DifficultyDisplay -> StepsDisplay (reduce confusion with DifficultyDisplayType)
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@@ -59,13 +59,13 @@ t[#t+1] = Def.ModIconRow {
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OffCommand=cmd(linear,0.5;zoomy,0);
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};
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t[#t+1] = Def.DifficultyDisplay {
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InitCommand=cmd(x,SCREEN_CENTER_X-230;y,SCREEN_CENTER_Y+158;Load,"DifficultyDisplayEvaluation",PLAYER_1;SetFromGameState,PLAYER_1;player,PLAYER_1;);
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t[#t+1] = Def.StepsDisplay {
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InitCommand=cmd(x,SCREEN_CENTER_X-230;y,SCREEN_CENTER_Y+158;Load,"StepsDisplayEvaluation",PLAYER_1;SetFromGameState,PLAYER_1;player,PLAYER_1;);
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OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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OffCommand=cmd(linear,0.5;zoomy,0);
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};
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t[#t+1] = Def.DifficultyDisplay {
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InitCommand=cmd(x,SCREEN_CENTER_X+230;y,SCREEN_CENTER_Y+158;Load,"DifficultyDisplayEvaluation",PLAYER_2;SetFromGameState,PLAYER_2;player,PLAYER_2;);
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t[#t+1] = Def.StepsDisplay {
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InitCommand=cmd(x,SCREEN_CENTER_X+230;y,SCREEN_CENTER_Y+158;Load,"StepsDisplayEvaluation",PLAYER_2;SetFromGameState,PLAYER_2;player,PLAYER_2;);
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OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1);
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OffCommand=cmd(linear,0.5;zoomy,0);
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};
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@@ -1,10 +1,10 @@
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local function DifficultyDisplay(pn)
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local function StepsDisplay(pn)
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local function set(self, player)
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self:SetFromGameState( player );
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end
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local t = Def.DifficultyDisplay {
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InitCommand=cmd(Load,"DifficultyDisplay",GAMESTATE:GetPlayerState(pn););
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local t = Def.StepsDisplay {
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InitCommand=cmd(Load,"StepsDisplay",GAMESTATE:GetPlayerState(pn););
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};
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if pn == PLAYER_1 then
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@@ -317,8 +317,8 @@ t[#t+1] = Def.CourseContentsList {
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};
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "DifficultyDisplay" .. PlayerNumberToString(pn);
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t[#t+1] = DifficultyDisplay(pn) .. {
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local MetricsName = "StepsDisplay" .. PlayerNumberToString(pn);
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t[#t+1] = StepsDisplay(pn) .. {
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InitCommand=function(self) self:player(pn); name(MetricsName); ActorUtil.LoadAllCommandsAndSetXYAndOnCommand(self,Var "LoadingScreen"); end;
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};
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end
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@@ -632,14 +632,14 @@ NextSongButton="MenuRight"
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UseOptionsList=false
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TwoPartSelection=false
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UsePlayerSelectMenu=false
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DifficultyDisplayP1X=
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DifficultyDisplayP1Y=
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DifficultyDisplayP1OnCommand=visible,false
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DifficultyDisplayP1OffCommand=
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DifficultyDisplayP2X=
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DifficultyDisplayP2Y=
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DifficultyDisplayP2OnCommand=visible,false
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DifficultyDisplayP2OffCommand=
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StepsDisplayP1X=
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StepsDisplayP1Y=
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StepsDisplayP1OnCommand=visible,false
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StepsDisplayP1OffCommand=
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StepsDisplayP2X=
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StepsDisplayP2Y=
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StepsDisplayP2OnCommand=visible,false
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StepsDisplayP2OffCommand=
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PaneDisplayP1X=SCREEN_CENTER_X-180
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PaneDisplayP1Y=SCREEN_CENTER_Y+194
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PaneDisplayP1OnCommand=
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@@ -966,18 +966,18 @@ SongOptionsX=SCREEN_CENTER_X+0
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SongOptionsY=SCREEN_CENTER_Y+230
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SongOptionsOnCommand=addy,100;linear,0.5;addy,-100
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SongOptionsOffCommand=linear,0.5;addy,100
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DifficultyDisplayP1X=SCREEN_CENTER_X-250
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DifficultyDisplayP1Y=
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DifficultyDisplayP1OnCommand=
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DifficultyDisplayP1OffCommand=linear,0.5;addx,-200
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DifficultyDisplayP1SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
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DifficultyDisplayP1SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addx,-200;linear,0.5;addx,200
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DifficultyDisplayP2X=SCREEN_CENTER_X+250
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DifficultyDisplayP2Y=
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DifficultyDisplayP2OnCommand=
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DifficultyDisplayP2OffCommand=linear,0.5;addx,200
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DifficultyDisplayP2SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
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DifficultyDisplayP2SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addx,-200;linear,0.5;addx,200
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StepsDisplayP1X=SCREEN_CENTER_X-250
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StepsDisplayP1Y=
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StepsDisplayP1OnCommand=
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StepsDisplayP1OffCommand=linear,0.5;addx,-200
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StepsDisplayP1SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
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StepsDisplayP1SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addx,-200;linear,0.5;addx,200
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StepsDisplayP2X=SCREEN_CENTER_X+250
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StepsDisplayP2Y=
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StepsDisplayP2OnCommand=
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StepsDisplayP2OffCommand=linear,0.5;addx,200
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StepsDisplayP2SetReverseCommand=y,SCREEN_CENTER_Y-196;addx,-200;linear,0.5;addx,200
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StepsDisplayP2SetNoReverseCommand=y,SCREEN_CENTER_Y+174;addx,-200;linear,0.5;addx,200
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LyricsSetNoReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+160
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LyricsSetReverseCommand=x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-140
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# This is used if one player is in reverse and the other isn't.
