nerf expand a tiny bit to fix perf problems on systems that can't handle 0.5x
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@@ -114,7 +114,7 @@ float ArrowEffects::GetYOffset( const PlayerState* pPlayerState, int iCol, float
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g_fExpandSeconds += timerExpand.GetDeltaTime();
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else
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timerExpand.GetDeltaTime(); // throw away
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float fExpandMultiplier = SCALE( RageFastCos(g_fExpandSeconds*3), -1, 1, 0.5f, 1.5f );
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float fExpandMultiplier = SCALE( RageFastCos(g_fExpandSeconds*3), -1, 1, 0.75f, 1.75f );
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fScrollSpeed *= SCALE( fAccels[PlayerOptions::ACCEL_EXPAND], 0.f, 1.f, 1.f, fExpandMultiplier );
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}
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