Files
itgmania212121/stepmania/src/ThemeManager.h
T
2002-03-09 06:19:40 +00:00

213 lines
4.6 KiB
C++

/*
-----------------------------------------------------------------------------
Class: ThemeManager
Desc: Manages which graphics and sounds are chosed to load. Every time
a sound or graphic is loaded, it gets the path from the ThemeManager.
Copyright (c) 2001-2002 by the names listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#ifndef _ThemeManager_H_
#define _ThemeManager_H_
#include "RageUtil.h"
enum ThemeElement {
GRAPHIC_TITLE_MENU_BACKGROUND,
GRAPHIC_SELECT_STYLE_BACKGROUND,
GRAPHIC_SELECT_MUSIC_BACKGROUND,
GRAPHIC_RESULT_BACKGROUND,
GRAPHIC_SELECT_STYLE_TOP_EDGE,
GRAPHIC_SELECT_MUSIC_TOP_EDGE,
GRAPHIC_GAME_OPTIONS_TOP_EDGE,
GRAPHIC_PLAYER_OPTIONS_TOP_EDGE,
GRAPHIC_MUSIC_OPTIONS_TOP_EDGE,
GRAPHIC_RESULT_TOP_EDGE,
GRAPHIC_FALLBACK_BANNER,
GRAPHIC_FALLBACK_BACKGROUND,
GRAPHIC_COLOR_ARROW_GRAY_PART,
GRAPHIC_COLOR_ARROW_COLOR_PART,
GRAPHIC_GHOST_ARROW,
GRAPHIC_BRIGHT_GHOST_ARROW,
GRAPHIC_HOLD_GHOST_ARROW,
GRAPHIC_GRAY_ARROW,
GRAPHIC_JUDGEMENT,
GRAPHIC_MENU_BOTTOM_EDGE,
GRAPHIC_SCORE_FRAME,
GRAPHIC_LIFEMETER_FRAME,
GRAPHIC_LIFEMETER_PILLS,
GRAPHIC_COMBO,
GRAPHIC_CLOSING_STAR,
GRAPHIC_OPENING_STAR,
GRAPHIC_CAUTION,
GRAPHIC_READY,
GRAPHIC_HERE_WE_GO,
GRAPHIC_CLEARED,
GRAPHIC_FAILED,
GRAPHIC_GRADES,
GRAPHIC_KEEP_ALIVE,
GRAPHIC_DANCER_P1,
GRAPHIC_DANCER_P2,
GRAPHIC_PAD_SINGLE,
GRAPHIC_PAD_DOUBLE,
GRAPHIC_PAD_SOLO,
GRAPHIC_STYLE_ICONS,
GRAPHIC_STYLE_EXPLANATIONS,
GRAPHIC_MUSIC_SELECTION_HIGHLIGHT,
GRAPHIC_STEPS_DESCRIPTION,
GRAPHIC_SECTION_BACKGROUND,
GRAPHIC_MUSIC_SORT_ICONS,
GRAPHIC_MUSIC_STATUS_ICONS,
GRAPHIC_DANGER_TEXT,
GRAPHIC_DANGER_BACKGROUND,
GRAPHIC_ARROWS_LEFT,
GRAPHIC_ARROWS_RIGHT,
GRAPHIC_EDIT_BACKGROUND,
GRAPHIC_EDIT_SNAP_INDICATOR,
GRAPHIC_GAME_OPTIONS_BACKGROUND,
GRAPHIC_PLAYER_OPTIONS_BACKGROUND,
GRAPHIC_MUSIC_OPTIONS_BACKGROUND,
GRAPHIC_SYNCHRONIZE_BACKGROUND,
GRAPHIC_SYNCHRONIZE_TOP_EDGE,
SOUND_FAILED,
SOUND_ASSIST,
SOUND_SELECT,
SOUND_SWITCH_STYLE,
SOUND_SWITCH_MUSIC,
SOUND_SWITCH_SORT,
SOUND_EXPAND,
SOUND_SWITCH_STEPS,
SOUND_TITLE_CHANGE,
SOUND_MENU_SWOOSH,
SOUND_MENU_BACK,
SOUND_TRAINING_MUSIC,
SOUND_INVALID,
SOUND_EDIT_CHANGE_LINE,
SOUND_EDIT_CHANGE_SNAP,
FONT_OUTLINE,
FONT_NORMAL,
FONT_FUTURISTIC,
FONT_BOLD_NUMBERS,
FONT_LCD_NUMBERS,
FONT_FEET,
FONT_COMBO_NUMBERS,
FONT_SCORE_NUMBERS,
ANNOUNCER_ATTRACT,
ANNOUNCER_BAD_COMMENT,
ANNOUNCER_CAUTION,
ANNOUNCER_CLEARED,
ANNOUNCER_FAIL_COMMENT,
ANNOUNCER_GAME_OVER,
ANNOUNCER_GOOD_COMMENT,
ANNOUNCER_HERE_WE_GO,
ANNOUNCER_MUSIC_COMMENT,
ANNOUNCER_READY,
ANNOUNCER_READY_LAST,
ANNOUNCER_RESULT_AAA,
ANNOUNCER_RESULT_AA,
ANNOUNCER_RESULT_A,
ANNOUNCER_RESULT_B,
ANNOUNCER_RESULT_C,
ANNOUNCER_RESULT_D,
ANNOUNCER_RESULT_E,
ANNOUNCER_TITLE,
NUM_THEME_ELEMENTS // leave this at the end
};
const CString DEFAULT_THEME_NAME = "default";
const CString DEFAULT_THEME_DIR = "Themes\\default\\";
class ThemeManager
{
public:
ThemeManager()
{
CStringArray arrayThemeNames;
GetThemeNames( arrayThemeNames );
for( int i=0; i<arrayThemeNames.GetSize(); i++ )
AssertThemeIsComplete( arrayThemeNames[i] );
SetTheme( DEFAULT_THEME_NAME );
};
void GetThemeNames( CStringArray& AddTo )
{
GetDirListing( "Themes\\*", AddTo, true );
// strip out the folder called "CVS"
for( int i=0; i<AddTo.GetSize(); i++ )
{
if( 0 == stricmp( AddTo[i], "cvs" ) )
{
AddTo.RemoveAt(i);
i--;
}
}
};
bool SetTheme( CString sThemeName ) // return false if theme doesn't exist
{
sThemeName.MakeLower();
m_sCurThemeName = sThemeName;
CString sThemeDir = ThemeNameToThemeDir( m_sCurThemeName );
if( !DoesFileExist( sThemeDir ) )
{
RageError( ssprintf( "The theme in diretory '%' could not be loaded.", sThemeDir ) );
return false;
}
return true;
};
void AssertThemeIsComplete( CString sThemeName ) // return false if theme doesn't exist
{
for( int i=0; i<NUM_THEME_ELEMENTS; i++ )
{
if( GetPathTo( (ThemeElement)i, sThemeName ) == "" )
RageError( ssprintf( "The theme element for theme '%s' called '%s' could not be found.", sThemeName, ElementToAssetPath((ThemeElement)i) ) );
}
};
CString ElementToAssetPath( ThemeElement te );
CString GetPathTo( ThemeElement te )
{
return GetPathTo( te, m_sCurThemeName );
};
CString GetPathTo( ThemeElement te, CString sThemeName );
private:
CString ThemeNameToThemeDir( CString sThemeName )
{
return ssprintf( "Themes\\%s\\", sThemeName );
}
CString m_sCurThemeName;
};
extern ThemeManager* THEME; // global and accessable from anywhere in our program
#endif