2002-08-27 03:59:22 +00:00
// Possible NextScreen Codes:
// - ScreenCaution
// - ScreenEz2SelectPlayer
2002-09-29 17:38:07 +00:00
// - ScreenSelectMode
2002-08-27 03:59:22 +00:00
// - ScreenHowToPlay
// - ScreenSelectCourse
// - ScreenSelectDifficulty
// - ScreenSelectGroup
// - ScreenSelectMusic
// - ScreenSelectStyle5th
// - ScreenSelectStyle
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[Common]
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ColorP1 = 0.4,1.0,0.8,1 // sea green
ColorP2 = 1.0,0.5,0.2,1 // orange
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[Notes]
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ColorEasy = 0.9,0.9,0,1 // yellow
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ColorMedium = 1,0.1,0.1,1 // light red
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ColorHard = 0.2,1,0.2,1 // light green
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ColorSHard = 0.8,0.2,1.0,1 // purple
ColorChallenge = 0.2,0.6,1.0,1 // blue
ColorBattle = 1,0,0,1 // red
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[ScreenTitleMenu]
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ChoicesX = 320
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ChoicesStartY = 54
ChoicesSpacingY = 42
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ChoicesShadowLength = 5
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HelpX = 320
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HelpY = 440
LogoX = 320
LogoY = 240
VersionX = 590
VersionY = 20
SongsX = 20
SongsY = 20
ColorNotSelected = 1,1,1,1
ColorSelected = 0.5,1,0.5,1
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ZoomNotSelected = 1.0
ZoomSelected = 1.3
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SecondsBeforeDemonstration = 30
SecondsBetweenAttract = 12
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HelpText = Use # $ to select, then press START
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NextScreen = ScreenCaution
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[ScreenCaution]
NextScreen = ScreenSelectStyle
[ScreenEz2SelectPlayer]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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HelpText = Press $ on the pad to join
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TimerSeconds = 40
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NextScreen = ScreenSelectGroup
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SilentWait = 1
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenSelectStyle]
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IconsStartX = 60
IconsSpacingX = 76
IconsStartY = 100
IconsSpacingY = 0
ExplanationX = 480
ExplanationY = 170
InfoX = 480
InfoY = 280
PreviewX = 160
PreviewY = 240
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HelpText = Use ! " to select, then press START
TimerSeconds = 40
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NextScreen = ScreenSelectDifficulty
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2002-08-27 16:53:25 +00:00
[ScreenSelectStyle5th]
HelpText = Use ! " to select, then press START
TimerSeconds = 40
NextScreen = ScreenSelectDifficulty
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[ScreenSelectMode]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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HelpText = Press $ on the pad to join. Press ! " to change styles, then press START
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TimerSeconds = 40
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NextScreen = ScreenSelectGroup
2002-09-29 05:06:18 +00:00
ScrollingListX = 320
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ScrollingListY = 250
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UseSelectionBGAnimations = 0
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SelectionSpecificBGAnimations = 0
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenSelectDifficulty]
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MorePage1X = 580
MorePage1Y = 90
MorePage2X = 700
MorePage2Y = 90
ExplanationPage1X = 170
ExplanationPage1Y = 70
ExplanationPage2X = 1100
ExplanationPage2Y = 70
EasyX = 120
EasyY = 200
MediumX = 320
MediumY = 180
HardX = 520
HardY = 200
OniX = 860
OniY = 180
EndlessX = 1060
EndlessY = 180
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CursorOffsetP1X = -40
CursorOffsetP1Y = 200
CursorOffsetP2X = +40
CursorOffsetP2Y = 200
CursorShadowLengthX = 10
CursorShadowLengthY = 10
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HelpText = Use ! " to select, then press START
TimerSeconds = 40
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NextScreenArcade = ScreenSelectGroup
NextScreenOni = ScreenHowToPlay
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[ScreenSelectGroup]
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FrameX = 180
FrameY = 160
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BannerX = 182
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BannerY = 158
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BannerWidth = 288
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BannerHeight = 92
NumberX = 116
NumberY = 224
ExplanationX = 110
ExplanationY = 66
ButtonX = 504
ButtonSelectedX = 470
ButtonStartY = 66
ButtonSpacingY = 26
ContentsX = 320
ContentsY = 260
TitlesStartX = 20
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TitlesStartY = 276
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TitlesWidth = 146
TitlesSpacingX = 150
TitlesColumns = 4
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TitlesRows = 10
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TitlesZoom = 0.5
