Commit Graph
24809 Commits
Author SHA1 Message Date
Glenn Maynard 17b3abc3ba bPreserveTexture 2007-02-13 23:00:18 +00:00
Glenn Maynard 37d7c06c19 fix camera matrix 2007-02-13 22:27:26 +00:00
Glenn Maynard 6f3c30e142 bindings 2007-02-13 22:25:49 +00:00
Glenn Maynard c7501e8e5c capitalize 2007-02-13 22:12:59 +00:00
Glenn Maynard 183149ee2a fix non-lua quads 2007-02-13 22:09:55 +00:00
Glenn Maynard 238a0d235f remove hack 2007-02-13 22:05:10 +00:00
Glenn Maynard a5709f390f set hidden flag on blank actors 2007-02-13 22:03:31 +00:00
Steve Checkoway f92f1b8e4b This function is already compiled. The string value is empty. This fixes the ScreenCredits crash. 2007-02-13 12:55:11 +00:00
Steve Checkoway a95661e9c8 Unused. 2007-02-13 12:19:29 +00:00
Steve Checkoway be00e6897b One of these is enough. 2007-02-13 12:18:31 +00:00
Steve Checkoway 415fb9506c Oops. Diff first, then commit. 2007-02-13 11:41:39 +00:00
Steve Checkoway 926828eb55 Fix *nix launching through the $PATH variable. 2007-02-13 11:41:04 +00:00
Glenn Maynard eeeda2a236 CreateTextureDefault 2007-02-13 09:55:33 +00:00
Steve Checkoway 8a8faf7d76 Fix color. I removed the diffusealpha command since it looks like this can be done directly with color. If this is incorrect, I hope someone will fix it. 2007-02-13 09:51:29 +00:00
Glenn Maynard c3a0714e4a make Quad less special. Create a "default" texture object for the
"no texture" properties.  This way, loaded sprites always have a
texture loaded.
2007-02-13 07:39:49 +00:00
Glenn Maynard bf6327ad00 don't access the low-level texture unnecessarily 2007-02-13 06:46:24 +00:00
Glenn Maynard e9a04f81b3 make Sprite internals private 2007-02-13 06:40:14 +00:00
Glenn Maynard 6cb284496c split out LoadStatesFromTexture 2007-02-13 06:34:29 +00:00
Chris Danford f7fc9ceaa5 remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard 7561b3b630 unneeded; done in TryVideoMode 2007-02-13 06:11:35 +00:00
Glenn Maynard 972cb25f97 when creating a new window for the first time, we have a new device 2007-02-13 06:09:46 +00:00
Glenn Maynard 5b4a7a6ac8 remove unused g_currentTextureUnit 2007-02-13 06:06:49 +00:00
Glenn Maynard 4a01ceaaa8 fix optimization 2007-02-13 06:05:51 +00:00
Glenn Maynard 5600e93d3a add TextureUnit param to SetSphereEnvironmentMapping 2007-02-13 06:04:30 +00:00
Glenn Maynard a9fd52cce0 add TextureUnit param to SetTextureWrapping 2007-02-13 05:56:24 +00:00
Glenn Maynard 863062f7d1 add TextureUnit param to SetTextureFiltering 2007-02-13 05:09:54 +00:00
Glenn Maynard 4acd7f3971 pull out glBlendFunc call 2007-02-13 05:01:25 +00:00
Glenn Maynard 2f18e94d49 remove unused 2007-02-13 04:59:18 +00:00
Glenn Maynard ebb7189b88 add TextureUnit param to SetTextureMode 2007-02-13 04:59:05 +00:00
Glenn Maynard 9e94e85a35 remove compat 2007-02-13 04:15:50 +00:00
Glenn Maynard 4bff44a918 use SetTextureMode 2007-02-13 04:15:32 +00:00
Glenn Maynard 256a737d25 fix ShaderType not used 2007-02-13 04:03:17 +00:00
Glenn Maynard 4b707da08b merge SetTextureMode functions 2007-02-13 04:02:08 +00:00
Glenn Maynard d7833bb019 add TextureMode 2007-02-13 03:59:00 +00:00
Chris Danford 99765bfb0a play Init command on wheel items 2007-02-13 03:44:10 +00:00
Glenn Maynard 0efd475ee0 remove BPMDisplay 2007-02-12 23:24:19 +00:00
Glenn Maynard ddcb3db96d remove 2007-02-12 23:23:02 +00:00
Glenn Maynard 0387924fab remove BPMDisplay from gameplay; not used
add SongBPMDisplay; use it if you want that
2007-02-12 23:22:50 +00:00
Chris Danford be95c36516 fix double-loading of commands
ActorUtil::SetXY calls ActorUtil::LoadAllCommands, which doesn't seem right.  This should be cleaned up someday.
2007-02-12 23:16:00 +00:00
Chris Danford 9c4f7024a5 name cleanup: StageIndex -> GetStageIndex 2007-02-12 23:13:57 +00:00
Glenn Maynard d4f96aa3a6 load metrics on demand 2007-02-12 22:38:09 +00:00
Charles Lohr 0eb11fd2d7 "Fix" Crash at game time when two people use the same computer to log on and play SMOnline. 2007-02-12 22:01:50 +00:00
Charles Lohr 0c8f7fed6d Fix SMOnline Passwords. 2007-02-12 21:44:07 +00:00
Glenn Maynard daf107d606 fix crash handler for stack overflwos 2007-02-12 08:03:24 +00:00
Steve Checkoway ec31f8c1ec update release script. 2007-02-12 06:55:16 +00:00
Steve Checkoway 02fd0dc140 Not virtual. 2007-02-12 04:44:05 +00:00
Glenn Maynard f59c963eab fix wrong actor order when creating more than 10 actors in Lua 2007-02-12 04:08:39 +00:00
Glenn Maynard 37932a8cc8 add FOREACH_LUATABLEI 2007-02-12 03:59:18 +00:00
Glenn Maynard cefa128034 change XNode children to a vector.
This means the order of children is preserved.

It also means the name of each node isn't duplicated.  This was
an opportunity for an inconsistent XNode tree.  Nodes can now be
renamed after being inserted into a tree.

Searching for children by name isn't efficient.  Use attributes for that.
2007-02-12 01:52:18 +00:00
Glenn Maynard 81fcea1950 const 2007-02-12 01:00:52 +00:00