2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-04-16 17:31:00 +00:00
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/*
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-----------------------------------------------------------------------------
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Class: NoteField
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Desc: See header.
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-04-16 17:31:00 +00:00
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteField.h"
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#include "RageUtil.h"
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-04-16 17:31:00 +00:00
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#include "ArrowEffects.h"
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#include "GameManager.h"
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2002-07-23 01:41:40 +00:00
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#include "GameState.h"
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2002-07-27 19:29:51 +00:00
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#include "RageException.h"
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#include "RageTimer.h"
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2002-09-10 08:21:55 +00:00
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#include "RageLog.h"
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2003-07-04 18:03:20 +00:00
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#include "RageMath.h"
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2002-11-11 04:53:31 +00:00
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#include <math.h>
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#include "ThemeManager.h"
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2003-04-02 21:58:27 +00:00
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#include "NoteFieldPositioning.h"
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2003-07-14 17:33:04 +00:00
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#include "NoteSkinManager.h"
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2003-08-16 23:34:47 +00:00
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#include "song.h"
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2002-04-16 17:31:00 +00:00
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NoteField::NoteField()
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2003-08-16 23:34:47 +00:00
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{
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2003-04-12 17:39:27 +00:00
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m_textMeasureNumber.LoadFromFont( THEME->GetPathToF("Common normal") );
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2002-04-16 17:31:00 +00:00
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m_textMeasureNumber.SetZoom( 1.0f );
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2003-03-02 01:43:33 +00:00
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m_rectMarkerBar.EnableShadow( false );
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2003-02-18 23:15:38 +00:00
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m_rectMarkerBar.SetEffectDiffuseShift( 2, RageColor(1,1,1,0.5f), RageColor(0.5f,0.5f,0.5f,0.5f) );
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2002-04-16 17:31:00 +00:00
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2003-04-12 17:39:27 +00:00
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m_sprBars.Load( THEME->GetPathToG("NoteField bars") );
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2003-02-22 00:22:27 +00:00
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m_sprBars.StopAnimating();
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2002-04-16 17:31:00 +00:00
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m_fBeginMarker = m_fEndMarker = -1;
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2002-06-27 17:49:10 +00:00
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2002-08-01 21:55:40 +00:00
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m_fPercentFadeToFail = -1;
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2002-04-16 17:31:00 +00:00
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}
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2003-09-12 06:23:51 +00:00
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NoteField::~NoteField()
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{
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Unload();
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}
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void NoteField::Unload()
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{
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for( map<CString, NoteDisplayCols *>::iterator it = m_NoteDisplays.begin();
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it != m_NoteDisplays.end(); ++it )
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delete it->second;
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m_NoteDisplays.clear();
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}
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void NoteField::CacheNoteSkin( CString skin )
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{
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if( m_NoteDisplays.find(skin) != m_NoteDisplays.end() )
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return;
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LOG->Trace("NoteField::CacheNoteSkin: cache %s", skin.c_str() );
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NoteDisplayCols *nd = new NoteDisplayCols;
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for( int c=0; c<GetNumTracks(); c++ )
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nd->display[c].Load( c, m_PlayerNumber, skin, m_fYReverseOffsetPixels );
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m_NoteDisplays[ skin ] = nd;
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}
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2002-04-16 17:31:00 +00:00
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2003-10-25 07:50:30 +00:00
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void NoteField::CacheAllUsedNoteSkins()
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{
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/* Cache note skins. */
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vector<CString> skins;
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GAMESTATE->GetAllUsedNoteSkins( skins );
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for( unsigned i=0; i < skins.size(); ++i )
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CacheNoteSkin( skins[i] );
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}
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2003-10-04 04:49:20 +00:00
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void NoteField::Load( const NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, float fYReverseOffsetPixels )
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2002-04-16 17:31:00 +00:00
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{
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2003-09-12 06:23:51 +00:00
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Unload();
