Add mines transform
This commit is contained in:
@@ -2,6 +2,7 @@
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=4
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TapAdditionAnimationLengthInBeats=4
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TapMineAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTopCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldBottomCapAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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@@ -9,6 +10,7 @@ HoldBodyAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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HoldTailAnimationLengthInBeats=4 // doesn't matter. Only 1 frame anyway.
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TapNoteAnimationIsVivid=1
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TapAdditionAnimationIsVivid=1
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TapMineAnimationIsVivid=0
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HoldHeadAnimationIsVivid=0
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HoldTopCapAnimationIsVivid=0
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HoldBodyAnimationIsVivid=0
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@@ -876,3 +876,17 @@ void NoteDataUtil::ConvertAdditionsToRegular( NoteData &in )
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if( in.GetTapNote(t,r) == TAP_ADDITION )
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in.SetTapNote(t,r,TAP_TAP);
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}
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void NoteDataUtil::Mines( NoteData &in )
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{
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int iTapCount = 0;
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for( int r=0; r<=in.GetLastRow(); r++ )
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for( int t=0; t<in.GetNumTracks(); t++ )
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if( in.GetTapNote(t,r) == TAP_TAP )
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{
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iTapCount++;
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if( (iTapCount%7) == 6 )
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in.SetTapNote(t,r,TAP_MINE);
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}
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}
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@@ -46,6 +46,7 @@ namespace NoteDataUtil
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void Big( NoteData &in );
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void Quick( NoteData &in );
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void Skippy( NoteData &in );
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void Mines( NoteData &in );
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void InsertIntelligentTaps( NoteData &in, float fBeatInterval, float fInsertBeatOffset, bool bNewTapSameAsBeginning );
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void SuperShuffleTaps( NoteData &in );
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@@ -46,13 +46,15 @@ Actor* MakeModelOrSprite( CString sFile )
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#define DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW NOTESKIN->GetMetricB(pn,name,"DrawHoldHeadForTapsOnSameRow")
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#define TAP_NOTE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapNoteAnimationLengthInBeats")
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#define TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapAdditionAnimationLengthInBeats")
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#define TAP_MINE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapMineAnimationLengthInBeats")
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#define HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldHeadAnimationLengthInBeats")
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#define HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTopCapAnimationLengthInBeats")
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#define HOLD_BODY_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBodyAnimationLengthInBeats")
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#define HOLD_BOTTOMCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBottomCapAnimationLengthInBeats")
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#define HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTailAnimationLengthInBeats")
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#define TAP_NOTE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
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#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
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#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapAdditionAnimationIsVivid")
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#define TAP_MINE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapMineAnimationIsVivid")
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#define HOLD_HEAD_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldHeadAnimationIsVivid")
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#define HOLD_TOPCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldTopCapAnimationIsVivid")
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#define HOLD_BODY_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldBodyAnimationIsVivid")
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@@ -76,6 +78,7 @@ struct NoteMetricCache_t {
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bool m_bDrawHoldHeadForTapsOnSameRow;
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float m_fTapNoteAnimationLengthInBeats;
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float m_fTapAdditionAnimationLengthInBeats;
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float m_fTapMineAnimationLengthInBeats;
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float m_fHoldHeadAnimationLengthInBeats;
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float m_fHoldTopCapAnimationLengthInBeats;
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float m_fHoldBodyAnimationLengthInBeats;
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@@ -83,6 +86,7 @@ struct NoteMetricCache_t {
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float m_fHoldTailAnimationLengthInBeats;
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bool m_bTapNoteAnimationIsVivid;
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bool m_bTapAdditionAnimationIsVivid;
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bool m_bTapMineAnimationIsVivid;
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bool m_bHoldHeadAnimationIsVivid;
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bool m_bHoldTopCapAnimationIsVivid;
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bool m_bHoldBodyAnimationIsVivid;
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@@ -109,6 +113,7 @@ void NoteMetricCache_t::Load(PlayerNumber pn, const CString &name)
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m_bDrawHoldHeadForTapsOnSameRow = DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW;
