Commit Graph

55 Commits

Author SHA1 Message Date
Chris Danford ffc40c312c cleanup 2004-07-28 16:05:39 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Chris Danford a0411cc58a add environment variables that themes can use to save state 2004-06-13 09:42:14 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard 28d1dfbb39 fix select screen flickering on coin input 2004-06-04 21:56:36 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Glenn Maynard 841b888ba5 simplify 2004-05-08 06:26:24 +00:00
Chris Danford 16d8574260 add pref "DelayedCreditsReconcile" 2004-05-07 08:08:11 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard f2413b4170 a selection screen with no choices is broken; abort early instead of
crashing later (most selection screens assume selection 0 is valid)
2004-04-25 04:31:18 +00:00
Chris Danford 95e11e9220 smarter lights 2004-03-30 07:44:29 +00:00
Glenn Maynard 1421f168db s/UNLOCKSYS/UNLOCKMAN/ 2004-02-21 01:06:35 +00:00
Glenn Maynard ebd948988d rename new GetPathTo -> GetPath to avoid overload problems 2004-02-14 01:16:04 +00:00
Chris Danford 6d7865eb3e fix sign warnings 2004-02-13 08:15:05 +00:00
Chris Danford 8e0540d98a fix ScreenTitleMenu grabs wrong choice text 2004-02-13 07:45:21 +00:00
Chris Danford a0b00eae77 add choice name indirection to make it easier to add/remove options, and to give theme elements more logical names 2004-02-13 05:10:18 +00:00
Glenn Maynard 8f1680b8da use ModeChoice 2004-01-25 16:49:05 +00:00
Glenn Maynard 290d92f6e3 ScreenSelect codes 2004-01-25 16:31:38 +00:00
Chris Danford dcf956e711 add base class searching for theme elements and metrics 2004-01-24 21:16:07 +00:00
Chris Danford 5f0f5498bd fix crash when going from ScreenSelectGameMode back to ScreenTitleMenu 2004-01-18 04:46:36 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford 02679ea68b clean up premium coin logic 2003-11-09 01:09:35 +00:00
Glenn Maynard a2a7d9113c unused var 2003-11-08 01:01:14 +00:00
Chris Danford ec3324f6e9 fix coin/join logic 2003-11-07 20:14:29 +00:00
Chris Danford c3474fe287 split bJointPermium into bVersusForOneCredit and bDoubleForOneCredit 2003-11-07 12:56:32 +00:00
Glenn Maynard 3ae2c7dca0 Fix credits messages between screens 2003-11-05 19:55:28 +00:00
Glenn Maynard 177acf795a Allow game selection screens before setting the style
Handle "screen" ModeChoice command.
Focus tweening cleanups.
2003-11-05 18:49:57 +00:00
Glenn Maynard 20ae157b0a unused 2003-09-27 01:46:06 +00:00
Glenn Maynard e97b5fe587 Remove duplicate code 2003-09-26 22:37:38 +00:00
Chris Danford 2c38027e6d fix "solo" selectable in Pump 2003-09-25 05:56:38 +00:00
Glenn Maynard e220859940 Fix ScreenSelectStyle in non-dance modes. 2003-09-25 05:48:32 +00:00
Glenn Maynard 548e474d4a fix warning 2003-09-21 21:20:37 +00:00
Chris Danford 3f2d2c7f77 ScreenSelect metrics cleanup 2003-09-21 20:10:15 +00:00
Glenn Maynard c04d54878c Fix major skip after choosing style. 2003-09-16 05:57:23 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard 2f4ba1f25a use ModeChoice::ApplyToAllPlayers, Apply, FromString. 2003-07-20 05:58:35 +00:00
Chris Danford 8158ca8770 compiles on Xbox (still a CRT linking error though) 2003-07-11 03:15:28 +00:00
Chris Danford f0a69fb1fc support changing announcer in ModeChoice 2003-07-10 03:36:41 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Andrew Livy c8b3b8cf72 More Korean Fonts, (still more to come), Ez2 UK Move theme updates, started working on mode-specific BGAnim support 2003-05-20 14:48:38 +00:00
Glenn Maynard b114bc6965 fix select screen announcer playing too early 2003-05-17 20:45:45 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Glenn Maynard 09967df461 Rest of s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford fb27c29bee add toggle for awarding item on combo break in battle 2003-04-11 01:49:57 +00:00