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2002-07-28 20:28:37 +00:00
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m_PlayerNumber = pn;
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2003-08-16 23:34:47 +00:00
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m_iStartDrawingPixel = iFirstPixelToDraw;
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m_iEndDrawingPixel = iLastPixelToDraw;
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2003-08-18 17:19:34 +00:00
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m_fYReverseOffsetPixels = fYReverseOffsetPixels;
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2002-07-28 20:28:37 +00:00
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2002-08-01 21:55:40 +00:00
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m_fPercentFadeToFail = -1;
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2003-09-12 06:23:51 +00:00
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m_LastSeenBeatToNoteSkinRev = -1;
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2002-08-01 21:55:40 +00:00
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2002-12-18 22:25:24 +00:00
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NoteDataWithScoring::Init();
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2002-08-01 03:15:27 +00:00
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2002-11-03 21:45:26 +00:00
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m_bIsHoldingHoldNote.clear();
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m_bIsHoldingHoldNote.insert(m_bIsHoldingHoldNote.end(), pNoteData->GetNumTapNotes(), false);
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2002-08-01 03:15:27 +00:00
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2002-04-16 17:31:00 +00:00
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this->CopyAll( pNoteData );
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2003-02-01 05:16:38 +00:00
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ASSERT( GetNumTracks() == GAMESTATE->GetCurrentStyleDef()->m_iColsPerPlayer );
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2003-09-12 06:23:51 +00:00
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2003-10-25 07:50:30 +00:00
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CacheAllUsedNoteSkins();
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2003-09-12 06:23:51 +00:00
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RefreshBeatToNoteSkin();
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2002-04-16 17:31:00 +00:00
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}
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2003-09-12 06:23:51 +00:00
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void NoteField::RefreshBeatToNoteSkin()
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2003-04-22 04:54:04 +00:00
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{
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2003-09-12 06:23:51 +00:00
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if( GAMESTATE->m_BeatToNoteSkinRev == m_LastSeenBeatToNoteSkinRev )
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return;
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m_LastSeenBeatToNoteSkinRev = GAMESTATE->m_BeatToNoteSkinRev;
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/* Set by GameState::ResetNoteSkins(): */
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ASSERT( !GAMESTATE->m_BeatToNoteSkin[m_PlayerNumber].empty() );
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m_BeatToNoteDisplays.clear();
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/* GAMESTATE->m_BeatToNoteSkin[pn] maps from song beats to note skins. Maintain
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* m_BeatToNoteDisplays, to map from song beats to NoteDisplay*s, so we don't
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* have to do it while rendering. */
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map<float,CString>::iterator it;
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for( it = GAMESTATE->m_BeatToNoteSkin[m_PlayerNumber].begin();
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it != GAMESTATE->m_BeatToNoteSkin[m_PlayerNumber].end(); ++it )
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{
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const float Beat = it->first;
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const CString &Skin = it->second;
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map<CString, NoteDisplayCols *>::iterator display = m_NoteDisplays.find( Skin );
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/* If this happens, we tried to use a note skin that wasn't pre-cached. */
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RAGE_ASSERT_M( display != m_NoteDisplays.end(), ssprintf("Couldn't find %s", Skin.c_str()) );
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NoteDisplayCols *cols = display->second;
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m_BeatToNoteDisplays[Beat] = cols;
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}
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2003-04-22 04:54:04 +00:00
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}
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2002-07-28 20:28:37 +00:00
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void NoteField::Update( float fDeltaTime )
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2002-04-16 17:31:00 +00:00
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{
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2003-08-16 23:34:47 +00:00
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ActorFrame::Update( fDeltaTime );
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2002-04-16 17:31:00 +00:00
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m_rectMarkerBar.Update( fDeltaTime );
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2002-08-01 21:55:40 +00:00
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if( m_fPercentFadeToFail >= 0 )
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2002-09-05 20:42:49 +00:00
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m_fPercentFadeToFail = min( m_fPercentFadeToFail + fDeltaTime/1.5f, 1 ); // take 1.5 seconds to totally fade
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2003-09-12 06:23:51 +00:00
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RefreshBeatToNoteSkin();
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2002-04-16 17:31:00 +00:00
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}
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2003-02-19 07:59:00 +00:00
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float NoteField::GetWidth()
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2002-04-16 17:31:00 +00:00
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{
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2003-02-19 07:59:00 +00:00
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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float fMinX, fMaxX;
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pStyleDef->GetMinAndMaxColX( m_PlayerNumber, fMinX, fMaxX );
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return fMaxX - fMinX + ARROW_SIZE;