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m_fTapNoteAnimationLengthInBeats = TAP_NOTE_ANIMATION_LENGTH_IN_BEATS;
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m_fTapAdditionAnimationLengthInBeats = TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS;
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m_fTapMineAnimationLengthInBeats = TAP_MINE_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldHeadAnimationLengthInBeats = HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldTopCapAnimationLengthInBeats = HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldBodyAnimationLengthInBeats = HOLD_BODY_ANIMATION_LENGTH_IN_BEATS;
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@@ -116,6 +121,7 @@ void NoteMetricCache_t::Load(PlayerNumber pn, const CString &name)
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m_fHoldTailAnimationLengthInBeats = HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS;
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m_bTapNoteAnimationIsVivid = TAP_NOTE_ANIMATION_IS_VIVID;
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m_bTapAdditionAnimationIsVivid = TAP_ADDITION_ANIMATION_IS_VIVID;
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m_bTapMineAnimationIsVivid = TAP_MINE_ANIMATION_IS_VIVID;
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m_bHoldHeadAnimationIsVivid = HOLD_HEAD_ANIMATION_IS_VIVID;
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m_bHoldTopCapAnimationIsVivid = HOLD_TOPCAP_ANIMATION_IS_VIVID;
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m_bHoldBodyAnimationIsVivid = HOLD_BODY_ANIMATION_IS_VIVID;
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@@ -144,6 +150,7 @@ NoteDisplay::NoteDisplay()
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m_pHoldHeadInactive[i] = NULL;
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}
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m_pTapAddition = NULL;
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m_pTapMine = NULL;
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cache = new NoteMetricCache_t;
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}
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@@ -157,6 +164,7 @@ NoteDisplay::~NoteDisplay()
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delete m_pHoldHeadInactive[i];
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}
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delete m_pTapAddition;
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delete m_pTapMine;
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delete cache;
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}
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@@ -190,6 +198,8 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
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m_pTapAddition = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap addition") );
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m_pTapMine = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap mine") );
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if( cache->m_bHoldHeadAnimationIsNoteColor )
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{
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for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
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@@ -302,13 +312,6 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
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Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
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{
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NoteType nt = NoteType(0);
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if( cache->m_bTapNoteAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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Actor *pActorOut = m_pTapNote[nt];
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SetActiveFrame(
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fNoteBeat,
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*m_pTapAddition,
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@@ -319,6 +322,18 @@ Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
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return m_pTapAddition;
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}
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Actor * NoteDisplay::GetTapMineActor( float fNoteBeat )
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{
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SetActiveFrame(
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fNoteBeat,
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*m_pTapMine,
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cache->m_fTapMineAnimationLengthInBeats,
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cache->m_bTapMineAnimationIsVivid,
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false );
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return m_pTapMine;
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}
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Sprite * NoteDisplay::GetHoldTopCapSprite( float fNoteBeat, bool bActive )
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{
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NoteType nt = NoteType(0);
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@@ -790,7 +805,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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DrawHold( hn, bActive, fLife, fPercentFadeToFail, true );
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}
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void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSameRowAsHoldStart, const bool bIsAddition, const float fPercentFadeToFail, const float fLife )
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void NoteDisplay::DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife )
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
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@@ -804,7 +819,9 @@ void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSame
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RageColor glow = RageColor(1,1,1,fGlow);
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Actor* pActor = NULL;
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if( bIsAddition )
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if( bIsMine )
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pActor = GetTapMineActor( fBeat );
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else if( bIsAddition )
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pActor = GetTapAdditionActor( fBeat );
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else if( bOnSameRowAsHoldStart && cache->m_bDrawHoldHeadForTapsOnSameRow )
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pActor = GetHoldHeadActor( fBeat, false );
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@@ -29,13 +29,14 @@ public:
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void Load( int iColNum, PlayerNumber pn );
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void DrawTap( const int iCol, const float fBeat, const bool bOnSameRowAsHoldStart, const bool bIsAddition, const float fPercentFadeToFail, const float fLife = 1 );
