Commit Graph
14647 Commits
Author SHA1 Message Date
Chris Danford 134cdb4451 fix skip when changing value in row:
broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
2005-04-03 06:21:02 +00:00
Charles Lohr afd53cfc5e Add: Support for shifting non-standard letters.
Maybe we should have a function for this since it's in two places.
2005-04-03 01:52:53 +00:00
Chris Danford 350ebdaeec block changes that insert a beat past the end 2005-04-02 21:59:27 +00:00
Charles Lohr dc0f7d909a Change: make Shift key actually shift manual keyboard inputted chars. 2005-04-02 20:18:01 +00:00
Charles Lohr b2133352f8 Hide icons that are not in use. Is this what we should be doing or is there some special LUA thing that I didn't notice? 2005-04-02 18:33:00 +00:00
Charles Lohr cbfdbad757 Change order of OpenGroup/SelectSection. This seems to help with forcedletter selections. 2005-04-02 18:31:49 +00:00
Charles Lohr 10614a067b Fix: Don't let song wheel go flying when you enter options.
Fix: Update high grades on song wheel based on difficulty.
2005-04-02 17:27:44 +00:00
Charles Lohr 3f3e06aa6b Feature: Allow reverse screenmessage lookups.
This is particularly useful if you want to be able to add a feature to a screen.
It allows for a very fast and easy way to find what screenmessage you are
looking for. Just SystemMessage it out.
2005-04-02 17:26:33 +00:00
Charles Lohr 0c3973395a Change: Don't be stupid and put an overbearing scoreboard on screen when a player is playing both sides. 2005-04-02 17:07:28 +00:00
Charles Lohr 9fbabc9860 Grammar fix: Please enter _your_ password 2005-04-02 16:30:52 +00:00
Charles Lohr d75b6686fe Spell successful right. 2005-04-02 16:29:29 +00:00
Chris Danford 835fb1f004 fix bogus max beat check would let you place new notes 1 measure past the last note 2005-04-02 10:36:44 +00:00
Chris Danford 8c402f13b1 choose the same PercentDP for all when filling scores 2005-04-02 08:08:18 +00:00
Chris Danford 6dc186ddc4 fix error in graphic name 2005-04-02 07:15:33 +00:00
Chris Danford 06c36c6c3d fix compile error 2005-04-02 06:54:54 +00:00
Chris Danford 0def6362e5 load difficulty icons as graphics for more flexability - don't use DifficultyIcon 2005-04-02 06:48:36 +00:00
Chris Danford 2e47674b22 add Lua functions 2005-04-02 06:13:58 +00:00
Chris Danford 7bc684bc52 nerf expand a tiny bit to fix perf problems on systems that can't handle 0.5x 2005-04-02 04:54:28 +00:00
Chris Danford 5f2f3ab9c8 fix duplicate ScreenGameplay overlays, broken DancingState transitions 2005-04-02 02:45:17 +00:00
Glenn Maynard 825d3b30e6 more frequent updates so the display isn't lagged 2005-04-02 01:44:04 +00:00
Chris Danford 3d92129181 revert loading of .inis. Don't encourage use of .inis when .xml will do. 2005-04-02 00:24:31 +00:00
Chris Danford 35251bb25b load Models from XML (alternative to a .model file) 2005-04-01 23:46:45 +00:00
Chris Danford 164d272b4c load .ini files as BGAnims 2005-04-01 23:45:59 +00:00
Chris Danford 411f376e75 add SetFOV 2005-04-01 21:00:14 +00:00
Chris Danford 2480c02254 don't hard code a sleep - let a BGAnimation control the transition 2005-04-01 12:35:49 +00:00
Glenn Maynard c40ab7f7a7 MODE_INVALID 2005-04-01 11:07:40 +00:00
Chris Danford bddb7e88f8 add a few "aux*" aliases so that custom glyphs don't have to use arbitrary points in the private range 2005-04-01 09:24:06 +00:00
Chris Danford 745a2141cb update textInfo max once every 0.5 secs 2005-04-01 08:34:23 +00:00
Chris Danford 5e7afa7f77 fix garbage value for 2nd sample 2005-04-01 07:28:48 +00:00
Glenn Maynard 94c10e28f5 PREFSMAN->m_bScreenTestMode 2005-04-01 05:26:59 +00:00
Glenn Maynard 6305f0ba29 fix "iNewNumTracks > 0" assertion failure when uninitialized m_EditMode happens to be 1 2005-04-01 04:47:03 +00:00
Glenn Maynard 2480f22702 AbortGiveUp when pausing 2005-04-01 02:34:22 +00:00
Charles Lohr 3251fa2e28 Add: ability to let user use the text entry screen old-style. 2005-03-31 22:47:21 +00:00
Chris Danford 7856c7c534 use modifiers only in playback/record, not in edit 2005-03-31 21:25:15 +00:00
Charles Lohr fbb611cf24 Workaround: let P2 use P1's menu buttons for changing P2's own difficulty, but only when P1 isn't around. 2005-03-31 21:01:11 +00:00
Chris Danford a50beea26a add ability to customize PlayerOptions and SongOptions screens in editor 2005-03-31 19:03:20 +00:00
Charles Lohr 47300d65c2 Fix: return grade? 2005-03-31 17:26:25 +00:00
Chris Danford cb542836d1 add Lua ActorScroller 2005-03-31 12:57:21 +00:00
Chris Danford e53bff3d06 add Lua methods 2005-03-31 12:56:41 +00:00
Chris Danford 8cac261c52 clean up GRADE_ constant names to match GradeToString 2005-03-31 06:14:28 +00:00
Chris Danford d39fa29164 split off GetGradeFromPercent 2005-03-31 06:13:40 +00:00
Chris Danford 41820054f1 Add LuaFunction_Float 2005-03-31 06:13:03 +00:00
Chris Danford 5fc8788a45 combine GetSongsPercentCompleteAllDifficulties and GetCoursesPercentCompleteAllDifficulties 2005-03-31 06:12:26 +00:00
Glenn Maynard a1405d64d8 don't wait for the wheel to settle before processing background loads after selecting random 2005-03-31 03:18:58 +00:00
Glenn Maynard dd364a2de9 use AddNumberSuffix 2005-03-31 02:57:51 +00:00
Glenn Maynard 9e663cba1e add AddNumberSuffix 2005-03-31 02:26:37 +00:00
Chris Danford b29790f307 grade constant cleanup
add LuaGrade
2005-03-31 02:06:24 +00:00
Chris Danford 9ee7d3f5c0 add Lua CourseDifficulties 2005-03-31 02:03:49 +00:00
Chris Danford 7082c5f78b add score utility methods: GetTotalStepsWithTopGrade, GetTotalTrailsWithTopGrade 2005-03-31 02:03:00 +00:00
Glenn Maynard be9b7dd3cf add Open( RageFileBasic *f ), cleanup 2005-03-30 23:07:52 +00:00