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2003-02-18 23:15:38 +00:00
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}
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void NoteField::DrawBeatBar( const float fBeat )
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{
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bool bIsMeasure = fmodf( fBeat, (float)BEATS_PER_MEASURE ) == 0;
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int iMeasureIndex = (int)fBeat / BEATS_PER_MEASURE;
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int iMeasureNoDisplay = iMeasureIndex+1;
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NoteType nt = BeatToNoteType( fBeat );
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2002-08-13 23:26:46 +00:00
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2003-08-16 23:34:47 +00:00
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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2003-08-18 17:19:34 +00:00
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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2002-04-16 17:31:00 +00:00
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2003-02-22 00:22:27 +00:00
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float fAlpha;
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int iState;
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if( bIsMeasure )
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2003-02-18 23:15:38 +00:00
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{
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2003-02-22 00:22:27 +00:00
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fAlpha = 1;
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iState = 0;
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2003-02-18 23:15:38 +00:00
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}
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2003-02-22 00:22:27 +00:00
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else
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2003-02-18 23:15:38 +00:00
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{
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2003-02-26 23:26:57 +00:00
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float fScrollSpeed = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fScrollSpeed;
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2003-02-22 00:22:27 +00:00
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switch( nt )
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{
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default: ASSERT(0);
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case NOTE_TYPE_4TH: fAlpha = 1; iState = 1; break;
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case NOTE_TYPE_8TH: fAlpha = SCALE(fScrollSpeed,1.f,2.f,0.f,1.f); iState = 2; break;
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case NOTE_TYPE_16TH:fAlpha = SCALE(fScrollSpeed,2.f,4.f,0.f,1.f); iState = 3; break;
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}
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CLAMP( fAlpha, 0, 1 );
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}
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2003-02-20 21:22:18 +00:00
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2003-02-22 00:22:27 +00:00
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float fWidth = GetWidth();
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float fFrameWidth = m_sprBars.GetUnzoomedWidth();
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2003-02-20 21:22:18 +00:00
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2003-02-22 00:22:27 +00:00
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m_sprBars.SetX( 0 );
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m_sprBars.SetY( fYPos );
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m_sprBars.SetDiffuse( RageColor(1,1,1,fAlpha) );
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m_sprBars.SetState( iState );
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2003-06-23 04:49:28 +00:00
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m_sprBars.SetCustomTextureRect( RectF(0,SCALE(iState,0.f,4.f,0.f,1.f), fWidth/fFrameWidth, SCALE(iState+1,0.f,4.f,0.f,1.f)) );
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2003-02-22 00:22:27 +00:00
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m_sprBars.SetZoomX( fWidth/m_sprBars.GetUnzoomedWidth() );
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m_sprBars.Draw();
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2003-02-18 23:15:38 +00:00
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if( bIsMeasure )
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{
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m_textMeasureNumber.SetDiffuse( RageColor(1,1,1,1) );
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,0) );
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2003-03-13 08:43:04 +00:00
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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2003-02-18 23:15:38 +00:00
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m_textMeasureNumber.SetText( ssprintf("%d", iMeasureNoDisplay) );
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2003-03-13 08:43:04 +00:00
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m_textMeasureNumber.SetXY( -fWidth/2, fYPos );
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2003-02-18 23:15:38 +00:00
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m_textMeasureNumber.Draw();
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}
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2002-04-16 17:31:00 +00:00
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}
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2002-08-13 23:26:46 +00:00
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void NoteField::DrawMarkerBar( const float fBeat )
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2002-04-16 17:31:00 +00:00
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{
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2003-08-16 23:34:47 +00:00
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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2003-08-18 17:19:34 +00:00
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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2002-04-16 17:31:00 +00:00
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2003-02-19 07:59:00 +00:00
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m_rectMarkerBar.StretchTo( RectF(-GetWidth()/2, fYPos-ARROW_SIZE/2, GetWidth()/2, fYPos+ARROW_SIZE/2) );
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2002-04-16 17:31:00 +00:00
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m_rectMarkerBar.Draw();
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}
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2003-02-18 23:15:38 +00:00
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void NoteField::DrawAreaHighlight( const float fStartBeat, const float fEndBeat )
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{
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2003-08-16 23:34:47 +00:00
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float fYStartOffset = ArrowGetYOffset( m_PlayerNumber, 0, fStartBeat );