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void DrawHold( const HoldNote& hn, const bool bActive, const float fLife, const float fPercentFadeToFail, bool bDrawGlowOnly = false );
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void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife = 1 );
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void DrawHold( const HoldNote& hn, bool bActive, float fLife, float fPercentFadeToFail, bool bDrawGlowOnly = false );
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protected:
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void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor );
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Actor *GetTapNoteActor( float fNoteBeat );
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Actor *GetTapAdditionActor( float fNoteBeat );
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Actor *GetTapMineActor( float fNoteBeat );
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Actor *GetHoldHeadActor( float fNoteBeat, bool bActive );
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Actor* GetHoldTailActor( float fNoteBeat, bool bActive );
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Sprite *GetHoldTopCapSprite( float fNoteBeat, bool bActive );
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@@ -56,6 +57,7 @@ protected:
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Actor* m_pTapNote[NOTE_COLOR_IMAGES];
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Actor* m_pTapAddition;
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Actor* m_pTapMine;
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Actor* m_pHoldHeadActive[NOTE_COLOR_IMAGES];
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Actor* m_pHoldHeadInactive[NOTE_COLOR_IMAGES];
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Sprite m_sprHoldTopCapActive[NOTE_COLOR_IMAGES];
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@@ -438,8 +438,9 @@ void NoteField::DrawPrimitives()
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}
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bool bIsAddition = (tn == TAP_ADDITION);
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bool bIsMine = (tn == TAP_MINE);
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m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail );
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m_NoteDisplay[c].DrawTap( c, NoteRowToBeat(i), bHoldNoteBeginsOnThisBeat, bIsAddition, bIsMine, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail );
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}
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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@@ -31,8 +31,11 @@ static const TapNote TAP_HOLD_TAIL = '3';
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/* In 4s mode, holds and TAP_HOLD_HEAD are deleted and TAP_HOLD is added: */
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static const TapNote TAP_HOLD = '4';
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static const TapNote TAP_ADDITION = '5'; // additional note added by a transform
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// additional note added by a transform
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static const TapNote TAP_ADDITION = '5';
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// mine note - don't step!
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static const TapNote TAP_MINE = '6';
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enum
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{
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@@ -146,6 +146,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, Combine
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case PlayerOptions::TRANSFORM_BIG: NoteDataUtil::Big(*this); break;
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case PlayerOptions::TRANSFORM_QUICK: NoteDataUtil::Quick(*this); break;
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case PlayerOptions::TRANSFORM_SKIPPY: NoteDataUtil::Skippy(*this); break;
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case PlayerOptions::TRANSFORM_MINES: NoteDataUtil::Mines(*this); break;
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default: ASSERT(0);
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}
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@@ -125,6 +125,7 @@ CString PlayerOptions::GetString()
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case TRANSFORM_BIG: sReturn += "Big, "; break;
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case TRANSFORM_QUICK: sReturn += "Quick, "; break;
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case TRANSFORM_SKIPPY: sReturn += "Skippy, "; break;
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case TRANSFORM_MINES: sReturn += "Mines, "; break;
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default: ASSERT(0); // invalid
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}
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@@ -229,6 +230,7 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "big" ) m_Transform = TRANSFORM_BIG;
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else if( sBit == "quick" ) m_Transform = TRANSFORM_QUICK;
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else if( sBit == "skippy" ) m_Transform = TRANSFORM_SKIPPY;
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else if( sBit == "mines" ) m_Transform = TRANSFORM_MINES;
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else if( sBit == "reverse" ) m_fReverseScroll = 1;
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else if( sBit == "noholds" ) m_bHoldNotes = false;
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else if( sBit == "nofreeze" ) m_bHoldNotes = false;
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@@ -63,6 +63,7 @@ struct PlayerOptions
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TRANSFORM_BIG,
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TRANSFORM_QUICK,
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TRANSFORM_SKIPPY,
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TRANSFORM_MINES,
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NUM_TRANSFORMS
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};
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@@ -50,7 +50,7 @@ OptionRow g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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OptionRow( "Effect", "OFF","DRUNK","DIZZY","MINI","FLIP","TORNADO" ),
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OptionRow( "Appear\n-ance", "VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK", "R.VANISH" ),
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OptionRow( "Turn", "OFF","MIRROR","LEFT","RIGHT","SHUFFLE","S.SHUFFLE" ),
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OptionRow( "Trans\n-form", "OFF","LITTLE","WIDE","BIG","QUICK","SKIPPY" ),
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OptionRow( "Trans\n-form", "OFF","LITTLE","WIDE","BIG","QUICK","SKIPPY","MINES" ),
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OptionRow( "Scroll", "STANDARD","REVERSE" ),
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OptionRow( "Note\nSkin", "" ),
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OptionRow( "Holds", "OFF","ON" ),
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