Glenn Maynard
081bb9bea2
Fix movie background layers with Type=1.
2003-09-01 21:45:45 +00:00
Glenn Maynard
57f21d13d0
fix output truncation
2003-09-01 19:49:49 +00:00
Glenn Maynard
0e1e192c24
unused
2003-09-01 19:25:50 +00:00
Glenn Maynard
9f04db3152
This is done within the movie decoder.
2003-09-01 19:25:08 +00:00
Glenn Maynard
02e39d7f67
Handle first frame rendering correctly
2003-09-01 19:22:14 +00:00
Glenn Maynard
21cf140aa4
remove unused MovieTexture_DShow::Stop
2003-09-01 17:38:09 +00:00
Glenn Maynard
58c81413fc
Handle a still frame when we pause
2003-09-01 17:32:55 +00:00
Glenn Maynard
d44c5d2890
Minor simplifications and fixes
2003-09-01 17:20:55 +00:00
Glenn Maynard
3e691d58cd
Fix input mappings being lost if we abort before we read them
2003-09-01 17:12:36 +00:00
Thad Ward
bbe5f50de0
and the offending call is located.
2003-09-01 11:27:41 +00:00
Thad Ward
29c7e41594
Handle a missing pad model gracefully
2003-09-01 11:21:52 +00:00
Thad Ward
b01f17894c
Fix slashes for safety.
2003-09-01 11:21:12 +00:00
Steve Checkoway
b24129130e
Replace magic constant with the flags.
2003-09-01 10:18:38 +00:00
Steve Checkoway
6074513c61
Use CoreAudio driver.
2003-09-01 10:16:57 +00:00
Steve Checkoway
b3c4de2ce4
Old update I never commited
2003-09-01 09:49:29 +00:00
Chris Danford
5e764d2a7e
fix multiple Steps assigned same Difficulty when loading from BMS
2003-09-01 07:56:22 +00:00
Glenn Maynard
355048e4ea
cleanup
2003-09-01 06:39:08 +00:00
Chris Danford
d968ee1011
bounce on mapping screen while waiting for input
2003-09-01 04:21:16 +00:00
Glenn Maynard
10641321ba
fix compile
2003-09-01 02:56:07 +00:00
Glenn Maynard
6e79f781bd
Remove the disassembler.
2003-09-01 02:49:58 +00:00
Glenn Maynard
3fdc0ff8a4
Remove the disassembler. It's never been useful, and it's a lot of code--
...
a lot of extra room for error in code we really want to be robust (the error
handler).
Remove "crashdump.dat". It was only useful for tracing crashes in
the disassembler.
2003-09-01 02:47:24 +00:00
Chris Gomez
0aebf25ccb
Save mines to SM files
...
Ignore mines when saving DWI files (feels more appropriate than saving them as steps)
2003-09-01 02:33:42 +00:00
Glenn Maynard
5b17149520
Fix warning.
...
WRAP is only safe for the int range, since it needs to cast to int to
negate; so only allow int.
When possible, use a (possibly templated) inline function instead of
a #define.
2003-09-01 02:04:16 +00:00
Glenn Maynard
985a040f49
fix warnings
2003-09-01 01:47:47 +00:00
Glenn Maynard
6f3edb3cc9
Coordinates should almost always be floating-point (fixes warning)
2003-09-01 01:47:01 +00:00
Glenn Maynard
38345ac64c
fix warning
2003-09-01 01:38:49 +00:00
Andrew Wong
9508282670
don't save high score when score = 0 (e.g. autoplay)
2003-09-01 00:36:26 +00:00
Chris Danford
8f920347d6
Shift+number to lay mines in editor
...
Alt+number to lay taps, holds, mines in right half of notefield
2003-08-31 23:52:02 +00:00
Chris Danford
151ed95ef9
fix Mines when used in battle
2003-08-31 23:15:24 +00:00
Chris Danford
a6978ccc32
don't clear area before recording
2003-08-31 23:15:05 +00:00
Chris Danford
4263957f6c
add character icons to SelectCharacter screen
2003-08-31 22:45:07 +00:00
Chris Danford
16ff95773d
holding a button while over a mine makes it explode
2003-08-31 22:39:05 +00:00
Chris Danford
8a78faf552
better lighting on Danger
2003-08-31 22:38:32 +00:00
Chris Danford
b360b4e08b
tweak Mines
2003-08-31 22:38:06 +00:00
Chris Danford
0d3d590766
add WRAP macro
2003-08-31 22:37:32 +00:00
Chris Danford
be62c37d30
add char icons to SelectCharacter screen
2003-08-31 22:37:09 +00:00
Steve Checkoway
9caf9d24d0
Remove code from the aborted 6th attempt.
...
Remove SAFE_* since that still couldn't be used in that function. Oh well.
Fix the bug that was crashing SM.
This driver actually works. When I say, "works," I mean that the position of the playing sound is actually returned correctly. The sound, however, is absolutely awful.
2003-08-31 14:26:53 +00:00
Steve Checkoway
f1925e135d
Unused variable. Will it ever be used or should the line be deleted?
2003-08-31 14:00:14 +00:00
Steve Checkoway
819432de8f
Initial effort for the 6th (and 7th, sorta) Mac OS X sound driver attempt.
2003-08-31 13:41:04 +00:00
Thad Ward
ea458a443d
Fix the blinking characters in the BeginnerHelper.
...
(why was this return here? we need to set up the first frame after reverting to the default animation.)
remove m_sMostRecentAnimation, as it is not needed at all.
2003-08-31 11:47:05 +00:00
Andrew Wong
dd2a9d6f07
make score in max2 scoring a multiple of 5 when failing
...
why? then it becomes more obvious when someone fails since their last digit switches between 0 and 5,
rather than x and (x + 5) mod 10.
note: this ONLY affects scores after failing and has no effect on scores that don't represent failing scores
oh yea, simplified code a little
2003-08-31 09:48:33 +00:00
Kevin Slaughter
db10cfe80d
Should be in ScreenSelectMusic now.
2003-08-31 09:42:39 +00:00
Kevin Slaughter
32350db67c
Fixed bug.. This now only takes effect on ScreenSelectMusic, where it was originally only intended to execute
2003-08-31 09:41:38 +00:00
Thad Ward
4a53272d3d
tweak timing on the BeginnerHelper again. this timing allows the step animation to complete before the next starts.
...
not sure if this looks better, or if the old method looked better
side note: can someone with milkshape please make a JumpUD animation that is the same length as the JumpLR, but adds
the 90 degree turn? I really want to kill the magic numbers for the UD jump animation, since they don't always work for every song.
2003-08-31 08:40:56 +00:00
Thad Ward
b9e15589dd
Add support for playing specific animations at a different rate, scaled from the update rate.
2003-08-31 08:15:52 +00:00
Thad Ward
7f58205242
BeginnerHelper fixes:
...
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Andrew Wong
9ead112062
remove default sort (it interferes with the select sort menu)... sorry ^^
2003-08-31 06:01:00 +00:00
Andrew Wong
c02f7700d9
fix nonstop/oni modes (course sort was being overridden by metrics)
2003-08-31 03:49:19 +00:00
Andrew Wong
97b9061f6f
fix dance magic mode not working in 1P mode
...
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Andrew Wong
a3bfb47be2
make 5th mix scoring round to the nearest 5 points
...
make 5th mix combo pre-MAX style
2003-08-31 00:16:56 +00:00