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2003-08-18 17:19:34 +00:00
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float fYStartPos = ArrowGetYPos( m_PlayerNumber, 0, fYStartOffset, m_fYReverseOffsetPixels );
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2003-08-16 23:34:47 +00:00
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float fYEndOffset = ArrowGetYOffset( m_PlayerNumber, 0, fEndBeat );
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2003-08-18 17:19:34 +00:00
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float fYEndPos = ArrowGetYPos( m_PlayerNumber, 0, fYEndOffset, m_fYReverseOffsetPixels );
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2003-02-19 06:55:07 +00:00
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// Something in OpenGL crashes if this is values are too large. Strange. -Chris
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fYStartPos = max( fYStartPos, -1000 );
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fYEndPos = min( fYEndPos, +5000 );
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2003-02-18 23:15:38 +00:00
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2003-02-19 07:59:00 +00:00
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m_rectAreaHighlight.StretchTo( RectF(-GetWidth()/2, fYStartPos-ARROW_SIZE/2, GetWidth()/2, fYEndPos+ARROW_SIZE/2) );
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2003-02-18 23:15:38 +00:00
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m_rectAreaHighlight.SetDiffuse( RageColor(1,0,0,0.3f) );
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m_rectAreaHighlight.Draw();
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}
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2002-08-13 23:26:46 +00:00
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void NoteField::DrawBPMText( const float fBeat, const float fBPM )
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2002-06-29 11:59:09 +00:00
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{
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2003-08-16 23:34:47 +00:00
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
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2003-08-18 17:19:34 +00:00
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const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
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2002-06-29 11:59:09 +00:00
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2003-03-16 00:05:23 +00:00
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m_textMeasureNumber.SetHorizAlign( Actor::align_right );
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2002-10-28 05:30:45 +00:00
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m_textMeasureNumber.SetDiffuse( RageColor(1,0,0,1) );
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2002-12-19 23:07:20 +00:00
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m_textMeasureNumber.SetGlow( RageColor(1,1,1,cosf(RageTimer::GetTimeSinceStart()*2)/2+0.5f) );
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2002-06-29 11:59:09 +00:00
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m_textMeasureNumber.SetText( ssprintf("%.2f", fBPM) );
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2003-02-18 23:15:38 +00:00
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m_textMeasureNumber.SetXY( -GetWidth()/2.f - 60, fYPos );
|
2002-06-29 11:59:09 +00:00
|
|
|
m_textMeasureNumber.Draw();
|
|
|
|
|
}
|
|
|
|
|
|
2002-08-13 23:26:46 +00:00
|
|
|
void NoteField::DrawFreezeText( const float fBeat, const float fSecs )
|
2002-06-29 11:59:09 +00:00
|
|
|
{
|
2003-08-16 23:34:47 +00:00
|
|
|
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
2003-08-18 17:19:34 +00:00
|
|
|
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
2002-06-29 11:59:09 +00:00
|
|
|
|
2003-03-16 00:05:23 +00:00
|
|
|
m_textMeasureNumber.SetHorizAlign( Actor::align_right );
|
2002-10-28 05:30:45 +00:00
|
|
|
m_textMeasureNumber.SetDiffuse( RageColor(0.8f,0.8f,0,1) );
|
2002-12-19 23:07:20 +00:00
|
|
|
m_textMeasureNumber.SetGlow( RageColor(1,1,1,cosf(RageTimer::GetTimeSinceStart()*2)/2+0.5f) );
|
2002-06-29 11:59:09 +00:00
|
|
|
m_textMeasureNumber.SetText( ssprintf("%.2f", fSecs) );
|
2003-02-18 23:15:38 +00:00
|
|
|
m_textMeasureNumber.SetXY( -GetWidth()/2.f - 10, fYPos );
|
2002-06-29 11:59:09 +00:00
|
|
|
m_textMeasureNumber.Draw();
|
|
|
|
|
}
|
|
|
|
|
|
2002-08-23 20:18:29 +00:00
|
|
|
void NoteField::DrawBGChangeText( const float fBeat, const CString sNewBGName )
|
|
|
|
|
{
|
2003-08-16 23:34:47 +00:00
|
|
|
const float fYOffset = ArrowGetYOffset( m_PlayerNumber, 0, fBeat );
|
2003-08-18 17:19:34 +00:00
|
|
|
const float fYPos = ArrowGetYPos( m_PlayerNumber, 0, fYOffset, m_fYReverseOffsetPixels );
|
2002-08-23 20:18:29 +00:00
|
|
|
|
2003-03-16 00:05:23 +00:00
|
|
|
m_textMeasureNumber.SetHorizAlign( Actor::align_left );
|
2002-10-28 05:30:45 +00:00
|
|
|
m_textMeasureNumber.SetDiffuse( RageColor(0,1,0,1) );
|
2002-12-19 23:07:20 +00:00
|
|
|
m_textMeasureNumber.SetGlow( RageColor(1,1,1,cosf(RageTimer::GetTimeSinceStart()*2)/2+0.5f) );
|
2002-08-23 20:18:29 +00:00
|
|
|
m_textMeasureNumber.SetText( sNewBGName );
|
2003-03-16 00:05:23 +00:00
|
|
|
m_textMeasureNumber.SetXY( +GetWidth()/2.f, fYPos );
|
2002-08-23 20:18:29 +00:00
|
|
|
m_textMeasureNumber.Draw();
|
|
|
|
|
}
|
|
|
|
|
|
2003-09-16 18:32:39 +00:00
|
|
|
/* cur is an iterator within m_NoteDisplays. next is ++cur. Advance or rewind cur to
|
|
|
|
|
* point to the block that contains beat. We maintain next as an optimization, as this
|
|
|
|
|
* is called for every tap. */
|
2003-09-12 06:23:51 +00:00
|
|
|
void NoteField::SearchForBeat( NDMap::iterator &cur, NDMap::iterator &next, float Beat )
|
|
|
|
|
{
|
2003-09-16 18:32:39 +00:00
|
|
|
/* cur is too far ahead: */
|
|
|
|
|
while( cur != m_BeatToNoteDisplays.begin() && cur->first > Beat )
|
|
|
|
|
{
|
|
|
|
|
next = cur;
|
|
|
|
|
--cur;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* cur is too far behind: */
|
2003-09-12 06:23:51 +00:00
|
|
|
while( next != m_BeatToNoteDisplays.end() && next->first < Beat )
|
|
|
|
|
{
|
|
|
|
|
cur = next;
|
|
|
|
|
++next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// CPU OPTIMIZATION OPPORTUNITY:
|
|
|
|
|
// change this probing to binary search
|
|
|
|
|
float FindFirstDisplayedBeat( PlayerNumber pn, int iFirstPixelToDraw )
|
|
|
|
|
{
|
|
|
|
|
float fFirstBeatToDraw = GAMESTATE->m_fSongBeat-4; // Adjust to balance off performance and showing enough notes.
|
|
|
|
|
|
|
|
|
|
while( fFirstBeatToDraw < GAMESTATE->m_fSongBeat )
|
|
|
|
|
{
|
|
|
|
|
float fYOffset = ArrowGetYOffset(pn, 0, fFirstBeatToDraw);
|
2003-09-26 03:31:58 +00:00
|
|
|
if( fYOffset < iFirstPixelToDraw ) // off screen
|
2003-09-12 06:23:51 +00:00
|
|
|
fFirstBeatToDraw += 0.1f; // move toward fSongBeat
|
|
|
|
|
else // on screen
|
|
|
|
|
break; // stop probing
|
|
|
|
|
}
|
|
|
|
|
fFirstBeatToDraw -= 0.1f; // rewind if we intentionally overshot
|
|
|
|
|
return fFirstBeatToDraw;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
|
|
|
|
|
{
|
2003-09-16 07:22:54 +00:00
|
|
|
//
|
|
|
|
|
// Probe for last note to draw.
|
|
|
|
|
// worst case is 0.25x + boost. Adjust search distance to
|
|
|
|
|
// so that notes don't pop onto the screen.
