support changing announcer in ModeChoice
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@@ -26,6 +26,7 @@
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#include "NoteFieldPositioning.h"
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#include "Character.h"
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#include "UnlockSystem.h"
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#include "AnnouncerManager.h"
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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@@ -288,6 +289,8 @@ void GameState::ApplyModeChoice( const ModeChoice& mc, PlayerNumber pn )
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m_CurStyle = mc.style;
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if( mc.dc != DIFFICULTY_INVALID && pn != PLAYER_INVALID )
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m_PreferredDifficulty[pn] = mc.dc;
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if( mc.sAnnouncer != "" )
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ANNOUNCER->SwitchAnnouncer( mc.sAnnouncer );
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}
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bool GameState::IsPlayable( const ModeChoice& mc )
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@@ -401,7 +404,7 @@ bool GameState::HasEarnedExtraStage()
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return false;
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}
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PlayerNumber GameState::GetWinner()
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PlayerNumber GameState::GetBestPlayer()
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{
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PlayerNumber winner = PLAYER_1;
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for( int p=PLAYER_1+1; p<NUM_PLAYERS; p++ )
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@@ -418,9 +421,11 @@ StageResult GameState::GetStageResult( PlayerNumber pn )
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{
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_HUMAN_BATTLE:
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case PLAY_MODE_CPU_BATTLE:
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return (m_fOpponentHealthPercent==0)?RESULT_WIN:RESULT_LOSE;
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if( IsHumanPlayer(pn) )
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return (m_fOpponentHealthPercent==0)?RESULT_WIN:RESULT_LOSE;
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else
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return (m_fOpponentHealthPercent==0)?RESULT_LOSE:RESULT_WIN;
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case PLAY_MODE_RAVE:
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switch( pn )
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{
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@@ -428,8 +433,9 @@ StageResult GameState::GetStageResult( PlayerNumber pn )
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case PLAYER_2: return (m_fTugLifePercentP1<0.5f)?RESULT_WIN:RESULT_LOSE;
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default: ASSERT(0); return RESULT_LOSE;
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}
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case PLAY_MODE_HUMAN_BATTLE:
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default:
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return (GetWinner()==pn)?RESULT_WIN:RESULT_LOSE;
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return (GetBestPlayer()==pn)?RESULT_WIN:RESULT_LOSE;
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}
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}
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@@ -177,7 +177,7 @@ public:
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void RemoveAllActiveAttacks(); // called on end of song
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void RemoveAllInventory();
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int GetSumOfActiveAttackLevels( PlayerNumber pn );
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PlayerNumber GetWinner();
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PlayerNumber GetBestPlayer();
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StageResult GetStageResult( PlayerNumber pn );
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void ResetStageStatistics(); // Call this when it's time to play a new stage.
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@@ -21,6 +21,8 @@ struct ModeChoice // used in SelectMode
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Style style;
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PlayMode pm;
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Difficulty dc;
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CString sAnnouncer;
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char name[64];
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int numSidesJoinedToPlay;
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};
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@@ -33,6 +33,10 @@
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#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
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#define NEXT_SCREEN( choice ) THEME->GetMetric (m_sName,ssprintf("NextScreen%d",choice+1))
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// Temporary hack: specify announcer in selection
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#define SPECIFY_ANNOUNCER THEME->HasMetric(m_sName,"Announcer1")
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#define ANNOUNCER( choice ) THEME->GetMetric (m_sName,ssprintf("Announcer%d",choice+1))
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ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
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{
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@@ -51,13 +55,14 @@ ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
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{
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CString sChoice = asChoices[c];
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ModeChoice mc = { // fill this in below
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GAME_INVALID,
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STYLE_INVALID,
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PLAY_MODE_INVALID,
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DIFFICULTY_INVALID,
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"",
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1 };
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ModeChoice mc;
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mc.game = GAME_INVALID;
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mc.style = STYLE_INVALID;
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mc.pm = PLAY_MODE_INVALID;
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mc.dc = DIFFICULTY_INVALID;
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mc.sAnnouncer = "";
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strcpy( mc.name, "" );
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mc.numSidesJoinedToPlay = 1;
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strncpy( mc.name, sChoice, sizeof(mc.name) );
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@@ -106,6 +111,9 @@ ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
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bChoiceIsInvalid |= true;
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}
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if( SPECIFY_ANNOUNCER )
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mc.sAnnouncer = ANNOUNCER( c );
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if( mc.style != STYLE_INVALID )
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{
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const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle(mc.style);
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