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HelpText = Use ! " to select, then press START
TimerSeconds = 40
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NextScreen = ScreenHowToPlay
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2002-08-27 03:59:22 +00:00
[ScreenHowToPlay]
NextScreenArcade = ScreenSelectMusic
NextScreenOni = ScreenSelectCourse
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HelpText = Press START to continue
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TimerSeconds = 15
[ScreenSelectMusic]
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BannerFrameX = 160
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BannerFrameY = 162
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BannerX = 150
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BannerY = 170
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BannerWidth = 282
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BannerHeight = 92
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BPMX = 180
BPMY = 116
BPMZoom = 0.7
StageX = 52
StageY = 114
StageZoom = 0.7
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CDTitleX = 252
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CDTitleY = 148
DifficultyFrameP1X = 60
DifficultyFrameP1Y = 248
DifficultyFrameP2X = 260
DifficultyFrameP2Y = 248
DifficultyIconP1X = 48
DifficultyIconP1Y = 248
DifficultyIconP2X = 272
DifficultyIconP2Y = 248
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RadarX = 160
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RadarY = 334
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SortIconX = 350
SortIconY = 70
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ScoreFrameP1X = 520
ScoreFrameP1Y = 210
ScoreFrameP2X = 520
ScoreFrameP2Y = 286
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ScoreP1X = 520
ScoreP1Y = 210
ScoreP2X = 520
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ScoreP2Y = 286
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ScoreZoom = 0.8
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MeterFrameP1X = 82
MeterFrameP1Y = 432
MeterFrameP2X = 238
MeterFrameP2Y = 432
MeterP1X = 88
MeterP1Y = 432
MeterP2X = 228
MeterP2Y = 432
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WheelX = 480
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WheelY = 244
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PlayerOptionsP1X = 16
PlayerOptionsP1Y = 330
PlayerOptionsP2X = 304
PlayerOptionsP2Y = 330
SongOptionsX = 160
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SongOptionsY = 334
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OptionIconsP1X = 30
OptionIconsP1Y = 58
OptionIconsP2X = 30
OptionIconsP2Y = 86
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HelpText = ! or " change music Hold ! and " then press START to change sort::## easier difficulty $$ harder difficulty::#$#$ to change sort
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TimerSeconds = 60
ScoreConnectedToMusicWheel = 1
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SampleMusicDelay = 0.25
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[ScreenEz2SelectMusic]
BannerX = 320 // central banner
BannerY = 240 // central banner
BannerWidth = 200
BannerHeight = 200
ScoreFrameP1X = 80
ScoreFrameP1Y = 60
ScoreFrameP2X = 560
ScoreFrameP2Y = 60
ScoreP1X = 80
ScoreP1Y = 60
ScoreP2X = 560
ScoreP2Y = 60
MeterFrameP1X = 82
MeterFrameP1Y = 432
MeterFrameP2X = 238
MeterFrameP2Y = 432
MeterP1X = 88
MeterP1Y = 432
MeterP2X = 228
MeterP2Y = 432
WheelX = 999 // hide
WheelY = 999 // hide
HelpText = ! or " change music Hold ! and " then press START to change sort::## easier difficulty $$ harder difficulty::#$#$ to change sort
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TimerSeconds = 60
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ScoreConnectedToMusicWheel = 1
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[ScreenSelectCourse]
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ExplanationX = 132
ExplanationY = 68
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BannerFrameX = 160
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BannerFrameY = 158
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BannerX = 150
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BannerY = 172
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BannerWidth = 286
BannerHeight = 92
StagesX = 58
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StagesY = 114
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TimeX = 192
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TimeY = 114
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ContentsX = 160
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ContentsY = 336
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WheelX = 480
WheelY = 248
ScoreP1X = 520
ScoreP1Y = 210
ScoreP2X = 520
ScoreP2Y = 286
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ScoreZoom = 0.8
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HelpText = Use ! " to select, then press START
TimerSeconds = 60
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[ScreenStage]
StageType = 0 // 0 for MAX, 1 for Pump, 2 for EZ2
[ScreenGameplay]
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BPMX = 999 // don't show by default
BPMY = 999
BPMZoom = 0.0
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StagenameX = 999
StagenameY = 999
StagenameZoom = 0.0
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MAXCOMBOX = 999
MAXCOMBOY = 999
MAXCOMBOZoom = 0.0
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LifeFrameX = 320
LifeFrameY = 36
LifeFrameExtraY = 442
ScoreFrameX = 320