|
|
|
|
|
//
|
2003-09-18 04:23:58 +00:00
|
|
|
float fSearchDistance = 10;
|
2003-09-16 07:22:54 +00:00
|
|
|
float fLastBeatToDraw = GAMESTATE->m_fSongBeat+fSearchDistance;
|
2003-09-17 22:25:29 +00:00
|
|
|
|
|
|
|
|
/* With a song that starts with a negative offset, fSearchDistance here can put
|
|
|
|
|
* the result out of range. XXX: 0 does, too; try setting an #OFFSET to -100. */
|
2003-09-17 23:00:22 +00:00
|
|
|
// if( GAMESTATE->m_fSongBeat < 0 )
|
|
|
|
|
// fLastBeatToDraw = 0; //fSearchDistance;
|
2003-09-16 07:22:54 +00:00
|
|
|
|
2003-09-18 04:23:58 +00:00
|
|
|
const int NUM_ITERATIONS = 20;
|
2003-09-16 07:22:54 +00:00
|
|
|
|
|
|
|
|
for( int i=0; i<NUM_ITERATIONS; i++ )
|
2003-09-12 06:23:51 +00:00
|
|
|
{
|
|
|
|
|
float fYOffset = ArrowGetYOffset( pn, 0, fLastBeatToDraw );
|
2003-09-16 07:22:54 +00:00
|
|
|
|
2003-09-26 03:31:58 +00:00
|
|
|
if( fYOffset > iLastPixelToDraw ) // off screen
|
2003-09-16 07:22:54 +00:00
|
|
|
fLastBeatToDraw -= fSearchDistance;
|
2003-09-12 06:23:51 +00:00
|
|
|
else // on screen
|
2003-09-16 07:22:54 +00:00
|
|
|
fLastBeatToDraw += fSearchDistance;
|
|
|
|
|
|
2003-09-19 01:13:45 +00:00
|
|
|
// float fOffBy = fYPosWOReverse - iLastPixelToDraw;
|
2003-09-16 07:22:54 +00:00
|
|
|
|
|
|
|
|
fSearchDistance /= 2;
|
2003-09-12 06:23:51 +00:00
|
|
|
}
|
2003-09-16 07:22:54 +00:00
|
|
|
|
2003-09-12 06:23:51 +00:00
|
|
|
return fLastBeatToDraw;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-05-19 01:59:48 +00:00
|
|
|
void NoteField::DrawPrimitives()
|
2002-04-16 17:31:00 +00:00
|
|
|
{
|
2002-07-31 19:40:40 +00:00
|
|
|
//LOG->Trace( "NoteField::DrawPrimitives()" );
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2003-09-12 06:23:51 +00:00
|
|
|
/* This should be filled in on the first update. */
|
|
|
|
|
ASSERT( !m_BeatToNoteDisplays.empty() );
|
2003-01-25 11:05:12 +00:00
|
|
|
|
2003-04-01 19:31:27 +00:00
|
|
|
//
|
|
|
|
|
// Adjust draw range depending on some effects
|
|
|
|
|
//
|
2003-08-16 23:34:47 +00:00
|
|
|
int iFirstPixelToDraw = m_iStartDrawingPixel;
|
|
|
|
|
int iLastPixelToDraw = m_iEndDrawingPixel;
|
2003-04-01 19:31:27 +00:00
|
|
|
|
|
|
|
|
float fDrawScale = 1;
|
2003-08-14 08:13:08 +00:00
|
|
|
fDrawScale *= 1 + 0.5f * fabsf( GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fPerspectiveTilt );
|
|
|
|
|
fDrawScale *= 1 + fabsf( GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI] );
|
2003-04-17 21:16:56 +00:00
|
|
|
|
|
|
|
|
float fFirstDrawScale = g_NoteFieldMode[m_PlayerNumber].m_fFirstPixelToDrawScale;
|
|
|
|
|
float fLastDrawScale = g_NoteFieldMode[m_PlayerNumber].m_fLastPixelToDrawScale;
|
2003-04-01 19:31:27 +00:00
|
|
|
|
2003-04-17 21:16:56 +00:00
|
|
|
iFirstPixelToDraw = (int)(iFirstPixelToDraw * fFirstDrawScale * fDrawScale);
|
|
|
|
|
iLastPixelToDraw = (int)(iLastPixelToDraw * fLastDrawScale * fDrawScale);
|
2003-04-01 19:31:27 +00:00
|
|
|
|
|
|
|
|
|
2003-09-12 06:23:51 +00:00
|
|
|
// probe for first and last notes on the screen
|
|
|
|
|
float fFirstBeatToDraw = FindFirstDisplayedBeat( m_PlayerNumber, iFirstPixelToDraw );
|
|
|
|
|
float fLastBeatToDraw = FindLastDisplayedBeat( m_PlayerNumber, iLastPixelToDraw );
|
2003-01-25 11:05:12 +00:00
|
|
|
|
2003-09-23 23:56:15 +00:00
|
|
|
GAMESTATE->m_fLastDrawnBeat[m_PlayerNumber] = fLastBeatToDraw;
|
2003-01-25 11:05:12 +00:00
|
|
|
|
2002-08-13 23:26:46 +00:00
|
|
|
const int iFirstIndexToDraw = BeatToNoteRow(fFirstBeatToDraw);
|
|
|
|
|
const int iLastIndexToDraw = BeatToNoteRow(fLastBeatToDraw);
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2003-01-25 11:05:12 +00:00
|
|
|
// LOG->Trace( "start = %f.1, end = %f.1", fFirstBeatToDraw-fSongBeat, fLastBeatToDraw-fSongBeat );
|
2002-09-11 04:49:07 +00:00
