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@@ -338,7 +338,7 @@ float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
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else // on screen
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fLastBeatToDraw += fSearchDistance;
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float fOffBy = fYPosWOReverse - iLastPixelToDraw;
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// float fOffBy = fYPosWOReverse - iLastPixelToDraw;
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fSearchDistance /= 2;
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}
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