ScoreFrameY = 448
ScoreFrameExtraY = 32
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MiddleFrameX = 320
MiddleFrameY = 240
LifeP1X = 140
LifeP1Y = 28
LifeP1ExtraY = 450
LifeP2X = 500
LifeP2Y = 28
LifeP2ExtraY = 450
StageX = 320
StageY = 54
StageExtraY = 422
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SongNumberP1X = 290
SongNumberP1Y = 54
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SongNumberP1ExtraY = 440
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SongNumberP2X = 350
SongNumberP2Y = 54
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SongNumberP2ExtraY = 440
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ScoreP1X = 106
ScoreP1Y = 444
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ScoreP1ExtraY = 38
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ScoreP2X = 534
ScoreP2Y = 444
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ScoreP2ExtraY = 38
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ScoreZoom = 1.0
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PlayerOptionsP1X = 320
PlayerOptionsP1Y = 434
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PlayerOptionsP1ExtraY = 46
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PlayerOptionsP2X = 320
PlayerOptionsP2Y = 450
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PlayerOptionsP2ExtraY = 30
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SongOptionsX = 320
SongOptionsY = 470
SongOptionsExtraY = 10
DifficultyP1X = 60
DifficultyP1Y = 410
DifficultyP1ReverseY = 58
DifficultyP1ExtraY = 420
DifficultyP1ExtraReverseY = 70
DifficultyP2X = 580
DifficultyP2Y = 410
DifficultyP2ReverseY = 58
DifficultyP2ExtraY = 420
DifficultyP2ExtraReverseY = 420
SurviveTimeX = 320
SurviveTimeY = 340
DebugX = 320
DebugY = 240
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AutoPlayX = 320
AutoPlayY = 360
SecondsBetweenComments = 10
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DemonstrationSeconds = 30
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TickEarlySeconds = 0.058
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[ScreenEvaluation]
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BannerX = 320
BannerY = 100
StageX = 320
StageY = 64
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DifficultyIconP1X = 220
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DifficultyIconP1Y = 128
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DifficultyIconP2X = 420
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DifficultyIconP2Y = 128
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GradeP1X = 94
GradeP2X = 546
GradeY = 100
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PercentBaseP1X = 120
PercentBaseP2X = 572
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PercentBaseY = 134
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JudgeLabelsX = 320
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PerfectP1X = 230
PerfectP2X = 410
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PerfectOniP1X = 230
PerfectOniP2X = 410
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PerfectY = 176
GreatP1X = 230
GreatP2X = 410
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GreatOniP1X = 230
GreatOniP2X = 410
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GreatY = 208
GoodP1X = 230
GoodP2X = 410
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GoodOniP1X = 230
GoodOniP2X = 410
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GoodY = 240
BooP1X = 230
BooP2X = 410
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BooOniP1X = 230
BooOniP2X = 410
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BooY = 272
MissP1X = 230
MissP2X = 410
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MissOniP1X = 230
MissOniP2X = 410
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MissY = 304
OKP1X = 230
OKP2X = 410
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OKOniP1X = 230
OKOniP2X = 410
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OKY = 336
MaxComboP1X = 134
MaxComboP2X = 578
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MaxComboOniP1X = 1000 // off screen
MaxComboOniP2X = 1000 // off screen
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MaxComboY = 334
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ScoreLabelsX = 320
ScoreNumbersP1X = 150
ScoreNumbersP2X = 490
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ScoreY = 374
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BonusP1X = 96
BonusP2X = 544
BonusY = 256
BarP1BaseX = 176
BarP2BaseX = 466
BarP1Rotation = 3.1415
BarP2Rotation = 0
BarStartY = 194
BarSpacingY = 27
BarWidth = 106
BarHeight = 16
SongsSurvivedP1X = 96
SongsSurvivedP2X = 544
SongsSurvivedY = 240
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NewRecordP1X = 150
NewRecordP2X = 490
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NewRecordY = 398
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TryExtraStageX = 320
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TryExtraStageY = 428
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HelpText = Press START to continue
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TimerSeconds = 40
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SpinGrades = 1
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GradesGlowColor1 = 1,1,1,0.0
GradesGlowColor2 = 1,1,1,0.3
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[ScreenMusicScroll]
ScrollDelay = 0.2
ScrollSpeed = 1.0
TextZoom = 0.8
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[ScreenEditMenu]
ExplanationX = 320
ExplanationY = 410
ExplanationText = In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music.
