Commit Graph

244 Commits

Author SHA1 Message Date
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy c86fb65a2f Pump Theme Fixes 2003-04-22 14:32:48 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Glenn Maynard c7658c0e06 fix life bar tween in 2003-04-21 00:47:33 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Glenn Maynard ba49be01c8 Make sure textDebug tweens off when the song ends 2003-04-18 04:00:24 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 5e4ec48c3f TransitionBGAnimation -> Transition 2003-04-13 01:09:19 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Glenn Maynard 043d250d87 fix autoplay in courses 2003-04-12 16:10:19 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Chris Danford 145cc4eea4 don't load battle components unless PlayMode is battle 2003-04-07 23:06:33 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard 08ca2ff931 init NoteFieldPositioning 2003-04-02 21:57:25 +00:00
Chris Danford 91f6d5424b don't draw so far ahead when perspective is enabled 2003-04-01 19:35:29 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard faf6b2e0f8 only load stage graphic in arcade gameplay (graphics for course
mode don't exist)
2003-04-01 18:34:58 +00:00
Glenn Maynard 0b7b1cdcd2 fix numbers; this fixes several usages of _shared3 2003-03-30 21:38:22 +00:00
Glenn Maynard ab74e7e103 don't update alive time for dead players 2003-03-30 20:54:37 +00:00
Glenn Maynard 87d129b1a0 hopefully fix an extra2 crash 2003-03-30 20:18:46 +00:00
Chris Danford 214c2b67af clean up Fonts and Numbers names 2003-03-30 18:12:57 +00:00
Chris Danford 89ba014f15 Simplifed ScreenEvaluation
Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Glenn Maynard 675dd9ac16 simplify 2003-03-27 06:02:03 +00:00
Glenn Maynard b83bf351ce make assist tick a boolean, since it's not mutually exclusive with other
assist types
2003-03-27 02:10:20 +00:00
Glenn Maynard 5dd27008cc use TimingAssist 2003-03-27 00:51:57 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 7e1f393413 Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting 2003-03-26 19:15:38 +00:00
Chris Danford 0607fe9698 Fix a going to the wrong screen after cleared in ScreenGamplay. eep. 2003-03-25 21:37:31 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford a9f187c3de add scripting support to ScreenSelectMusic and ScreenEvaluation 2003-03-24 21:37:13 +00:00
Glenn Maynard b27b2a1fb9 fix the demonstration screen when there is music
...
2003-03-24 21:29:06 +00:00
Glenn Maynard 685c3bcbbb fix the demonstration screen when there is no music 2003-03-24 21:26:12 +00:00
Glenn Maynard 9e338d3a5c We're likely to want to make lyric data load elsewhere later, so don't
apply the preference here; simply don't add the lyric display instead.

(Also, lyric data isn't being unloaded, which may cause the preference
to not take effect on songs already played ...)
2003-03-20 18:51:14 +00:00
Kevin Slaughter 57d3d403a5 Added ability to show/hide lyrics in APPEARANCE OPTIONS menu 2003-03-20 10:59:09 +00:00
Glenn Maynard d41dfbc9e7 move lyrics in reverse 2003-03-19 22:48:43 +00:00
Glenn Maynard aedbf224a9 Move lyric display into an actor 2003-03-19 19:58:22 +00:00
Glenn Maynard d3d4e48071 use GAMESTATE->m_fMusicSeconds for the current music time
Tracking it yourself will break with courses, vary depending on how
the screen tweens in, and so on, which you probably don't want.
2003-03-19 17:46:07 +00:00