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@@ -1382,14 +1382,14 @@ RollsNumberP2Y=SCREEN_CENTER_Y+52+16*4
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RollsNumberP2OnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#000000AA");diffuse,color("#FFFFFF");addx,SCREEN_WIDTH/2;sleep,0.1+0.1*4;decelerate,0.3;addx,-SCREEN_WIDTH/2
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RollsNumberP2OffCommand=sleep,0.7-0.1*6;accelerate,0.3;addx,SCREEN_WIDTH/2
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DifficultyDisplayP1X=SCREEN_CENTER_X-154
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DifficultyDisplayP1Y=SCREEN_CENTER_Y-110
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DifficultyDisplayP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT;draworder,100;
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DifficultyDisplayP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyDisplayP2X=SCREEN_CENTER_X+154
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DifficultyDisplayP2Y=SCREEN_CENTER_Y-110
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DifficultyDisplayP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT;draworder,100;
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DifficultyDisplayP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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StepsDisplayP1X=SCREEN_CENTER_X-154
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StepsDisplayP1Y=SCREEN_CENTER_Y-110
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StepsDisplayP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT;draworder,100;
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StepsDisplayP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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StepsDisplayP2X=SCREEN_CENTER_X+154
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StepsDisplayP2Y=SCREEN_CENTER_Y-110
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StepsDisplayP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT;draworder,100;
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StepsDisplayP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DetailFrameP1X=SCREEN_CENTER_X-222
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DetailFrameP1Y=SCREEN_CENTER_Y+50
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@@ -1668,14 +1668,14 @@ DifficultyIconP2X=SCREEN_CENTER_X+106
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DifficultyIconP2Y=SCREEN_CENTER_Y-160
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DifficultyIconP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyIconP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyDisplayP1X=SCREEN_CENTER_X-106
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DifficultyDisplayP1Y=SCREEN_CENTER_Y-160
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DifficultyDisplayP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyDisplayP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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DifficultyDisplayP2X=SCREEN_CENTER_X+106
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DifficultyDisplayP2Y=SCREEN_CENTER_Y-160
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DifficultyDisplayP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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DifficultyDisplayP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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StepsDisplayP1X=SCREEN_CENTER_X-106
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StepsDisplayP1Y=SCREEN_CENTER_Y-160
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StepsDisplayP1OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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StepsDisplayP1OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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StepsDisplayP2X=SCREEN_CENTER_X+106
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StepsDisplayP2Y=SCREEN_CENTER_Y-160
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StepsDisplayP2OnCommand=addy,SCREEN_HEIGHT;sleep,0.0;decelerate,0.3;addy,-SCREEN_HEIGHT
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StepsDisplayP2OffCommand=sleep,0.8;accelerate,0.3;addy,SCREEN_HEIGHT
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WinFrameP1X=SCREEN_CENTER_X-224
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WinFrameP1Y=SCREEN_CENTER_Y+16
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WinFrameP1OnCommand=diffusealpha,0;linear,0.7;diffusealpha,1
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@@ -1966,7 +1966,7 @@ MeterWidth=232
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MeterHeight=24
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Fallback="LifeMeterBar"
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[DifficultyDisplay]
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[StepsDisplay]
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FrameX=0
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FrameY=0
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FrameOnCommand=
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@@ -2000,8 +2000,8 @@ StepsTypeX=0
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StepsTypeY=0
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StepsTypeOnCommand=
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[DifficultyDisplayEdit]
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Fallback="DifficultyDisplay"
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[StepsDisplayEdit]
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Fallback="StepsDisplay"
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ShowMeter=true
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MeterX=-70
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MeterY=0
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@@ -2009,8 +2009,8 @@ MeterOnCommand=shadowlength,2;zoom,0.7
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MeterOffCommand=
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ZeroMeterString=
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[DifficultyDisplayListRow]
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Fallback="DifficultyDisplay"
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[StepsDisplayListRow]
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Fallback="StepsDisplay"
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FrameX=0
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FrameY=0
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FrameOnCommand=
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@@ -2036,15 +2036,15 @@ AutogenX=102
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AutogenOnCommand=shadowlengthx,0;shadowlengthy,2;shadowcolor,color("#00000077");
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AutogenSetCommand=%function(self,param) self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)); end
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[DifficultyDisplayGameplay]
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Fallback="DifficultyDisplay"
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[StepsDisplayGameplay]
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Fallback="StepsDisplay"
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MeterOnCommand=shadowlength,0;
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FrameOnCommand=
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ShowAutogen=false
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ShowStepsType=false
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[DifficultyDisplayEvaluation]
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Fallback="DifficultyDisplayGameplay"
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[StepsDisplayEvaluation]
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Fallback="StepsDisplayGameplay"
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[ScreenWithMenuElements]
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Fallback="Screen"
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