Chris Danford
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44225ad379
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XToThemedString -> XToLocalizedString
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2006-01-07 04:11:29 +00:00 |
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Chris Danford
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1ec41b3c47
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remove unused
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2005-08-20 22:47:47 +00:00 |
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Chris Danford
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6dc9a3bbc1
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add lua bindings
add default key mapping for Select
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2005-08-01 05:14:29 +00:00 |
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Chris Danford
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1cef761253
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specify StyleTypes to use in ScreenDemonstration
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2005-05-21 06:19:57 +00:00 |
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Glenn Maynard
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783e492b0b
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GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
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2004-12-04 04:50:18 +00:00 |
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Glenn Maynard
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36d462ffd6
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figure out secondary button names dynamically
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2004-12-04 04:39:51 +00:00 |
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Glenn Maynard
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d7a03bb37f
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fix style table glitches
const fixes
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2004-12-04 04:30:39 +00:00 |
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Chris Danford
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ff4c12b727
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rename GameDef -> Game
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2004-07-25 17:07:32 +00:00 |
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Chris Danford
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64628fac21
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remove enum Game. Instead, pass around the GameDef pointer
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2004-07-25 04:27:20 +00:00 |
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Chris Danford
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d412ab055d
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name cleanup: NotesType -> StepsType
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2004-07-12 02:19:24 +00:00 |
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Chris Danford
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5544445ad0
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name cleanup: StyleDef -> Style
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2004-06-28 07:26:00 +00:00 |
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Chris Danford
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3809715db0
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cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
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2004-06-27 06:52:49 +00:00 |
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Chris Danford
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94f61972c8
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move HowToPlay and Demonstration Style usage info into StyleDef
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2004-06-27 02:16:12 +00:00 |
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Glenn Maynard
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733127d8ed
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license update
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2004-06-08 01:24:17 +00:00 |
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Chris Danford
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99a02deffe
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name cleanup: "StepsType nt" -> "StepsType st"
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2004-05-24 03:32:56 +00:00 |
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Chris Danford
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4eec17d42e
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HTML: Difficulty Table -> Percent Complete
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2004-05-08 08:09:18 +00:00 |
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Chris Danford
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1090dcd2a0
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add themed StepsType name
add "TotalHighScoreDancePoints" calculation to ScreenEnding
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2004-03-11 06:31:30 +00:00 |
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Chris Danford
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ca7a13deaa
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add switch game code
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2003-09-25 02:16:37 +00:00 |
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Chris Danford
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f5cd95b4f9
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NotesType => StepsType
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2003-08-07 06:16:17 +00:00 |
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Chris Danford
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0adf3d8590
|
cleanup of ScreenSelect
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2003-03-03 10:03:02 +00:00 |
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Chris Danford
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4ff98e0442
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added flexable NoteType coloring to NoteDisplay, optimized note texture usage
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2003-02-06 07:32:57 +00:00 |
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Chris Danford
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3ddadbe82f
|
New ScreenEditMenu
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2003-01-30 07:18:33 +00:00 |
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Glenn Maynard
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531b11e9e3
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add StringToGameType
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2003-01-06 01:18:37 +00:00 |
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Glenn Maynard
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55e92e771d
|
s/CArray<x,y>/vector<x>/g
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2003-01-03 05:56:28 +00:00 |
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Glenn Maynard
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24cc7a3c04
|
Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
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2002-11-16 08:07:38 +00:00 |
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Chris Danford
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628dea9da7
|
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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2002-11-11 04:53:31 +00:00 |
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Chris Danford
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73f7db6b15
|
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
|
2002-10-28 05:30:45 +00:00 |
|
Chris Danford
|
ad6c239858
|
ugh. Cleanup of ez2's menubganimations.
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2002-09-29 05:06:18 +00:00 |
|
Andrew Livy
|
4a60d0cb4d
|
Last Major Changes Before B6: Added PUMP style select, fixed some noteskins.
|
2002-09-18 18:24:33 +00:00 |
|
Chris Danford
|
44baba9fd3
|
Added NoteSkin metrics to accomodate Prex NoteSkin
|
2002-09-17 23:02:37 +00:00 |
|
Glenn Maynard
|
13d6d5f116
|
Couples stuff. Not complete, but functional; more coming and this
stuff needs testing.
|
2002-09-06 08:56:28 +00:00 |
|
Glenn Maynard
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5cba9d1d41
|
More const.
Move NotesTypeToNumTracks, StringToNotesType, NotesTypeToString
into GameManager.cpp and make them use the table.
|
2002-08-23 00:19:31 +00:00 |
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Glenn Maynard
|
ae99e427d7
|
o/~ const safety o/~ (and a commented out pump couples definition)
|
2002-08-22 23:05:08 +00:00 |
|
Chris Danford
|
4558db37bb
|
added menu to editor
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2002-08-17 06:44:04 +00:00 |
|
Chris Danford
|
7c1bfb3a0d
|
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
|
2002-08-13 23:26:46 +00:00 |
|
Chris Danford
|
4c3c43abcc
|
Broke noteskin colors into " Tap.colors" and " Hold.colors"
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2002-08-03 18:40:09 +00:00 |
|
Chris Danford
|
936fabbe85
|
more fixes to Oni and courses
|
2002-07-27 19:29:51 +00:00 |
|
Chris Danford
|
317c352a9b
|
Various bug fixes. See changelog.
|
2002-07-23 01:41:40 +00:00 |
|
Chris Danford
|
82e52c1306
|
3.0 beta 4
|
2002-07-11 19:02:26 +00:00 |
|
Chris Danford
|
7800df57a1
|
no message
|
2002-05-27 18:36:01 +00:00 |
|
Chris Danford
|
b723efdaba
|
no message
|
2002-05-27 08:23:27 +00:00 |
|
Chris Danford
|
2f80235590
|
no message
|
2002-05-19 01:59:48 +00:00 |
|
Chris Danford
|
6f1c1e4619
|
no message
|
2002-05-01 19:14:55 +00:00 |
|
Chris Danford
|
dad622f11c
|
no message
|
2002-04-28 20:42:32 +00:00 |
|
Chris Danford
|
78f3e80118
|
2.50 checkin
|
2002-04-16 17:31:00 +00:00 |
|
Chris Danford
|
4acf0389d2
|
moved some things around in preparation for new game types
|
2002-03-19 07:09:49 +00:00 |
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