Commit Graph

5051 Commits

Author SHA1 Message Date
Glenn Maynard 081bb9bea2 Fix movie background layers with Type=1. 2003-09-01 21:45:45 +00:00
Glenn Maynard 57f21d13d0 fix output truncation 2003-09-01 19:49:49 +00:00
Glenn Maynard 0e1e192c24 unused 2003-09-01 19:25:50 +00:00
Glenn Maynard 9f04db3152 This is done within the movie decoder. 2003-09-01 19:25:08 +00:00
Glenn Maynard 02e39d7f67 Handle first frame rendering correctly 2003-09-01 19:22:14 +00:00
Glenn Maynard 21cf140aa4 remove unused MovieTexture_DShow::Stop 2003-09-01 17:38:09 +00:00
Glenn Maynard 58c81413fc Handle a still frame when we pause 2003-09-01 17:32:55 +00:00
Glenn Maynard d44c5d2890 Minor simplifications and fixes 2003-09-01 17:20:55 +00:00
Glenn Maynard 3e691d58cd Fix input mappings being lost if we abort before we read them 2003-09-01 17:12:36 +00:00
Thad Ward bbe5f50de0 and the offending call is located. 2003-09-01 11:27:41 +00:00
Thad Ward 29c7e41594 Handle a missing pad model gracefully 2003-09-01 11:21:52 +00:00
Thad Ward b01f17894c Fix slashes for safety. 2003-09-01 11:21:12 +00:00
Steve Checkoway b24129130e Replace magic constant with the flags. 2003-09-01 10:18:38 +00:00
Steve Checkoway 6074513c61 Use CoreAudio driver. 2003-09-01 10:16:57 +00:00
Steve Checkoway b3c4de2ce4 Old update I never commited 2003-09-01 09:49:29 +00:00
Chris Danford 5e764d2a7e fix multiple Steps assigned same Difficulty when loading from BMS 2003-09-01 07:56:22 +00:00
Glenn Maynard 355048e4ea cleanup 2003-09-01 06:39:08 +00:00
Chris Danford d968ee1011 bounce on mapping screen while waiting for input 2003-09-01 04:21:16 +00:00
Glenn Maynard 10641321ba fix compile 2003-09-01 02:56:07 +00:00
Glenn Maynard 6e79f781bd Remove the disassembler. 2003-09-01 02:49:58 +00:00
Glenn Maynard 3fdc0ff8a4 Remove the disassembler. It's never been useful, and it's a lot of code--
a lot of extra room for error in code we really want to be robust (the error
handler).

Remove "crashdump.dat".  It was only useful for tracing crashes in
the disassembler.
2003-09-01 02:47:24 +00:00
Chris Gomez 0aebf25ccb Save mines to SM files
Ignore mines when saving DWI files (feels more appropriate than saving them as steps)
2003-09-01 02:33:42 +00:00
Glenn Maynard 5b17149520 Fix warning.
WRAP is only safe for the int range, since it needs to cast to int to
negate; so only allow int.

When possible, use a (possibly templated) inline function instead of
a #define.
2003-09-01 02:04:16 +00:00
Glenn Maynard 985a040f49 fix warnings 2003-09-01 01:47:47 +00:00
Glenn Maynard 6f3edb3cc9 Coordinates should almost always be floating-point (fixes warning) 2003-09-01 01:47:01 +00:00
Glenn Maynard 38345ac64c fix warning 2003-09-01 01:38:49 +00:00
Andrew Wong 9508282670 don't save high score when score = 0 (e.g. autoplay) 2003-09-01 00:36:26 +00:00
Chris Danford 8f920347d6 Shift+number to lay mines in editor
Alt+number to lay taps, holds, mines in right half of notefield
2003-08-31 23:52:02 +00:00
Chris Danford 151ed95ef9 fix Mines when used in battle 2003-08-31 23:15:24 +00:00
Chris Danford a6978ccc32 don't clear area before recording 2003-08-31 23:15:05 +00:00
Chris Danford 4263957f6c add character icons to SelectCharacter screen 2003-08-31 22:45:07 +00:00
Chris Danford 16ff95773d holding a button while over a mine makes it explode 2003-08-31 22:39:05 +00:00
Chris Danford 8a78faf552 better lighting on Danger 2003-08-31 22:38:32 +00:00
Chris Danford b360b4e08b tweak Mines 2003-08-31 22:38:06 +00:00
Chris Danford 0d3d590766 add WRAP macro 2003-08-31 22:37:32 +00:00
Chris Danford be62c37d30 add char icons to SelectCharacter screen 2003-08-31 22:37:09 +00:00
Steve Checkoway 9caf9d24d0 Remove code from the aborted 6th attempt.
Remove SAFE_* since that still couldn't be used in that function. Oh well.
Fix the bug that was crashing SM.

This driver actually works. When I say, "works," I mean that the position of the playing sound is actually returned correctly. The sound, however, is absolutely awful.
2003-08-31 14:26:53 +00:00
Steve Checkoway f1925e135d Unused variable. Will it ever be used or should the line be deleted? 2003-08-31 14:00:14 +00:00
Steve Checkoway 819432de8f Initial effort for the 6th (and 7th, sorta) Mac OS X sound driver attempt. 2003-08-31 13:41:04 +00:00
Thad Ward ea458a443d Fix the blinking characters in the BeginnerHelper.
(why was this return here? we need to set up the first frame after reverting to the default animation.)
remove m_sMostRecentAnimation, as it is not needed at all.
2003-08-31 11:47:05 +00:00
Andrew Wong dd2a9d6f07 make score in max2 scoring a multiple of 5 when failing
why?  then it becomes more obvious when someone fails since their last digit switches between 0 and 5,
rather than x and (x + 5) mod 10.

note: this ONLY affects scores after failing and has no effect on scores that don't represent failing scores

oh yea, simplified code a little
2003-08-31 09:48:33 +00:00
Kevin Slaughter db10cfe80d Should be in ScreenSelectMusic now. 2003-08-31 09:42:39 +00:00
Kevin Slaughter 32350db67c Fixed bug.. This now only takes effect on ScreenSelectMusic, where it was originally only intended to execute 2003-08-31 09:41:38 +00:00
Thad Ward 4a53272d3d tweak timing on the BeginnerHelper again. this timing allows the step animation to complete before the next starts.
not sure if this looks better, or if the old method looked better

side note: can someone with milkshape please make a JumpUD animation that is the same length as the JumpLR, but adds
the 90 degree turn? I really want to kill the magic numbers for the UD jump animation, since they don't always work for every song.
2003-08-31 08:40:56 +00:00
Thad Ward b9e15589dd Add support for playing specific animations at a different rate, scaled from the update rate. 2003-08-31 08:15:52 +00:00
Thad Ward 7f58205242 BeginnerHelper fixes:
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Andrew Wong 9ead112062 remove default sort (it interferes with the select sort menu)... sorry ^^ 2003-08-31 06:01:00 +00:00
Andrew Wong c02f7700d9 fix nonstop/oni modes (course sort was being overridden by metrics) 2003-08-31 03:49:19 +00:00
Andrew Wong 97b9061f6f fix dance magic mode not working in 1P mode
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Andrew Wong a3bfb47be2 make 5th mix scoring round to the nearest 5 points
make 5th mix combo pre-MAX style
2003-08-31 00:16:56 +00:00