nerf expand a tiny bit to fix perf problems on systems that can't handle 0.5x

This commit is contained in:
Chris Danford
2005-04-02 04:54:28 +00:00
parent 5f2f3ab9c8
commit 7bc684bc52
+1 -1
View File
@@ -114,7 +114,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
g_fExpandSeconds += timerExpand.GetDeltaTime();
else
timerExpand.GetDeltaTime(); // throw away
float fExpandMultiplier = SCALE( RageFastCos(g_fExpandSeconds*3), -1, 1, 0.5f, 1.5f );
float fExpandMultiplier = SCALE( RageFastCos(g_fExpandSeconds*3), -1, 1, 0.75f, 1.75f );
fScrollSpeed *= SCALE( fAccels[PlayerOptions::ACCEL_EXPAND], 0.f, 1.f, 1.f, fExpandMultiplier );
}