|
|
|
// LOG->Trace( "Drawing elements %d through %d", iFirstIndexToDraw, iLastIndexToDraw );
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2002-07-28 20:28:37 +00:00
|
|
|
if( GAMESTATE->m_bEditing )
|
2002-04-16 17:31:00 +00:00
|
|
|
{
|
2003-01-31 02:37:23 +00:00
|
|
|
ASSERT(GAMESTATE->m_pCurSong);
|
|
|
|
|
|
2002-10-31 03:16:02 +00:00
|
|
|
unsigned i;
|
2002-08-13 23:26:46 +00:00
|
|
|
|
2002-06-29 11:59:09 +00:00
|
|
|
//
|
2003-02-18 23:15:38 +00:00
|
|
|
// Draw beat bars
|
2002-06-29 11:59:09 +00:00
|
|
|
//
|
2003-02-18 23:15:38 +00:00
|
|
|
{
|
|
|
|
|
float fStartDrawingMeasureBars = max( 0, froundf(fFirstBeatToDraw-0.25f,0.25f) );
|
|
|
|
|
for( float f=fStartDrawingMeasureBars; f<fLastBeatToDraw; f+=0.25f )
|
|
|
|
|
DrawBeatBar( f );
|
|
|
|
|
}
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2002-06-29 11:59:09 +00:00
|
|
|
//
|
|
|
|
|
// BPM text
|
|
|
|
|
//
|
2003-01-03 05:56:28 +00:00
|
|
|
vector<BPMSegment> &aBPMSegments = GAMESTATE->m_pCurSong->m_BPMSegments;
|
2002-10-31 03:16:02 +00:00
|
|
|
for( i=0; i<aBPMSegments.size(); i++ )
|
2003-01-30 20:12:39 +00:00
|
|
|
{
|
|
|
|
|
if(aBPMSegments[i].m_fStartBeat >= fFirstBeatToDraw &&
|
|
|
|
|
aBPMSegments[i].m_fStartBeat <= fLastBeatToDraw)
|
|
|
|
|
DrawBPMText( aBPMSegments[i].m_fStartBeat, aBPMSegments[i].m_fBPM );
|
|
|
|
|
}
|
2002-06-29 11:59:09 +00:00
|
|
|
//
|
|
|
|
|
// Freeze text
|
|
|
|
|
//
|
2003-01-03 05:56:28 +00:00
|
|
|
vector<StopSegment> &aStopSegments = GAMESTATE->m_pCurSong->m_StopSegments;
|
2002-10-31 03:16:02 +00:00
|
|
|
for( i=0; i<aStopSegments.size(); i++ )
|
2003-01-30 20:12:39 +00:00
|
|
|
{
|
|
|
|
|
if(aStopSegments[i].m_fStartBeat >= fFirstBeatToDraw &&
|
|
|
|
|
aStopSegments[i].m_fStartBeat <= fLastBeatToDraw)
|
2002-08-13 23:26:46 +00:00
|
|
|
DrawFreezeText( aStopSegments[i].m_fStartBeat, aStopSegments[i].m_fStopSeconds );
|
2003-01-30 20:12:39 +00:00
|
|
|
}
|
2002-06-29 11:59:09 +00:00
|
|
|
|
2002-08-23 20:18:29 +00:00
|
|
|
//
|
|
|
|
|
// BGChange text
|
|
|
|
|
//
|
2003-01-03 05:56:28 +00:00
|
|
|
vector<BackgroundChange> &aBackgroundChanges = GAMESTATE->m_pCurSong->m_BackgroundChanges;
|
2002-10-31 03:16:02 +00:00
|
|
|
for( i=0; i<aBackgroundChanges.size(); i++ )
|
2003-01-30 20:12:39 +00:00
|
|
|
{
|
|
|
|
|
if(aBackgroundChanges[i].m_fStartBeat >= fFirstBeatToDraw &&
|
|
|
|
|
aBackgroundChanges[i].m_fStartBeat <= fLastBeatToDraw)
|
2003-04-14 04:10:01 +00:00
|
|
|
{
|
|
|
|
|
const BackgroundChange& change = aBackgroundChanges[i];
|
|
|
|
|
CString sChangeText = ssprintf("%s\n%.0f%%%s%s%s",
|
2003-04-25 00:27:30 +00:00
|
|
|
change.m_sBGName.c_str(),
|
2003-04-14 04:10:01 +00:00
|
|
|
change.m_fRate*100,
|
|
|
|
|
change.m_bFadeLast ? " Fade" : "",
|
|
|
|
|
change.m_bRewindMovie ? " Rewind" : "",
|
|
|
|
|
change.m_bLoop ? " Loop" : "" );
|
|
|
|
|
|
|
|
|
|
DrawBGChangeText( change.m_fStartBeat, sChangeText );
|
|
|
|
|
}
|
2003-01-30 20:12:39 +00:00
|
|
|
}
|
2002-08-23 20:18:29 +00:00
|
|
|
|
2002-06-29 11:59:09 +00:00
|
|
|
//
|
|
|
|
|
// Draw marker bars
|
|
|
|
|
//
|
2003-02-18 23:15:38 +00:00
|
|
|
if( m_fBeginMarker != -1 && m_fEndMarker != -1 )
|
|
|
|
|
DrawAreaHighlight( m_fBeginMarker, m_fEndMarker );
|
|
|
|
|
else if( m_fBeginMarker != -1 )
|
2002-08-13 23:26:46 +00:00
|
|
|
DrawMarkerBar( m_fBeginMarker );
|
2003-02-18 23:15:38 +00:00
|
|
|
else if( m_fEndMarker != -1 )
|
2002-08-13 23:26:46 +00:00
|
|
|
DrawMarkerBar( m_fEndMarker );
|
2002-06-29 11:59:09 +00:00
|
|
|
|
2002-04-16 17:31:00 +00:00
|
|
|
}
|
|
|
|
|
|
2002-06-29 11:59:09 +00:00
|
|
|
|
2002-04-16 17:31:00 +00:00
|
|
|
//
|
2002-08-23 20:18:29 +00:00
|
|
|
// Optimization is very important here because there are so many arrows to draw.