HelpText = # $ change line ! " change value START to continue
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[ScreenManager]
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StatsX = 632
StatsY = 10
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CreditsP1X = 100
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CreditsP1Y = 472
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CreditsP2X = 540
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CreditsP2Y = 472
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CreditsColor = 1,1,1,1
CreditsShadowLength = 2
CreditsZoom = 0.5
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[WheelItemDisplay]
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IconX = -136
SongNameX = -30
SectionNameX = -30
SectionZoom = 1.0
RouletteX = -30
RouletteZoom = 1.3
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CourseX = -130
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CourseZoom = 1.3
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GradeP1X = 82
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GradeP2X = 118
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[MusicWheel]
FadeSeconds = 1
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SwitchSeconds = 0.10
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RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 7
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ScrollBarX = 148
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ScrollBarHeight = 368
ItemSpacingY = 46
NumSectionColors = 7
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SectionColor1 = 0.9, 0.0, 0.2, 1
SectionColor2 = 0.6, 0.0, 0.4, 1
SectionColor3 = 0.2, 0.1, 0.3, 1
SectionColor4 = 0.0, 0.4, 0.8, 1
SectionColor5 = 0.0, 0.6, 0.6, 1
SectionColor6 = 0.0, 0.6, 0.2, 1
SectionColor7 = 0.8, 0.6, 0.0, 1
[LifeMeterBar]
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MeterWidth = 260
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MeterHeight = 24
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DangerThreshold = 0.2
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NumChambers = 32
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NumStrips = 2
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[TransitionKeepAlive]
StopMusicOnNext = 0
KeepAliveType = 0 // 0 for MAX, 1 for 5th
[MenuElements]
TopEdgeX = 320
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TopEdgeY = 22
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BottomEdgeX = 320
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BottomEdgeY = 464
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HelpX = 320
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HelpY = 456
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StyleIconX = 440
StyleIconY = 28
TimerX = 590
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TimerY = 22
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[HoldJudgement]
DisplayTime = 0.6
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[ScreenOptions]
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IconsP1X = 40
IconsP2X = 600
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ArrowsX = 88
LabelsX = 140
LabelsZoom = 0.7
LabelsHAlign = 2 // 0,1,2 = left,center,right
ItemsZoom = 0.5
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ItemsStartX = 160
ItemsGapX = 14
ItemsStartY = 88
ItemsSpacingY = 34
2002-09-10 21:16:34 +00:00
ExplanationX = 320
ExplanationY = 412
ExplanationZoom = 0.5
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ColorSelected = 1,1,1,1 // normal
ColorNotSelected = 0.5,0.5,0.5,1 // grayed
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HelpText = # $ to change line ! " to select between options then press START
TimerSeconds = 40
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[ScreenPreferences]
LabelsX = 140
LabelsZoom = 0.7
LabelsHAlign = 2 // 0,1,2 = left,center,right
ItemsZoom = 0.5
ItemsX = 160
ItemsStartY = 88
ItemsSpacingY = 34
ColorSelected = 1,1,1,1 // normal
ColorNotSelected = 0.5,0.5,0.5,1 // grayed
ColorSelectedDefault = 0.2,1.0,0.2,1 // green
ColorNotSelectedDefault = 0.1,0.5,0.1,1 // grayed green
HelpText = # $ to change line ! " to select between options then press START
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[ScreenMapControllers]
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HelpText = Use arrow keys to navigate, ENTER to assign, SPACE to clear, ESCAPE when done.
