Commit Graph
130 Commits
Author SHA1 Message Date
Glenn Maynard a2a7b51d1b GameState::PlayerUsingBothSides 2004-03-20 17:53:04 +00:00
Glenn Maynard 78fea60b31 GameState::GetNumHumanPlayers 2004-03-20 17:45:34 +00:00
Chris Danford 7a32af8c5e clean up presisting of settings to Profile
persist PreferredCourseDifficulty
2004-03-13 22:18:09 +00:00
Chris Danford 28f4764ed2 SongSortOrder -> SortOrder
save/restore last sort with Profile
clean up GameConstants
2004-03-12 08:31:40 +00:00
Chris Danford d0356d78fa if using a handicap option, don't add a high score and show "disqualify" on the eval screen 2004-03-09 08:19:55 +00:00
Chris Danford 0262ae76f3 show high score list on ScreenNameEntryTraditional 2004-03-08 02:21:22 +00:00
Chris Danford 7fe28a6dae add PerDifficulty and PeakCombo awards 2004-03-07 04:34:49 +00:00
Glenn Maynard d17828c60c simplify 2004-02-22 23:26:46 +00:00
Chris Danford 221b51c2b4 add loading of edits from a profile 2004-02-08 01:05:53 +00:00
Glenn Maynard 5458f9d9dc const fixes
use "this->foo" in GAMESTATE, not "GAMESTATE->foo", or it'll
circumvent const
2004-02-07 22:14:36 +00:00
Glenn Maynard d5d93a97a4 remove extra UnlockSystem from GameState (it didn't belong at the
top, in "main state info", anyway)
2004-01-24 21:09:23 +00:00
Glenn Maynard c7257147a7 simplify
fix stage counter increasing on BACK
2004-01-23 02:04:34 +00:00
Glenn Maynard 6021c6e7da make the stage count work if the eval screen isn't shown at all 2004-01-22 03:11:40 +00:00
Glenn Maynard ded50f4d88 add GameState::IncrementStageIndex 2004-01-22 02:16:50 +00:00
Glenn Maynard 7f46f2ab3b const fixes
pull code out of the header
2004-01-22 02:15:55 +00:00
Glenn Maynard 6c71f9103f allow per-player course difficulties (not well-tested yet, off by default) 2004-01-21 01:35:54 +00:00
Glenn Maynard 8529f14c35 UpdateSongPosition can take an explicit timestamp 2004-01-18 04:43:56 +00:00
Chris Danford 1cb29a82b5 add CourseDifficulty, use it instead of a bDifficult flag 2004-01-14 06:11:28 +00:00
Chris Danford b555be59df more rave balancing
add "noquads"
2004-01-12 03:47:55 +00:00
Glenn Maynard 7ac00385c4 remember the time of the current beat data 2004-01-12 01:10:25 +00:00
Chris Danford 5aa2a3dff4 add AttractSoundFrequency option
remove AttractSound and DemonstrationSound options
2003-12-28 19:46:50 +00:00
Chris Danford 2380638072 cleanup ScreenRanking
generalize scrolling lists with ListDisplay
2003-12-28 08:20:48 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard eb0620add8 pass TimingData to GameState::UpdateSongPosition 2003-12-18 06:14:47 +00:00
Glenn Maynard 0a41bb8512 cleanup, fix typo 2003-12-15 06:37:38 +00:00
Chris Danford ea8c87c46f fix category feats show wrong score on ScreenNameEntryTraditional
store both iScore and fPercentDP for courses and categories
2003-12-10 11:35:34 +00:00
Chris Danford eac836cc40 move many bookkeeping numbers to ProfileManager 2003-12-08 04:02:43 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Glenn Maynard 7f12b31439 dynamic GAMESTATE->m_ActiveAttacks
fix crash
2003-12-01 21:04:40 +00:00
Chris Danford 8ca12364bd working on AttackDisplay 2003-11-27 02:30:54 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford 02679ea68b clean up premium coin logic 2003-11-09 01:09:35 +00:00
Chris Danford ec3324f6e9 fix coin/join logic 2003-11-07 20:14:29 +00:00
Glenn Maynard 18c9d38f50 course timed attack support
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard e550d16195 move Attack out of GameState 2003-10-25 22:00:58 +00:00
Glenn Maynard cefc7f6685 simpler/more consistent attack/mod handling 2003-10-25 07:58:10 +00:00
Glenn Maynard 8eb90e2a99 Make transform attacks obey Attack::fSecsRemaining.
Fix off-by-one error causing phantom "missed notes".
2003-10-24 22:48:21 +00:00
Glenn Maynard 3af0a20a4c Allow queuing attacks for later.
Add GetAllUsedNoteSkins, SetNoteSkinForBeatRange.
2003-10-24 09:35:56 +00:00
Glenn Maynard a8a8591221 allow many attacks at once, not limited by inventory size 2003-10-24 05:43:04 +00:00
Glenn Maynard fd6da1d267 add GetSongPercent 2003-10-23 06:16:29 +00:00
Glenn Maynard 01344a6227 make more info available from GetRankingFeats 2003-10-15 01:09:29 +00:00
Chris Danford 668d1974f3 add top5 high score saving of Courses and Steps for memory cards/ranking screen 2003-10-14 17:06:30 +00:00
Glenn Maynard edd7f7bfc7 add StoreRankingName 2003-10-14 01:23:16 +00:00
Glenn Maynard 055a5ca7ce Add GetAllStageTexts. 2003-10-09 04:20:24 +00:00
Glenn Maynard d7e8b54367 remove GameState::IsPlayable 2003-09-27 03:24:50 +00:00
Glenn Maynard ff8196712e Fix GameState::GetCharacters always returning nothing.
Fix GetRandomCharacter if we have no characters.
2003-09-25 23:24:10 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Glenn Maynard a12b841a4f cleanup
add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard b0adf33f18 (Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
2003-09-12 06:23:51 +00:00
Glenn Maynard c7358e2cf9 s/m_vPassedStageStats/m_vPlayedStageStats/g 2003-09-06 01:37:30 +00:00