Fix color. I removed the diffusealpha command since it looks like this can be done directly with color. If this is incorrect, I hope someone will fix it.

This commit is contained in:
Steve Checkoway
2007-02-13 09:51:29 +00:00
parent c3a0714e4a
commit 8a8faf7d76
@@ -50,7 +50,7 @@ local children = {
Condition=GAMESTATE:IsDemonstration();
children = {
Def.Quad {
InitCommand=cmd(stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuse,#000000;diffusealpha,1);
InitCommand=cmd(stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuse,color("0,0,0,1"));
OnCommand=cmd(sleep,1.5;diffusealpha,0);
};
};