Change: Don't be stupid and put an overbearing scoreboard on screen when a player is playing both sides.
|
2005-04-02 17:07:28 +00:00 |
|
Chris Danford
|
5f2f3ab9c8
|
fix duplicate ScreenGameplay overlays, broken DancingState transitions
|
2005-04-02 02:45:17 +00:00 |
|
Chris Danford
|
2480c02254
|
don't hard code a sleep - let a BGAnimation control the transition
|
2005-04-01 12:35:49 +00:00 |
|
Glenn Maynard
|
2480f22702
|
AbortGiveUp when pausing
|
2005-04-01 02:34:22 +00:00 |
|