Easier->PrevSteps, Harder->NextSteps

This commit is contained in:
Chris Danford
2008-08-01 11:12:25 +00:00
parent 7b46c8dcfc
commit bc542691ff
2 changed files with 14 additions and 14 deletions
+8 -8
View File
@@ -11,10 +11,10 @@
#include "InputEventPlus.h"
const char *CodeNames[] = {
"Easier1",
"Easier2",
"Harder1",
"Harder2",
"PrevSteps1",
"PrevSteps2",
"NextSteps1",
"NextSteps2",
"NextSort1",
"NextSort2",
"NextSort3",
@@ -80,14 +80,14 @@ bool CodeDetector::EnteredNextBannerGroup( GameController controller )
return EnteredCode(controller,CODE_BW_NEXT_GROUP) || EnteredCode(controller,CODE_BW_NEXT_GROUP2);
}
bool CodeDetector::EnteredEasierDifficulty( GameController controller )
bool CodeDetector::EnteredPrevSteps( GameController controller )
{
return EnteredCode(controller,CODE_EASIER1) || EnteredCode(controller,CODE_EASIER2);
return EnteredCode(controller,Code_PrevSteps1) || EnteredCode(controller,Code_PrevSteps2);
}
bool CodeDetector::EnteredHarderDifficulty( GameController controller )
bool CodeDetector::EnteredNextSteps( GameController controller )
{
return EnteredCode(controller,CODE_HARDER1) || EnteredCode(controller,CODE_HARDER2);
return EnteredCode(controller,Code_NextSteps1) || EnteredCode(controller,Code_NextSteps2);
}
bool CodeDetector::EnteredNextSort( GameController controller )
+6 -6
View File
@@ -6,10 +6,10 @@
#include "GameInput.h"
enum Code {
CODE_EASIER1,
CODE_EASIER2,
CODE_HARDER1,
CODE_HARDER2,
Code_PrevSteps1,
Code_PrevSteps2,
Code_NextSteps1,
Code_NextSteps2,
CODE_NEXT_SORT1,
CODE_NEXT_SORT2,
CODE_NEXT_SORT3,
@@ -52,8 +52,8 @@ class CodeDetector
{
public:
static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
static bool EnteredEasierDifficulty( GameController controller );
static bool EnteredHarderDifficulty( GameController controller );
static bool EnteredPrevSteps( GameController controller );
static bool EnteredNextSteps( GameController controller );
static bool EnteredNextSort( GameController controller );
static bool EnteredModeMenu( GameController controller );
static bool DetectAndAdjustMusicOptions( GameController controller );