Glenn Maynard
17b3abc3ba
bPreserveTexture
2007-02-13 23:00:18 +00:00
Glenn Maynard
37d7c06c19
fix camera matrix
2007-02-13 22:27:26 +00:00
Glenn Maynard
6f3c30e142
bindings
2007-02-13 22:25:49 +00:00
Glenn Maynard
c7501e8e5c
capitalize
2007-02-13 22:12:59 +00:00
Glenn Maynard
183149ee2a
fix non-lua quads
2007-02-13 22:09:55 +00:00
Glenn Maynard
238a0d235f
remove hack
2007-02-13 22:05:10 +00:00
Glenn Maynard
a5709f390f
set hidden flag on blank actors
2007-02-13 22:03:31 +00:00
Steve Checkoway
f92f1b8e4b
This function is already compiled. The string value is empty. This fixes the ScreenCredits crash.
2007-02-13 12:55:11 +00:00
Steve Checkoway
a95661e9c8
Unused.
2007-02-13 12:19:29 +00:00
Steve Checkoway
be00e6897b
One of these is enough.
2007-02-13 12:18:31 +00:00
Steve Checkoway
415fb9506c
Oops. Diff first, then commit.
2007-02-13 11:41:39 +00:00
Steve Checkoway
926828eb55
Fix *nix launching through the $PATH variable.
2007-02-13 11:41:04 +00:00
Glenn Maynard
eeeda2a236
CreateTextureDefault
2007-02-13 09:55:33 +00:00
Steve Checkoway
8a8faf7d76
Fix color. I removed the diffusealpha command since it looks like this can be done directly with color. If this is incorrect, I hope someone will fix it.
2007-02-13 09:51:29 +00:00
Glenn Maynard
c3a0714e4a
make Quad less special. Create a "default" texture object for the
...
"no texture" properties. This way, loaded sprites always have a
texture loaded.
2007-02-13 07:39:49 +00:00
Glenn Maynard
bf6327ad00
don't access the low-level texture unnecessarily
2007-02-13 06:46:24 +00:00
Glenn Maynard
e9a04f81b3
make Sprite internals private
2007-02-13 06:40:14 +00:00
Glenn Maynard
6cb284496c
split out LoadStatesFromTexture
2007-02-13 06:34:29 +00:00
Chris Danford
f7fc9ceaa5
remove Set/GetHidden, leave *Visible
...
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard
7561b3b630
unneeded; done in TryVideoMode
2007-02-13 06:11:35 +00:00
Glenn Maynard
972cb25f97
when creating a new window for the first time, we have a new device
2007-02-13 06:09:46 +00:00
Glenn Maynard
5b4a7a6ac8
remove unused g_currentTextureUnit
2007-02-13 06:06:49 +00:00
Glenn Maynard
4a01ceaaa8
fix optimization
2007-02-13 06:05:51 +00:00
Glenn Maynard
5600e93d3a
add TextureUnit param to SetSphereEnvironmentMapping
2007-02-13 06:04:30 +00:00
Glenn Maynard
a9fd52cce0
add TextureUnit param to SetTextureWrapping
2007-02-13 05:56:24 +00:00
Glenn Maynard
863062f7d1
add TextureUnit param to SetTextureFiltering
2007-02-13 05:09:54 +00:00
Glenn Maynard
4acd7f3971
pull out glBlendFunc call
2007-02-13 05:01:25 +00:00
Glenn Maynard
2f18e94d49
remove unused
2007-02-13 04:59:18 +00:00
Glenn Maynard
ebb7189b88
add TextureUnit param to SetTextureMode
2007-02-13 04:59:05 +00:00
Glenn Maynard
9e94e85a35
remove compat
2007-02-13 04:15:50 +00:00
Glenn Maynard
4bff44a918
use SetTextureMode
2007-02-13 04:15:32 +00:00
Glenn Maynard
256a737d25
fix ShaderType not used
2007-02-13 04:03:17 +00:00
Glenn Maynard
4b707da08b
merge SetTextureMode functions
2007-02-13 04:02:08 +00:00
Glenn Maynard
d7833bb019
add TextureMode
2007-02-13 03:59:00 +00:00
Chris Danford
99765bfb0a
play Init command on wheel items
2007-02-13 03:44:10 +00:00
Glenn Maynard
0efd475ee0
remove BPMDisplay
2007-02-12 23:24:19 +00:00
Glenn Maynard
ddcb3db96d
remove
2007-02-12 23:23:02 +00:00
Glenn Maynard
0387924fab
remove BPMDisplay from gameplay; not used
...
add SongBPMDisplay; use it if you want that
2007-02-12 23:22:50 +00:00
Chris Danford
be95c36516
fix double-loading of commands
...
ActorUtil::SetXY calls ActorUtil::LoadAllCommands, which doesn't seem right. This should be cleaned up someday.
2007-02-12 23:16:00 +00:00
Chris Danford
9c4f7024a5
name cleanup: StageIndex -> GetStageIndex
2007-02-12 23:13:57 +00:00
Glenn Maynard
d4f96aa3a6
load metrics on demand
2007-02-12 22:38:09 +00:00
Charles Lohr
0eb11fd2d7
"Fix" Crash at game time when two people use the same computer to log on and play SMOnline.
2007-02-12 22:01:50 +00:00
Charles Lohr
0c8f7fed6d
Fix SMOnline Passwords.
2007-02-12 21:44:07 +00:00
Glenn Maynard
daf107d606
fix crash handler for stack overflwos
2007-02-12 08:03:24 +00:00
Steve Checkoway
ec31f8c1ec
update release script.
2007-02-12 06:55:16 +00:00
Steve Checkoway
02fd0dc140
Not virtual.
2007-02-12 04:44:05 +00:00
Glenn Maynard
f59c963eab
fix wrong actor order when creating more than 10 actors in Lua
2007-02-12 04:08:39 +00:00
Glenn Maynard
37932a8cc8
add FOREACH_LUATABLEI
2007-02-12 03:59:18 +00:00
Glenn Maynard
cefa128034
change XNode children to a vector.
...
This means the order of children is preserved.
It also means the name of each node isn't duplicated. This was
an opportunity for an inconsistent XNode tree. Nodes can now be
renamed after being inserted into a tree.
Searching for children by name isn't efficient. Use attributes for that.
2007-02-12 01:52:18 +00:00
Glenn Maynard
81fcea1950
const
2007-02-12 01:00:52 +00:00