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[GhostArrow]
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ShowSeconds = 0.25
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ZoomStart = 1.0
ZoomEnd = 1.5
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ColorPerfectStart = 1.0,1.0,0.3,1 // yellow
ColorPerfectEnd = 1.0,1.0,0.3,0 // yellow no alpha
ColorGreatStart = 0.0,1.0,0.4,1 // green
ColorGreatEnd = 0.0,1.0,0.4,0 // green no alpha
ColorGoodStart = 0.3,0.8,1.0,1 // blue
ColorGoodEnd = 0.3,0.8,1.0,0 // blue no alpha
ColorBooStart = 0.8,0.0,0.6,1 // purple
ColorBooEnd = 0.8,0.0,0.6,0 // purple no alpha
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[GhostArrowBright]
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ShowSeconds = 0.25
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ZoomStart = 1.0
ZoomEnd = 1.5
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ColorPerfectStart = 1.0,1.0,0.3,1 // yellow
ColorPerfectEnd = 1.0,1.0,0.3,0 // yellow no alpha
ColorGreatStart = 0.0,1.0,0.4,1 // green
ColorGreatEnd = 0.0,1.0,0.4,0 // green no alpha
ColorGoodStart = 0.3,0.8,1.0,1 // blue
ColorGoodEnd = 0.3,0.8,1.0,0 // blue no alpha
ColorBooStart = 0.8,0.0,0.6,1 // purple
ColorBooEnd = 0.8,0.0,0.6,0 // purple no alpha
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[BitmapText]
RainbowColor1 = 1.0,0.0,0.4,1 // red
RainbowColor2 = 0.8,0.2,0.6,1 // pink
RainbowColor3 = 0.4,0.3,0.5,1 // purple
RainbowColor4 = 0.2,0.6,1.0,1 // sky blue
RainbowColor5 = 0.2,0.8,0.8,1 // sea green
RainbowColor6 = 0.2,0.8,0.4,1 // green
RainbowColor7 = 1.0,0.8,0.2,1 // orange
[SongManager]
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NumGroupColors = 7
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GroupColor1 = 0.8,0.1,0.6,1 // pink
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GroupColor2 = 0.6,0.4,0.8,1 // purple
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GroupColor3 = 0.0,0.4,0.8,1 // sky blue
GroupColor4 = 0.0,0.6,0.6,1 // sea green
GroupColor5 = 0.1,0.7,0.3,1 // green
GroupColor6 = 0.8,0.6,0.0,1 // orange
GroupColor7 = 1.0,0.3,0.3,1 // light red
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ExtraColor = 1.0,0.0,0.0,1.0 // red
[Background]
LeftEdge = 20
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TopEdge = 20
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RightEdge = 620
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BottomEdge = 460
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[Player]
JudgePerfectZoomX = 1.3
JudgePerfectZoomY = 1.3
JudgeGreatZoomX = 1.2
JudgeGreatZoomY = 1.2
JudgeGoodZoomX = 1.1
JudgeGoodZoomY = 1.1
JudgeBooZoomX = 1.0
JudgeBooZoomY = 1.0
ComboJudgeTweenSeconds = 0.1
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BrightGhostThreshold = 100
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[GameState]
StageColorDemo = 0.3,1.0,0.3,1 // green
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StageColor1 = 0.3,0.8,1.0,1 // light blue
StageColor2 = 0.2,1,0.2,1 // green
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StageColor3 = 0.8,0.2,0.8,1 // light purple
StageColor4 = 0.3,1.0,0.3,1 // green
StageColor5 = 0.4,0.4,0.9,1 // light blue
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StageColorFinal = 1.0,0.1,0.1,1 // red
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StageColorExtra1 = 1.0,1.0,0.3,1 // yellow
StageColorExtra2 = 1.0,1.0,0.3,1 // yellow
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StageColorOni = 0.3,1.0,0.3,1 // green
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StageTextDemo = Demo
StageTextFinal = Final
StageTextExtra1 = Extra
StageTextExtra2 = Extra2
[BPMDisplay]
NormalColorTop = 1.0,1.0,0.0,1 // yellow
NormalColorBottom = 1.0,0.5,0.0,1 // orange
ChangeColorTop = 1.0,0.0,0.0,1 // red
ChangeColorBottom = 0.6,0.0,0.0,1 // dark red
ExtraColorTop = 1.0,0.0,0.0,1 // red
ExtraColorBottom = 0.6,0.0,0.0,1 // dark red
[GrayArrow]
StepZoom = 0.75
StepSeconds = 0.2
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[CodeDetector]
Easier1 = Up,Up
Easier2 = MenuUp,MenuUp
Harder1 = Down,Down
Harder2 = MenuDown,MenuDown
NextSort1 = Up,Down,Up,Down
NextSort2 = MenuUp,MenuDown,MenuUp,MenuDown
Mirror = Up,Left,Right,Left,Right
Left = Up,Down,Right,Left
Right = Up,Down,Left,Right
Shuffle = Down,Up,Down,Up
SuperShuffle = Down,Up,Left,Right
Little =
NextScrollSpeed =
Boost = Left,Right,Down,Up
NextEffect = Left,Down,Right
NextAppearance = Left,Up,Right
NextTurn =
Reverse = Down,Left,Right,Left,Right
NextColor =
HoldNotes = Right,Left,Down,Up
Dark =
CancelAll = Left,Right,Left,Right,Left,Right,Left,Right
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[GrooveRadar]
Label1OffsetX = 0 // stream
Label1OffsetY = -92
Label2OffsetX = -120 // voltage
Label2OffsetY = -20
Label3OffsetX = -100 // air
Label3OffsetY = 66
Label4OffsetX = 100 // freeze
Label4OffsetY = 66
Label5OffsetX = 120 // chaos
Label5OffsetY = -20
[OptionIcon]
TextOffsetX = 0
TextOffsetY = 0
TextHAlign = 1 // 0,1,2 = left,center,right
TextVAlign = 1 // 0,1,2 = top,middle,bottom
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TextWidth = 72
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TextZoom = 0.5
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Uppercase = 1
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[OptionIconRow]
SpacingX = 38
SpacingY = 0
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[TransitionOniFade]
BannerWidth = 564
BannerHeight = 184
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[ScreenInputOptions]
IgnoreJoyAxes = "ON" will cause StepMania to ignore all input from::joystick directional pads. This is useful for people using::the DirectPad Pro driver.
