Commit Graph

718 Commits

Author SHA1 Message Date
Chris Danford 11f8b1f578 cabinet lights solid on before first note 2005-05-09 04:48:18 +00:00
Chris Danford 79ddf1eac5 broadcast message on jumps 2005-05-09 04:29:18 +00:00
Chris Danford 4b5aa60a21 themeable oni die 2005-05-09 04:07:07 +00:00
Chris Danford 68c6b6a126 fix FadeToFail
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford 1cc8d4a859 save survival life seconds remaining in HighScore
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford b3fe21f9d1 send column-specific crossed messages 2005-05-08 04:10:16 +00:00
Chris Danford 6ba78144ff revert using AutoActors for CourseNumber. This was messing up the animations 2005-05-07 09:58:23 +00:00
Chris Danford 820fb0b361 broadcast on Preference changes 2005-05-06 20:41:05 +00:00
Chris Danford 2870644190 move sprStage into ScreenWithMenu elemnts 2005-05-06 12:29:38 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Glenn Maynard 0cbcd2ffab use GAMESTATE->m_fLightSongBeat 2005-05-04 20:37:41 +00:00
Glenn Maynard 7ce4db6eff prefs for lights 2005-05-04 20:28:50 +00:00
Glenn Maynard 2a1114f8d9 use NoteDataUtil::LoadTransformedLightsFromTwo 2005-05-04 08:20:12 +00:00
Glenn Maynard 6f6180e5d3 simplify 2005-05-04 06:53:25 +00:00
Glenn Maynard 87af9cf1f1 split out ScreenGameplay::LoadLights 2005-05-04 06:48:34 +00:00
Chris Danford f858e3a5b6 send message on beat crossed 2005-05-01 22:59:00 +00:00
Chris Danford 2dbd97b044 fix step broadcasts miss some notes 2005-04-29 04:55:55 +00:00
Glenn Maynard 1fa516935c simplify 2005-04-29 01:35:44 +00:00
Glenn Maynard 213787ed2c there's no longer any performance penalty for passing out-of-range parameters; simplify 2005-04-29 01:34:52 +00:00
Glenn Maynard 6aef79898c consistency: iRowNow -> iSongRow (also, the row isn't now; it's slightly ahead) 2005-04-29 01:31:41 +00:00
Chris Danford 0938d9d9a7 conver more to use Preference 2005-04-28 08:27:40 +00:00
Chris Danford b33f16d9b7 show early/late in judgment
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford 6889c8be3f Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford 23ad0104c6 don't show forced beginner mods in attack list 2005-04-26 20:46:06 +00:00
Chris Danford bfc9c18db1 fix "beginner modifiers clobber players' preferred mods" 2005-04-26 07:02:10 +00:00
Chris Danford 534842c2da calculate grade with possible values from radarValues, not from judgement counts from attempted steps 2005-04-26 04:16:45 +00:00
Chris Danford cc6369f044 fix warning 2005-04-24 11:15:07 +00:00
Chris Danford 9187aa2399 broadcast note crossed messages in beginner mode for BGAs
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Chris Danford 7c022ff166 fix "can give up while the next song is loading, putting the next song animation in a messed up state" 2005-04-24 02:21:25 +00:00
Chris Danford d5b7e5650c only save life and combo for the range of time between the first and last step 2005-04-23 02:50:26 +00:00
Glenn Maynard 097f0ebb16 fix floor lights; fix light lag 2005-04-22 21:16:55 +00:00
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford f8904f3b92 add basic survival gameplay 2005-04-21 04:27:13 +00:00
Glenn Maynard b602bb15c4 allow locking pause controller 2005-04-21 02:07:02 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Glenn Maynard 6883063bbd Screen provides SM_GoToNextScreen and SM_GoToPrevScreen; use them 2005-04-16 05:05:25 +00:00
Glenn Maynard cab6da1d82 Pause the music on start if game paused during song switch. (Re #475) 2005-04-16 03:46:14 +00:00
Chris Danford 81b4a45445 fix bogus assert 2005-04-15 11:50:48 +00:00
Chris Danford d312ea5bef add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early. 2005-04-13 01:11:44 +00:00
Chris Danford db7796392e fix remaining songs stats get double-counted after fail in Versus course modes 2005-04-11 07:59:27 +00:00
Chris Danford ea31bb3f90 add AutosyncMachine (shift + F6) 2005-04-11 04:50:39 +00:00
Chris Danford d9eb540d4c Add GiveUpGoesToNextScreen. Used in workout so that giving up doesn't loose everything you've done in the stage so far. 2005-04-10 06:21:59 +00:00
Chris Danford 1adbcaa69f add StopCourseEarly for use in workout 2005-04-09 11:32:10 +00:00
Chris Danford a757736b09 fix comparison to FailType instead of LifeType 2005-04-08 00:53:17 +00:00
Chris Danford ed0959ec32 show PerDifficultyAward in course modes 2005-04-06 06:12:23 +00:00
Chris Danford 218be32879 separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players. 2005-04-05 08:30:57 +00:00
Charles Lohr 0c3973395a Change: Don't be stupid and put an overbearing scoreboard on screen when a player is playing both sides. 2005-04-02 17:07:28 +00:00
Chris Danford 5f2f3ab9c8 fix duplicate ScreenGameplay overlays, broken DancingState transitions 2005-04-02 02:45:17 +00:00
Chris Danford 2480c02254 don't hard code a sleep - let a BGAnimation control the transition 2005-04-01 12:35:49 +00:00
Glenn Maynard 2480f22702 AbortGiveUp when pausing 2005-04-01 02:34:22 +00:00