Commit Graph

166 Commits

Author SHA1 Message Date
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard b0e5b24549 move debug dump earlier 2003-02-17 03:09:25 +00:00
Chris Danford 5028fab1bc fixed interaction between arrow brightness and boomerang
fixing more course problems
2003-02-17 02:45:30 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 7578257a17 Use SDL events for keyboard and joystick input. It's simpler.
It's also the "preferred" way of doing it, according to the SDL
docs, so maybe it'll work better.

This will reliably queue events, so we can handle coin events during
loads.

It'll queue events a little too reliably; we might want to flush some events
when we load screens.
2003-02-16 01:35:48 +00:00
Glenn Maynard 6b8395335d s/_DEBUG/DEBUG/ 2003-02-15 05:15:24 +00:00
Glenn Maynard 9b2d48e2bd eof newline 2003-02-15 00:11:46 +00:00
Glenn Maynard 5acd41ab22 add ifdef 2003-02-15 00:11:12 +00:00
Glenn Maynard b47254c32b handle exception reporting in RageException 2003-02-14 19:00:37 +00:00
Glenn Maynard 0b1254af16 remove extra newline 2003-02-14 18:33:05 +00:00
Glenn Maynard 6ca905ef9d use SDL_Delay to sleep 2003-02-14 06:31:09 +00:00
Glenn Maynard 5ba0e8f47d move global keys into a separate function
re-fix not sending key events to screens for global key
releases and repeats
simplify
2003-02-12 17:36:54 +00:00
Kevin Slaughter 0d5c5de300 See TODO.miryokuteki 2003-02-12 15:56:01 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Glenn Maynard 97dd3b2cb3 Use scroll lock instead of control. Control's a nice, useful key; we
might want to use it for eg. jumping to a song title by initial in the
music wheel.  Scroll lock is out of the way.

Don't send the operator button to windows.
2003-02-12 08:05:23 +00:00
Kevin Slaughter c8745d1b47 Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key. 2003-02-12 06:25:51 +00:00
Chris Danford d7b2f341da Fixed some subtle sync issues 2003-02-10 22:08:10 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 3ea84b5e5c NoteSkin format change. Fixes artifacts along borders, and more flexability for artists. 2003-02-05 03:53:57 +00:00
Chris Danford d12e090808 grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final 2003-02-03 05:53:59 +00:00
Chris Danford a9550d358c cosmetic fixes, and random number seed fix 2003-02-02 18:18:51 +00:00
Chris Danford 57f0a820a1 cosmetic cleanup, changed default texture color to 16bits 2003-02-02 09:09:29 +00:00
Chris Danford 3f537d1586 fixed screenshot causing crash in some resolutions 2003-02-02 02:01:28 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford ebce24b57e added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes) 2003-01-31 22:34:04 +00:00
Glenn Maynard 61c8b2fcd5 this is why operator new is better than malloc
(we can't use new here; we're passing this structure to SDL)
2003-01-27 01:56:21 +00:00
Glenn Maynard d8ac02a94a set up LOG as early as possible 2003-01-27 01:05:19 +00:00
Glenn Maynard 4c8c2b15e5 arch interface for little hooks that don't need their own drivers 2003-01-24 23:09:31 +00:00
Glenn Maynard bca879f9b0 update 2003-01-24 22:28:23 +00:00
Glenn Maynard ce153ecccb fix up focus 2003-01-24 01:32:04 +00:00
Chris Danford e2a91a79a9 Warn if using software OpenGL, sound driver now falls back to WaveOut by default 2003-01-19 21:51:46 +00:00
Chris Danford e17ba826b0 Fixed crash in demo if no songs. 2003-01-19 21:08:44 +00:00
Chris Danford d84e10f9d2 Fixed crash in demo if no songs. 2003-01-19 21:05:03 +00:00
Glenn Maynard bfd2d10a15 properly abstract the volume so we don't touch prefsman in RSM
fixes crash
2003-01-19 19:55:24 +00:00
Glenn Maynard ee211f3b74 restore app priority to normal when we don't have focus and give
up CPU each frame
2003-01-19 11:00:53 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Glenn Maynard 135b2d49ea add Common::InitialScreen 2003-01-18 20:54:05 +00:00
Glenn Maynard c099f7add7 add BoostAppPri
this smooths out skips for some people
2003-01-18 04:27:33 +00:00
Glenn Maynard 4be7a38446 don't send spurious events for global keys 2003-01-15 02:12:45 +00:00
Chris Danford bf5c821afe Added MaxTextureResolution pref 2003-01-11 20:15:00 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Chris Danford 2171a071dc removed RageNetwork*, added attract sequence 2003-01-08 23:43:54 +00:00
Glenn Maynard 8c4a024888 get rid of vertex queue 2003-01-08 23:16:28 +00:00
Glenn Maynard 7e45cabbb1 get rid of the matrix stack; use opengl's 2003-01-08 22:30:32 +00:00
Glenn Maynard 19ced1fdc3 "view transform" is never used 2003-01-08 21:00:51 +00:00
Glenn Maynard 71d48b3d62 cleanups 2003-01-03 05:26:15 +00:00
Glenn Maynard 0adb8db91f get rid of RageSoundBass and RageSoundSample 2003-01-02 08:16:48 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 6b47bbb96f fix a crash 2003-01-01 09:06:00 +00:00
Glenn Maynard 99c7352994 add some traces to track down an obscure crash 2002-12-28 22:26:06 +00:00