simplify
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@@ -81,22 +81,6 @@ void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_MenuTimer:
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this->MenuStart(PLAYER_1);
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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}
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void ScreenInstructions::MenuBack( PlayerNumber pn )
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{
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Back( SM_GoToPrevScreen );
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@@ -22,7 +22,6 @@ public:
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ScreenInstructions( CString sName );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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@@ -212,17 +212,6 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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if( !IsTransitioning() )
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StartTransitioning( SM_GoToNextScreen );
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break;
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case SM_MenuTimer:
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsHumanPlayer(p) )
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MenuStart( (PlayerNumber)p );
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}
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break;
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case SM_GoToPrevScreen:
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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{
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/* Apply here, not in SM_AllDoneChoosing, because applying can take a very
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@@ -238,8 +227,10 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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else
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SCREENMAN->SetNewScreen( NEXT_SCREEN(iSelectionIndex) );
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}
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break;
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return;
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}
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Screen::HandleScreenMessage( SM );
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}
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void ScreenSelect::MenuBack( PlayerNumber pn )
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