Glenn Maynard
032c2ef14a
Add bOptional to GetPathTo*
2003-07-16 02:22:19 +00:00
Glenn Maynard
5873b47b19
Simplify. Fix metrics not reloading after the game's been running for
...
a couple weeks.
2003-07-13 00:02:23 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
28e3565775
don't do :: and &foo; replacements for non-strings
2003-03-18 21:41:17 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
229aa2cae9
fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names.
2003-01-26 21:45:13 +00:00
Glenn Maynard
c1e9b5975b
Get rid of GetPathToFont.
...
Do redirs separately.
Handle wildcards separately.
BGAs were doing "*."; I assume that was trying to do directories
only. Do this explicitly.
2003-01-23 04:41:57 +00:00
Glenn Maynard
a71d2ed254
add GetPathToOptional, so we can grab files and cope if they
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don't exist
2003-01-19 03:26:05 +00:00
Glenn Maynard
8f1d3db15b
handle default font, import fonts, default glyph
2003-01-05 07:55:31 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Glenn Maynard
c06503ce84
use RageTimer instead of direct win32 timer calls
2002-10-28 19:05:05 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
44baba9fd3
Added NoteSkin metrics to accomodate Prex NoteSkin
2002-09-17 23:02:37 +00:00
Glenn Maynard
2a4f8d6cdf
move some members out of the header;
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remove a couple includes
2002-09-07 11:45:15 +00:00
Glenn Maynard
65213757cf
Hashes are unsigned.
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(This is why Hungarian for types sucks: I had to search and replace
these, instead of just changing the types. It doesn't help anything,
either.)
Simplify.
2002-09-07 09:53:03 +00:00
Glenn Maynard
e4ebbc24b0
Remove AssertThemeIsComplete references; the code isn't
...
there at all.
2002-09-06 21:21:07 +00:00
Chris Danford
40277568d0
option icons are almost working...
2002-09-03 06:33:08 +00:00
Glenn Maynard
f886280ab5
Only check for new themes once a second, not once per GetMetric
...
call. This bumps the framerate on my system at the select music
screen (without vsync, fullscreen) from 120 fps back to 190.
2002-08-31 10:33:13 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
f1861ba157
Added demonstration
2002-08-02 09:31:06 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
b79affe965
3.0 b1?
2002-07-04 21:05:18 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
f3c360a7d6
chugging away at 3.0
2002-05-28 20:01:22 +00:00
Chris Danford
7800df57a1
no message
2002-05-27 18:36:01 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
8549236385
no message
2002-05-20 08:59:37 +00:00
Chris Danford
b8e01d8164
no message
2002-05-19 06:13:16 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
3a73bfc354
no message
2002-04-01 02:04:43 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
876b28d5db
no message
2002-03-09 06:19:40 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Chris Danford
af970dd91f
no message
2002-02-25 08:28:01 +00:00