|
|
|
|
|
// Draw the arrows in order of column. This minimize texture switches and let us
|
|
|
|
|
// draw in big batches.
|
2002-08-13 23:26:46 +00:00
|
|
|
//
|
|
|
|
|
|
2003-02-19 06:27:20 +00:00
|
|
|
float fSelectedRangeGlow = SCALE( cosf(RageTimer::GetTimeSinceStart()*2), -1, 1, 0.1f, 0.3f );
|
|
|
|
|
|
2003-02-01 05:16:38 +00:00
|
|
|
for( int c=0; c<GetNumTracks(); c++ ) // for each arrow column
|
2002-04-28 20:42:32 +00:00
|
|
|
{
|
2003-04-15 02:52:58 +00:00
|
|
|
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
|
2003-04-02 21:58:27 +00:00
|
|
|
|
2002-06-14 22:25:22 +00:00
|
|
|
/////////////////////////////////
|
|
|
|
|
// Draw all HoldNotes in this column (so that they appear under the tap notes)
|
|
|
|
|
/////////////////////////////////
|
2002-11-16 09:12:55 +00:00
|
|
|
int i;
|
2003-09-12 06:23:51 +00:00
|
|
|
|
|
|
|
|
NDMap::iterator CurDisplay = m_BeatToNoteDisplays.begin();
|
|
|
|
|
ASSERT( CurDisplay != m_BeatToNoteDisplays.end() );
|
|
|
|
|
NDMap::iterator NextDisplay = CurDisplay; ++NextDisplay;
|
2002-11-16 09:12:55 +00:00
|
|
|
for( i=0; i < GetNumHoldNotes(); i++ )
|
2002-04-16 17:31:00 +00:00
|
|
|
{
|
2002-11-02 22:46:15 +00:00
|
|
|
const HoldNote &hn = GetHoldNote(i);
|
2002-12-18 22:25:24 +00:00
|
|
|
const HoldNoteScore hns = GetHoldNoteScore(i);
|
2002-12-17 23:09:10 +00:00
|
|
|
const float fLife = GetHoldNoteLife(i);
|
2003-01-31 03:07:19 +00:00
|
|
|
const bool bIsHoldingNote = (i < int(m_bIsHoldingHoldNote.size()))?
|
2003-01-31 02:37:23 +00:00
|
|
|
m_bIsHoldingHoldNote[i]: false;
|
2002-08-01 03:15:27 +00:00
|
|
|
|
|
|
|
|
if( hns == HNS_OK ) // if this HoldNote was completed
|
|
|
|
|
continue; // don't draw anything
|
|
|
|
|
|
2003-02-16 20:27:53 +00:00
|
|
|
if( hn.iTrack != c ) // this HoldNote doesn't belong to this column
|
2002-04-28 20:42:32 +00:00
|
|
|
continue;
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2002-04-28 20:42:32 +00:00
|
|
|
// If no part of this HoldNote is on the screen, skip it
|
2003-02-16 20:27:53 +00:00
|
|
|
if( !( fFirstBeatToDraw <= hn.fEndBeat && hn.fEndBeat <= fLastBeatToDraw ||
|
|
|
|
|
fFirstBeatToDraw <= hn.fStartBeat && hn.fStartBeat <= fLastBeatToDraw ||
|
|
|
|
|
hn.fStartBeat < fFirstBeatToDraw && hn.fEndBeat > fLastBeatToDraw ) )
|
2002-04-28 20:42:32 +00:00
|
|
|
{
|
2002-06-14 22:25:22 +00:00
|
|
|
continue; // skip
|
2002-04-28 20:42:32 +00:00
|
|
|
}
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2003-09-12 06:23:51 +00:00
|
|
|
SearchForBeat( CurDisplay, NextDisplay, hn.fStartBeat );
|
|
|
|
|
|
2003-02-19 06:27:20 +00:00
|
|
|
bool bIsInSelectionRange = false;
|
|
|
|
|
if( m_fBeginMarker!=-1 && m_fEndMarker!=-1 )
|
|
|
|
|
bIsInSelectionRange = m_fBeginMarker<=hn.fStartBeat && hn.fStartBeat<=m_fEndMarker && m_fBeginMarker<=hn.fEndBeat && hn.fEndBeat<=m_fEndMarker;
|
2002-04-16 17:31:00 +00:00
|
|
|
|
2003-09-12 06:23:51 +00:00
|
|
|
NoteDisplayCols *nd = CurDisplay->second;
|
|
|
|
|
|
|
|
|
|
nd->display[c].DrawHold( hn, bIsHoldingNote, fLife, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, false, m_fYReverseOffsetPixels );
