Fix color. I removed the diffusealpha command since it looks like this can be done directly with color. If this is incorrect, I hope someone will fix it.
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@@ -50,7 +50,7 @@ local children = {
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Condition=GAMESTATE:IsDemonstration();
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children = {
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Def.Quad {
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InitCommand=cmd(stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuse,#000000;diffusealpha,1);
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InitCommand=cmd(stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuse,color("0,0,0,1"));
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OnCommand=cmd(sleep,1.5;diffusealpha,0);
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};
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};
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