Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
b0e5b24549
move debug dump earlier
2003-02-17 03:09:25 +00:00
Chris Danford
5028fab1bc
fixed interaction between arrow brightness and boomerang
...
fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
7578257a17
Use SDL events for keyboard and joystick input. It's simpler.
...
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.
This will reliably queue events, so we can handle coin events during
loads.
It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard
6b8395335d
s/_DEBUG/DEBUG/
2003-02-15 05:15:24 +00:00
Glenn Maynard
9b2d48e2bd
eof newline
2003-02-15 00:11:46 +00:00
Glenn Maynard
5acd41ab22
add ifdef
2003-02-15 00:11:12 +00:00
Glenn Maynard
b47254c32b
handle exception reporting in RageException
2003-02-14 19:00:37 +00:00
Glenn Maynard
0b1254af16
remove extra newline
2003-02-14 18:33:05 +00:00
Glenn Maynard
6ca905ef9d
use SDL_Delay to sleep
2003-02-14 06:31:09 +00:00
Glenn Maynard
5ba0e8f47d
move global keys into a separate function
...
re-fix not sending key events to screens for global key
releases and repeats
simplify
2003-02-12 17:36:54 +00:00
Kevin Slaughter
0d5c5de300
See TODO.miryokuteki
2003-02-12 15:56:01 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Glenn Maynard
97dd3b2cb3
Use scroll lock instead of control. Control's a nice, useful key; we
...
might want to use it for eg. jumping to a song title by initial in the
music wheel. Scroll lock is out of the way.
Don't send the operator button to windows.
2003-02-12 08:05:23 +00:00
Kevin Slaughter
c8745d1b47
Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.
2003-02-12 06:25:51 +00:00
Chris Danford
d7b2f341da
Fixed some subtle sync issues
2003-02-10 22:08:10 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
3ea84b5e5c
NoteSkin format change. Fixes artifacts along borders, and more flexability for artists.
2003-02-05 03:53:57 +00:00
Chris Danford
d12e090808
grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final
2003-02-03 05:53:59 +00:00
Chris Danford
a9550d358c
cosmetic fixes, and random number seed fix
2003-02-02 18:18:51 +00:00
Chris Danford
57f0a820a1
cosmetic cleanup, changed default texture color to 16bits
2003-02-02 09:09:29 +00:00
Chris Danford
3f537d1586
fixed screenshot causing crash in some resolutions
2003-02-02 02:01:28 +00:00
Chris Danford
e80943fb53
options menu re-organization to solve TitleMenu clutter
2003-01-31 23:31:35 +00:00
Chris Danford
ebce24b57e
added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes)
2003-01-31 22:34:04 +00:00
Glenn Maynard
61c8b2fcd5
this is why operator new is better than malloc
...
(we can't use new here; we're passing this structure to SDL)
2003-01-27 01:56:21 +00:00
Glenn Maynard
d8ac02a94a
set up LOG as early as possible
2003-01-27 01:05:19 +00:00
Glenn Maynard
4c8c2b15e5
arch interface for little hooks that don't need their own drivers
2003-01-24 23:09:31 +00:00
Glenn Maynard
bca879f9b0
update
2003-01-24 22:28:23 +00:00
Glenn Maynard
ce153ecccb
fix up focus
2003-01-24 01:32:04 +00:00
Chris Danford
e2a91a79a9
Warn if using software OpenGL, sound driver now falls back to WaveOut by default
2003-01-19 21:51:46 +00:00
Chris Danford
e17ba826b0
Fixed crash in demo if no songs.
2003-01-19 21:08:44 +00:00
Chris Danford
d84e10f9d2
Fixed crash in demo if no songs.
2003-01-19 21:05:03 +00:00
Glenn Maynard
bfd2d10a15
properly abstract the volume so we don't touch prefsman in RSM
...
fixes crash
2003-01-19 19:55:24 +00:00
Glenn Maynard
ee211f3b74
restore app priority to normal when we don't have focus and give
...
up CPU each frame
2003-01-19 11:00:53 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
135b2d49ea
add Common::InitialScreen
2003-01-18 20:54:05 +00:00
Glenn Maynard
c099f7add7
add BoostAppPri
...
this smooths out skips for some people
2003-01-18 04:27:33 +00:00
Glenn Maynard
4be7a38446
don't send spurious events for global keys
2003-01-15 02:12:45 +00:00
Chris Danford
bf5c821afe
Added MaxTextureResolution pref
2003-01-11 20:15:00 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00
Glenn Maynard
8c4a024888
get rid of vertex queue
2003-01-08 23:16:28 +00:00
Glenn Maynard
7e45cabbb1
get rid of the matrix stack; use opengl's
2003-01-08 22:30:32 +00:00
Glenn Maynard
19ced1fdc3
"view transform" is never used
2003-01-08 21:00:51 +00:00
Glenn Maynard
71d48b3d62
cleanups
2003-01-03 05:26:15 +00:00
Glenn Maynard
0adb8db91f
get rid of RageSoundBass and RageSoundSample
2003-01-02 08:16:48 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
6b47bbb96f
fix a crash
2003-01-01 09:06:00 +00:00
Glenn Maynard
99c7352994
add some traces to track down an obscure crash
2002-12-28 22:26:06 +00:00