|
2002-04-16 17:31:00 +00:00
|
|
|
}
|
|
|
|
|
|
2002-06-14 22:25:22 +00:00
|
|
|
|
|
|
|
|
///////////////////////////////////
|
|
|
|
|
// Draw all TapNotes in this column
|
|
|
|
|
///////////////////////////////////
|
2003-09-12 06:23:51 +00:00
|
|
|
CurDisplay = m_BeatToNoteDisplays.begin();
|
|
|
|
|
NextDisplay = CurDisplay; ++NextDisplay;
|
2003-09-16 07:22:54 +00:00
|
|
|
|
|
|
|
|
// draw notes from furthest to closest
|
2003-09-16 18:32:39 +00:00
|
|
|
for( i=iLastIndexToDraw; i>=iFirstIndexToDraw; --i ) // for each row
|
2002-06-14 22:25:22 +00:00
|
|
|
{
|
2003-08-10 06:00:30 +00:00
|
|
|
TapNote tn = GetTapNote(c, i);
|
|
|
|
|
if( tn == TAP_EMPTY ) // no note here
|
2002-08-13 23:26:46 +00:00
|
|
|
continue; // skip
|
2002-06-14 22:25:22 +00:00
|
|
|
|
2003-08-10 06:00:30 +00:00
|
|
|
if( tn == TAP_HOLD_HEAD ) // this is a HoldNote begin marker. Grade it, but don't draw
|
2002-08-13 23:26:46 +00:00
|
|
|
continue; // skip
|
|
|
|
|
|
|
|
|
|
// See if there is a hold step that begins on this index.
|
|
|
|
|
bool bHoldNoteBeginsOnThisBeat = false;
|
2003-02-01 05:16:38 +00:00
|
|
|
for( int c2=0; c2<GetNumTracks(); c2++ )
|
2002-06-14 22:25:22 +00:00
|
|
|
{
|
2003-08-16 17:28:15 +00:00
|
|
|
if( GetTapNote(c2, i) == TAP_HOLD_HEAD )
|
2002-06-14 22:25:22 +00:00
|
|
|
{
|
2002-08-13 23:26:46 +00:00
|
|
|
bHoldNoteBeginsOnThisBeat = true;
|
2002-06-14 22:25:22 +00:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2003-02-18 23:15:38 +00:00
|
|
|
bool bIsInSelectionRange = false;
|
|
|
|
|
if( m_fBeginMarker!=-1 && m_fEndMarker!=-1 )
|
|
|
|
|
{
|
|
|
|
|
float fBeat = NoteRowToBeat(i);
|
|
|
|
|
bIsInSelectionRange = m_fBeginMarker<=fBeat && fBeat<=m_fEndMarker;
|
|
|
|
|
}
|
2003-08-10 06:00:30 +00:00
|
|
|
|
|
|
|
|
bool bIsAddition = (tn == TAP_ADDITION);
|
2003-08-10 10:12:50 +00:00
|
|
|
bool bIsMine = (tn == TAP_MINE);
|
2003-08-10 06:00:30 +00:00
|
|
|
|
2003-09-12 06:23:51 +00:00
|
|
|
SearchForBeat( CurDisplay, NextDisplay, NoteRowToBeat(i) );
|
|
|
|
|
|
|
|
|
|
NoteDisplayCols *nd = CurDisplay->second;
|
|
|
|
|
nd->display[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
|
2002-08-13 23:26:46 +00:00
|
|
|
}
|
2003-04-02 21:58:27 +00:00
|
|
|
|
2003-04-15 02:52:58 +00:00
|
|
|
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
|
2002-04-16 17:31:00 +00:00
|
|
|
}
|
2002-04-28 20:42:32 +00:00
|
|
|
|
2002-04-16 17:31:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void NoteField::RemoveTapNoteRow( int iIndex )
|
|
|
|
|
{
|
2003-02-01 05:16:38 +00:00
|
|
|
for( int c=0; c<GetNumTracks(); c++ )
|
2002-10-25 04:59:12 +00:00
|
|
|
SetTapNote(c, iIndex, TAP_EMPTY);
|
2002-04-16 17:31:00 +00:00
|
|
|
}
|
|
|
|
|
|
2002-08-01 21:55:40 +00:00
|
|
|
void NoteField::FadeToFail()
|
|
|
|
|
{
|
|
|
|
|
m_fPercentFadeToFail = max( 0.0f, m_fPercentFadeToFail ); // this will slowly increase every Update()
|
|
|
|
|
// don't fade all over again if this is called twice
|
2002-11-16 09:12:55 +00:00
|
|
|
}
|