213 lines
4.6 KiB
C++
213 lines
4.6 KiB
C++
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ThemeManager
|
|
|
|
Desc: Manages which graphics and sounds are chosed to load. Every time
|
|
a sound or graphic is loaded, it gets the path from the ThemeManager.
|
|
|
|
Copyright (c) 2001-2002 by the names listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#ifndef _ThemeManager_H_
|
|
#define _ThemeManager_H_
|
|
|
|
|
|
#include "RageUtil.h"
|
|
|
|
|
|
enum ThemeElement {
|
|
GRAPHIC_TITLE_MENU_BACKGROUND,
|
|
GRAPHIC_SELECT_STYLE_BACKGROUND,
|
|
GRAPHIC_SELECT_MUSIC_BACKGROUND,
|
|
GRAPHIC_RESULT_BACKGROUND,
|
|
GRAPHIC_SELECT_STYLE_TOP_EDGE,
|
|
GRAPHIC_SELECT_MUSIC_TOP_EDGE,
|
|
GRAPHIC_GAME_OPTIONS_TOP_EDGE,
|
|
GRAPHIC_PLAYER_OPTIONS_TOP_EDGE,
|
|
GRAPHIC_MUSIC_OPTIONS_TOP_EDGE,
|
|
GRAPHIC_RESULT_TOP_EDGE,
|
|
GRAPHIC_FALLBACK_BANNER,
|
|
GRAPHIC_FALLBACK_BACKGROUND,
|
|
GRAPHIC_COLOR_ARROW_GRAY_PART,
|
|
GRAPHIC_COLOR_ARROW_COLOR_PART,
|
|
GRAPHIC_GHOST_ARROW,
|
|
GRAPHIC_BRIGHT_GHOST_ARROW,
|
|
GRAPHIC_HOLD_GHOST_ARROW,
|
|
GRAPHIC_GRAY_ARROW,
|
|
GRAPHIC_JUDGEMENT,
|
|
GRAPHIC_MENU_BOTTOM_EDGE,
|
|
GRAPHIC_SCORE_FRAME,
|
|
GRAPHIC_LIFEMETER_FRAME,
|
|
GRAPHIC_LIFEMETER_PILLS,
|
|
GRAPHIC_COMBO,
|
|
GRAPHIC_CLOSING_STAR,
|
|
GRAPHIC_OPENING_STAR,
|
|
GRAPHIC_CAUTION,
|
|
GRAPHIC_READY,
|
|
GRAPHIC_HERE_WE_GO,
|
|
GRAPHIC_CLEARED,
|
|
GRAPHIC_FAILED,
|
|
GRAPHIC_GRADES,
|
|
GRAPHIC_KEEP_ALIVE,
|
|
GRAPHIC_DANCER_P1,
|
|
GRAPHIC_DANCER_P2,
|
|
GRAPHIC_PAD_SINGLE,
|
|
GRAPHIC_PAD_DOUBLE,
|
|
GRAPHIC_PAD_SOLO,
|
|
GRAPHIC_STYLE_ICONS,
|
|
GRAPHIC_STYLE_EXPLANATIONS,
|
|
GRAPHIC_MUSIC_SELECTION_HIGHLIGHT,
|
|
GRAPHIC_STEPS_DESCRIPTION,
|
|
GRAPHIC_SECTION_BACKGROUND,
|
|
GRAPHIC_MUSIC_SORT_ICONS,
|
|
GRAPHIC_MUSIC_STATUS_ICONS,
|
|
GRAPHIC_DANGER_TEXT,
|
|
GRAPHIC_DANGER_BACKGROUND,
|
|
GRAPHIC_ARROWS_LEFT,
|
|
GRAPHIC_ARROWS_RIGHT,
|
|
GRAPHIC_EDIT_BACKGROUND,
|
|
GRAPHIC_EDIT_SNAP_INDICATOR,
|
|
GRAPHIC_GAME_OPTIONS_BACKGROUND,
|
|
GRAPHIC_PLAYER_OPTIONS_BACKGROUND,
|
|
GRAPHIC_MUSIC_OPTIONS_BACKGROUND,
|
|
GRAPHIC_SYNCHRONIZE_BACKGROUND,
|
|
GRAPHIC_SYNCHRONIZE_TOP_EDGE,
|
|
|
|
SOUND_FAILED,
|
|
SOUND_ASSIST,
|
|
SOUND_SELECT,
|
|
SOUND_SWITCH_STYLE,
|
|
SOUND_SWITCH_MUSIC,
|
|
SOUND_SWITCH_SORT,
|
|
SOUND_EXPAND,
|
|
SOUND_SWITCH_STEPS,
|
|
SOUND_TITLE_CHANGE,
|
|
SOUND_MENU_SWOOSH,
|
|
SOUND_MENU_BACK,
|
|
SOUND_TRAINING_MUSIC,
|
|
SOUND_INVALID,
|
|
SOUND_EDIT_CHANGE_LINE,
|
|
SOUND_EDIT_CHANGE_SNAP,
|
|
|
|
FONT_OUTLINE,
|
|
FONT_NORMAL,
|
|
FONT_FUTURISTIC,
|
|
FONT_BOLD_NUMBERS,
|
|
FONT_LCD_NUMBERS,
|
|
FONT_FEET,
|
|
