gameplay score cleanup
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@@ -1 +1 @@
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_terminator two 54 score
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_terminator two score 26px
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@@ -1 +1 @@
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_terminator two 54 score
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_terminator two score 26px
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@@ -1,25 +0,0 @@
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[main]
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Baseline=46
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Top=0
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LineSpacing=54
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DrawExtraPixelsLeft=4
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DrawExtraPixelsRight=4
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AdvanceExtraPixels=0
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[numbers]
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0=36
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1=36
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2=36
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3=36
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4=36
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5=36
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6=36
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7=36
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8=36
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9=36
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10=36
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11=36
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12=36
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13=36
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14=36
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15=36
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@@ -0,0 +1,30 @@
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[common]
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Baseline=23
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Top=1
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LineSpacing=26
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DrawExtraPixelsLeft=1
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DrawExtraPixelsRight=0
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AdvanceExtraPixels=0
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AddToAllWidths=2
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[numbers]
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Line 0=0123
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Line 1=4567
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Line 2=89%.
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Line 3= :x
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0=17
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1=17
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2=17
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3=17
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4=17
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5=17
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6=17
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7=17
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8=17
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9=17
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10=22
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11=5
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12=18
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13=5
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14=21
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@@ -0,0 +1 @@
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_footer shared
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@@ -4,6 +4,12 @@ function PlayerColor( pn )
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return color("1,1,1,1")
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end
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function PlayerScoreColor( pn )
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if pn == PLAYER_1 then return color("#ff6d00") end -- orange
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if pn == PLAYER_2 then return color("#00ff7e") end -- sea green
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return color("1,1,1,1")
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end
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local DifficultyDisplayTypeColors = {
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DifficultyDisplayType_Single_Beginner = color("#ff32f8"),
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DifficultyDisplayType_Single_Easy = color("#2cff00"),
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@@ -898,12 +898,12 @@ ScoreFrameX=SCREEN_CENTER_X
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ScoreFrameY=SCREEN_BOTTOM
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ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100;draworder,2
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ScoreFrameOffCommand=linear,0.5;addy,100
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ScoreP1X=SCREEN_CENTER_X-220
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ScoreP1Y=SCREEN_CENTER_Y+214
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ScoreP1X=SCREEN_CENTER_X-226
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ScoreP1Y=SCREEN_CENTER_Y+200
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ScoreP1OnCommand=addy,100;linear,1;addy,-100;draworder,109;
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ScoreP1OffCommand=linear,1;addy,100;
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ScoreP2X=SCREEN_CENTER_X+220
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ScoreP2Y=SCREEN_CENTER_Y+214
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ScoreP2X=SCREEN_CENTER_X+226
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ScoreP2Y=SCREEN_CENTER_Y+200
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ScoreP2OnCommand=addy,100;linear,1;addy,-100;draworder,109;
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ScoreP2OffCommand=linear,1;addy,100;
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SecondaryScoreP1X=SCREEN_CENTER_X-20
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@@ -4507,7 +4507,7 @@ FrameY=0
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TextX=0
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TextY=0
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TextOnCommand=shadowlength,0;
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TextLoadCommand=%function(self,param) self:diffuse(PlayerColor(param.PlayerState:GetPlayerNumber())) end
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TextLoadCommand=%function(self,param) self:diffuse(PlayerScoreColor(param.PlayerState:GetPlayerNumber())); end
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[RollingNumbers]
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TextFormat="%9.0f"
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