Chris Danford
a5f09f296c
new battle layout
2003-05-13 13:35:32 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
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(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy
c86fb65a2f
Pump Theme Fixes
2003-04-22 14:32:48 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Glenn Maynard
c7658c0e06
fix life bar tween in
2003-04-21 00:47:33 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Glenn Maynard
ba49be01c8
Make sure textDebug tweens off when the song ends
2003-04-18 04:00:24 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Chris Danford
43d99724f9
Win and Lose messages in ScreenGameplay and ScreenEvaluation
2003-04-15 02:47:24 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
a6a827b3a8
Fix ScreenGameply + course problems
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Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
5e4ec48c3f
TransitionBGAnimation -> Transition
2003-04-13 01:09:19 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
043d250d87
fix autoplay in courses
2003-04-12 16:10:19 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
145cc4eea4
don't load battle components unless PlayMode is battle
2003-04-07 23:06:33 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Glenn Maynard
08ca2ff931
init NoteFieldPositioning
2003-04-02 21:57:25 +00:00
Chris Danford
91f6d5424b
don't draw so far ahead when perspective is enabled
2003-04-01 19:35:29 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard
faf6b2e0f8
only load stage graphic in arcade gameplay (graphics for course
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mode don't exist)
2003-04-01 18:34:58 +00:00
Glenn Maynard
0b7b1cdcd2
fix numbers; this fixes several usages of _shared3
2003-03-30 21:38:22 +00:00
Glenn Maynard
ab74e7e103
don't update alive time for dead players
2003-03-30 20:54:37 +00:00
Glenn Maynard
87d129b1a0
hopefully fix an extra2 crash
2003-03-30 20:18:46 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
89ba014f15
Simplifed ScreenEvaluation
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Fix problems in SMMAX2 theme
2003-03-28 05:47:42 +00:00
Glenn Maynard
675dd9ac16
simplify
2003-03-27 06:02:03 +00:00
Glenn Maynard
b83bf351ce
make assist tick a boolean, since it's not mutually exclusive with other
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assist types
2003-03-27 02:10:20 +00:00
Glenn Maynard
5dd27008cc
use TimingAssist
2003-03-27 00:51:57 +00:00
Chris Danford
189b37b517
Change Nonstop scoring to the DDREX way
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Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Chris Danford
0607fe9698
Fix a going to the wrong screen after cleared in ScreenGamplay. eep.
2003-03-25 21:37:31 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
b27b2a1fb9
fix the demonstration screen when there is music
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2003-03-24 21:29:06 +00:00
Glenn Maynard
685c3bcbbb
fix the demonstration screen when there is no music
2003-03-24 21:26:12 +00:00
Glenn Maynard
9e338d3a5c
We're likely to want to make lyric data load elsewhere later, so don't
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apply the preference here; simply don't add the lyric display instead.
(Also, lyric data isn't being unloaded, which may cause the preference
to not take effect on songs already played ...)
2003-03-20 18:51:14 +00:00
Kevin Slaughter
57d3d403a5
Added ability to show/hide lyrics in APPEARANCE OPTIONS menu
2003-03-20 10:59:09 +00:00
Glenn Maynard
d41dfbc9e7
move lyrics in reverse
2003-03-19 22:48:43 +00:00
Glenn Maynard
aedbf224a9
Move lyric display into an actor
2003-03-19 19:58:22 +00:00
Glenn Maynard
d3d4e48071
use GAMESTATE->m_fMusicSeconds for the current music time
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Tracking it yourself will break with courses, vary depending on how
the screen tweens in, and so on, which you probably don't want.
2003-03-19 17:46:07 +00:00