FONT_COMBO_NUMBERS,
|
|
FONT_SCORE_NUMBERS,
|
|
|
|
ANNOUNCER_ATTRACT,
|
|
ANNOUNCER_BAD_COMMENT,
|
|
ANNOUNCER_CAUTION,
|
|
ANNOUNCER_CLEARED,
|
|
ANNOUNCER_FAIL_COMMENT,
|
|
ANNOUNCER_GAME_OVER,
|
|
ANNOUNCER_GOOD_COMMENT,
|
|
ANNOUNCER_HERE_WE_GO,
|
|
ANNOUNCER_MUSIC_COMMENT,
|
|
ANNOUNCER_READY,
|
|
ANNOUNCER_READY_LAST,
|
|
ANNOUNCER_RESULT_AAA,
|
|
ANNOUNCER_RESULT_AA,
|
|
ANNOUNCER_RESULT_A,
|
|
ANNOUNCER_RESULT_B,
|
|
ANNOUNCER_RESULT_C,
|
|
ANNOUNCER_RESULT_D,
|
|
ANNOUNCER_RESULT_E,
|
|
ANNOUNCER_TITLE,
|
|
|
|
|
|
NUM_THEME_ELEMENTS // leave this at the end
|
|
};
|
|
|
|
|
|
|
|
const CString DEFAULT_THEME_NAME = "default";
|
|
const CString DEFAULT_THEME_DIR = "Themes\\default\\";
|
|
|
|
|
|
|
|
class ThemeManager
|
|
{
|
|
public:
|
|
ThemeManager()
|
|
{
|
|
CStringArray arrayThemeNames;
|
|
GetThemeNames( arrayThemeNames );
|
|
for( int i=0; i<arrayThemeNames.GetSize(); i++ )
|
|
AssertThemeIsComplete( arrayThemeNames[i] );
|
|
|
|
SetTheme( DEFAULT_THEME_NAME );
|
|
};
|
|
|
|
void GetThemeNames( CStringArray& AddTo )
|
|
{
|
|
GetDirListing( "Themes\\*", AddTo, true );
|
|
|
|
// strip out the folder called "CVS"
|
|
for( int i=0; i<AddTo.GetSize(); i++ )
|
|
{
|
|
if( 0 == stricmp( AddTo[i], "cvs" ) )
|
|
{
|
|
AddTo.RemoveAt(i);
|
|
i--;
|
|
}
|
|
}
|
|
};
|
|
|
|
bool SetTheme( CString sThemeName ) // return false if theme doesn't exist
|
|
{
|
|
sThemeName.MakeLower();
|
|
m_sCurThemeName = sThemeName;
|
|
CString sThemeDir = ThemeNameToThemeDir( m_sCurThemeName );
|
|
|
|
if( !DoesFileExist( sThemeDir ) )
|
|
{
|
|
RageError( ssprintf( "The theme in diretory '%' could not be loaded.", sThemeDir ) );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
void AssertThemeIsComplete( CString sThemeName ) // return false if theme doesn't exist
|
|
{
|
|
for( int i=0; i<NUM_THEME_ELEMENTS; i++ )
|
|
{
|
|
if( GetPathTo( (ThemeElement)i, sThemeName ) == "" )
|
|
RageError( ssprintf( "The theme element for theme '%s' called '%s' could not be found.", sThemeName, ElementToAssetPath((ThemeElement)i) ) );
|
|
}
|
|
};
|
|
|
|
CString ElementToAssetPath( ThemeElement te );
|
|
|
|
CString GetPathTo( ThemeElement te )
|
|
{
|
|
return GetPathTo( te, m_sCurThemeName );
|
|
};
|
|
CString GetPathTo( ThemeElement te, CString sThemeName );
|
|
|
|
|
|
|
|
private:
|
|
|
|
CString ThemeNameToThemeDir( CString sThemeName )
|
|
{
|
|
return ssprintf( "Themes\\%s\\", sThemeName );
|
|
}
|
|
|
|
CString m_sCurThemeName;
|
|
};
|
|
|
|
|
|
|
|
|
|
extern ThemeManager* THEME; // global and accessable from anywhere in our program
|
|
|
|
|
|
#endif
|