Commit Graph

27358 Commits

Author SHA1 Message Date
Rob Campbell 04114173b0 small fix to the StreamDisplay's transform command. Pills no longer leave the 'boundaries' created by the frame. 2008-08-17 22:05:15 +00:00
Rob Campbell 4972b20129 remove DifficultyDisplay.cpp/h, add StepsDisplay.cpp/h 2008-08-17 21:22:02 +00:00
Chris Danford f787cf3290 eval/score cleanup 2008-08-17 14:36:06 +00:00
Chris Danford 7d0c896612 to score leading character coloring in code. Font hacks are messy because there would need to be leading versions of both '0' and ',' 2008-08-17 14:34:53 +00:00
Chris Danford d0a95bc1d1 remove hack for leading 0s in numbers 2008-08-17 14:31:14 +00:00
Steve Checkoway a4342de0b8 Sort files, change StepsDisplay.* paths to relative to enclosing group. 2008-08-17 12:04:42 +00:00
Chris Danford bb63a3b744 fixed number char width for 'numbers' page 2008-08-17 10:42:58 +00:00
Chris Danford 422add5110 use glyph and width of '0' for ' ' in number fonts (a leading zero) 2008-08-17 10:05:16 +00:00
Colby Klein 811bc374e1 DifficultyDisplay -> StepsDisplay 2008-08-17 09:14:12 +00:00
Chris Danford 8192d7b490 use StandardDecoration for GraphDisplay and ComboGraph so that positions and commands are loaded from metrics 2008-08-17 06:47:37 +00:00
Chris Danford c894e79b68 add Enum:ToString 2008-08-17 06:46:20 +00:00
Chris Danford 1c1bd9362a add StepsDisplay.cpp 2008-08-17 04:29:22 +00:00
Josh Allen e01d3a50c4 DifficultyDisplay -> StepsDisplay 2008-08-17 02:32:34 +00:00
Chris Danford c776451380 DifficultyDisplay -> StepsDisplay 2008-08-17 01:02:54 +00:00
Chris Danford 6af73be4b6 move StandardDecoration stuff into ActorUtil instead of .lua file 2008-08-17 00:57:23 +00:00
Chris Danford 25837213a7 DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType) 2008-08-17 00:13:51 +00:00
Chris Danford 7fa3fe6919 DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType) 2008-08-17 00:12:30 +00:00
Chris Danford 91fe895bc1 DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType) 2008-08-17 00:11:20 +00:00
Chris Danford a4c8c66d10 add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric 2008-08-16 10:42:50 +00:00
Chris Danford 10955b39cd gameplay score cleanup 2008-08-16 10:39:09 +00:00
Colby Klein 3298f96224 Add Center() function. 2008-08-15 07:29:53 +00:00
Chris Danford 7d1d1bfe93 fix overlapping text, wrong song counts 2008-08-15 04:08:34 +00:00
Chris Danford 1673ce7dbf add GetPointsUntilNextUnlock binding 2008-08-15 00:08:43 +00:00
Chris Danford 56f2ae5acc remove mercifulBeginner grade tweaking weirdness 2008-08-15 00:08:01 +00:00
Chris Danford 7e4d838792 add GetUnlockEntryIndexToCelebrate binding 2008-08-14 19:45:20 +00:00
Chris Danford 506f1dc072 fix STestInput help text 2008-08-14 05:33:14 +00:00
Chris Danford c9c6c5273a fix Judgment broadcast for hold heads 2008-08-14 00:38:39 +00:00
Josh Allen 8bf9050fe0 Update protocol 2008-08-11 22:22:22 +00:00
Glenn Maynard d97af6a158 hopefully temporary hack to work around us scanning /sys too quickly for the kernel; this is really a kernel bug 2008-08-11 18:53:43 +00:00
Glenn Maynard 2e59d76224 cleanup error message 2008-08-11 18:52:31 +00:00
Steve Checkoway 1e5b8dbd76 15% of the time in this function was spent dereferencing dst. Go gcc. 2008-08-11 06:17:35 +00:00
Chris Danford 17341f0d16 fix GCC compile 2008-08-11 00:53:22 +00:00
Glenn Maynard 574f8f9909 temp fix for g++ compile 2008-08-11 00:48:55 +00:00
Colby Klein 73abcc2277 Add missing metrics and fix a few redirects 2008-08-10 11:26:59 +00:00
Chris Danford 32a4a28186 default to 32bpp, modern cards can handle it. Screens load noticeably faster on Intel X3100 + D3D. 2008-08-10 11:17:34 +00:00
Chris Danford d3de32549d Easier/Harder -> Next/Prev 2008-08-09 23:07:46 +00:00
Glenn Maynard f3b0362010 allow disabling pmp.bAlignBeat. This isn't needed with menu music that already loop seemlessly, and it makes the music take longer to start playing and can make some effects goofy. 2008-08-09 22:48:07 +00:00
Glenn Maynard 87fe097f85 allow disabling pmp.bAlignBeat. This isn't needed with menu music that already loop seemlessly, and it makes the music take longer to start playing and can make some effects goofy. 2008-08-09 22:47:58 +00:00
Glenn Maynard c434dee534 start phasing out old parameter-heavy PlayMusic() call 2008-08-09 22:37:03 +00:00
Steve Checkoway ec87939361 SDL was removed a long time ago. 2008-08-05 18:14:07 +00:00
Chris Danford d5415616e9 add FirstTrack parameter to Judgment message 2008-08-04 12:10:25 +00:00
Chris Danford 111edb50a0 remove unused message 2008-08-04 12:09:00 +00:00
Chris Danford 67bc714241 remove duplicate line 2008-08-03 10:44:51 +00:00
Chris Danford 5f5a266898 prep when m_In finishes, transition out on MenuTimer 2008-08-02 03:48:04 +00:00
Chris Danford defffeb436 aliases for pump buttons (better way?) 2008-08-01 19:23:15 +00:00
Chris Danford 3d69ea08b1 camel case for lua methods 2008-08-01 19:22:21 +00:00
Chris Danford a9475c587b broadcast on ChangeSteps 2008-08-01 17:51:39 +00:00
Chris Danford dc76e93d98 add WrapChangeSteps, ChangeDifficulty->ChangeSteps 2008-08-01 11:14:06 +00:00
Chris Danford bc542691ff Easier->PrevSteps, Harder->NextSteps 2008-08-01 11:12:25 +00:00
Chris Danford 7b46c8dcfc bookkeeping string 2008-08-01 11:08:15 +00:00