MenuButtons = The default setting allows the dance pad's panels to navigate::the menus. Changing this to "dedicated only" will restrict::menu navigation to only the Menu* set of buttons. Be sure to map::the Menu* set of buttons before setting this to "dedicated"!
AutoPlay = This option is useful for those who would like to play::without using a pad. However, you will not be able to set::high scores or earn extra stages while this options is ON.
BackDelayed = Turning this option ON will require that you hold the Back button::for 0.5 seconds before it will regiser. This is useful if you find::yourself accidentally pressing the Back button on your controller.
OptionsNavigation = When using "SM style", the Start button will take::you to the next screen and Up/Down will switch option lines.::When using "Arcade style", the Start button will move the cursor::to the next line and Up/Down will be ignored.
[ScreenMachineOptions]
MenuTimer = Turn this "OFF" to disable the time limit in menus.
ShowDanger = Turn this option "OFF" to disable the flashing "Danger"::background that shows when you're about to die.
ArcadeStages = The number of songs a player can play in Arcade mode.::Set this to "Unlimited", and you can continue playing forever.::Also, when this option is set to "Unlimited", failing will take you::back to the the Select Music or Select Course screen.
JudgeDifficulty = Increase this value to cause your steps to be judged more strictly::(i.e. shink the timing window).
LifeDifficulty = Increate this value to cause your life meter to::drain faster and refill slower.
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HiddenSongs = Some songs are only playable during Oni courses and::with roulette. Leave this "OFF" to always display all songs.
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ShowStats = Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
[ScreenGraphicOptions]
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DisplayMode = Chose whether you would like StepMania to run full screen,::or to display in a window on your desktop.
DisplayColor = Chose the color depth of the StepMania window.::This option may not take effect in windowed mode.
TextureColor = Chose the color depth of textures.::32 bit texture use more memory, but look nicer.
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DisplayResolution = Choose the output resolution. A higher resolution::will show more detail, but requires a faster video card.
TextureResolution = Choose the maximum texture resolution. Setting this::to anything below 1024 will cause some textures to appear blurry,::but may increase your frame rate.
RefreshRate = Controls how many times per second the screen will refresh.::This setting only has an effect when the Display Mode::is set to "full screen".
BackgroundMode = Chose what type of backgrounds you would like displayed.::"Animations" uses any random items in the BGAnimations folder.::"Visualizations" chooses a random overlay movie from the Visualization folder.::"Random Movies" cycles through movies in the RandomMovies folder.
BackgroundBrightness = Controls how bright the background will appear.::Turn this setting down if you have a hard time seeing the notes.
MovieDecode = When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
BGForBanner = Instead of displaying the banner image in menus, display::the song background instead. Backgrounds can look better::than banners because they are higher resolution, but they::will take longer to load and may result in some "skipping".
WaitForVsync = Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to "full screen". Turning this option off will not::cap your frame rate to the refresh rate, but may result in "tearing".
[ScreenAppearanceOptions]
Announcer = Choose from this list of installed annoucner packs.::For more information about creating announcer packs, see the README.
Theme = Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
NoteSkin = Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
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HowToPlay = Toggle whether the How To Play screen is shown.