172 lines
4.0 KiB
C++
172 lines
4.0 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ThemeManager
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Desc: Manages which graphics and sounds are chosed to load. Every time
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a sound or graphic is loaded, it gets the path from the ThemeManager.
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Copyright (c) 2001-2002 by the names listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#ifndef _ThemeManager_H_
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#define _ThemeManager_H_
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#include "RageUtil.h"
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enum ThemeElement {
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GRAPHIC_TITLE_MENU_BACKGROUND,
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GRAPHIC_SELECT_STYLE_BACKGROUND,
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GRAPHIC_SELECT_MUSIC_BACKGROUND,
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GRAPHIC_RESULT_BACKGROUND,
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GRAPHIC_SELECT_STYLE_TOP_EDGE,
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GRAPHIC_SELECT_MUSIC_TOP_EDGE,
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GRAPHIC_GAME_OPTIONS_TOP_EDGE,
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GRAPHIC_GRAPHIC_OPTIONS_TOP_EDGE,
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GRAPHIC_PLAYER_OPTIONS_TOP_EDGE,
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GRAPHIC_SONG_OPTIONS_TOP_EDGE,
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GRAPHIC_RESULT_TOP_EDGE,
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GRAPHIC_FALLBACK_BANNER,
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GRAPHIC_FALLBACK_BACKGROUND,
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GRAPHIC_COLOR_ARROW_GRAY_PART,
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GRAPHIC_COLOR_ARROW_COLOR_PART,
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GRAPHIC_GHOST_ARROW,
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GRAPHIC_BRIGHT_GHOST_ARROW,
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GRAPHIC_HOLD_GHOST_ARROW,
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GRAPHIC_GRAY_ARROW,
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GRAPHIC_JUDGEMENT,
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GRAPHIC_MENU_BOTTOM_EDGE,
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GRAPHIC_SCORE_FRAME,
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GRAPHIC_LIFEMETER_FRAME,
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GRAPHIC_LIFEMETER_PILLS,
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GRAPHIC_COMBO,
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GRAPHIC_CLOSING_STAR,
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GRAPHIC_OPENING_STAR,
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GRAPHIC_CAUTION,
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GRAPHIC_READY,
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GRAPHIC_HERE_WE_GO,
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GRAPHIC_CLEARED,
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GRAPHIC_FAILED,
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GRAPHIC_GRADES,
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GRAPHIC_KEEP_ALIVE,
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GRAPHIC_DANCER_P1,
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GRAPHIC_DANCER_P2,
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GRAPHIC_PAD_SINGLE,
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GRAPHIC_PAD_DOUBLE,
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GRAPHIC_PAD_SOLO,
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GRAPHIC_STYLE_ICONS,
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GRAPHIC_MUSIC_SELECTION_HIGHLIGHT,
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GRAPHIC_STEPS_DESCRIPTION,
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GRAPHIC_SECTION_BACKGROUND,
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GRAPHIC_MUSIC_SORT_ICONS,
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GRAPHIC_MUSIC_STATUS_ICONS,
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GRAPHIC_DANGER_TEXT,
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GRAPHIC_DANGER_BACKGROUND,
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GRAPHIC_ARROWS_LEFT,
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GRAPHIC_ARROWS_RIGHT,
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GRAPHIC_EDIT_BACKGROUND,
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GRAPHIC_EDIT_SNAP_INDICATOR,
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GRAPHIC_GAME_OPTIONS_BACKGROUND,
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GRAPHIC_GRAPHIC_OPTIONS_BACKGROUND,
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GRAPHIC_PLAYER_OPTIONS_BACKGROUND,
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GRAPHIC_SONG_OPTIONS_BACKGROUND,
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GRAPHIC_SYNCHRONIZE_BACKGROUND,
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GRAPHIC_SYNCHRONIZE_TOP_EDGE,
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GRAPHIC_TITLE_MENU_LOGO,
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GRAPHIC_TITLE_MENU_HELP,
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GRAPHIC_SELECT_DIFFICULTY_BACKGROUND,
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GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE,
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GRAPHIC_SELECT_DIFFICULTY_EXPLANATION,
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GRAPHIC_SELECT_DIFFICULTY_EASY,
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GRAPHIC_SELECT_DIFFICULTY_MEDIUM,
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GRAPHIC_SELECT_DIFFICULTY_HARD,
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GRAPHIC_SELECT_DIFFICULTY_ARROW,
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GRAPHIC_SELECT_DIFFICULTY_OK,
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GRAPHIC_SELECT_MUSIC_INFO_FRAME,
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GRAPHIC_SELECT_MUSIC_RADAR,
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GRAPHIC_SELECT_MUSIC_SCORE_FRAME,
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SOUND_FAILED,
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SOUND_ASSIST,
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SOUND_SELECT,
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SOUND_SWITCH_STYLE,
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SOUND_SWITCH_MUSIC,
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SOUND_SWITCH_SORT,
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SOUND_EXPAND,
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SOUND_SWITCH_STEPS,
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SOUND_TITLE_CHANGE,
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SOUND_MENU_SWOOSH,
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SOUND_MENU_BACK,
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SOUND_TRAINING_MUSIC,
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SOUND_INVALID,
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SOUND_EDIT_CHANGE_LINE,
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SOUND_EDIT_CHANGE_SNAP,
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FONT_BOLD,
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FONT_COMBO_NUMBERS,
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FONT_FEET,
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FONT_NORMAL,
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FONT_SCORE_NUMBERS,
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FONT_TEXT_BANNER,
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ANNOUNCER_ATTRACT,
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ANNOUNCER_BAD_COMMENT,
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ANNOUNCER_CAUTION,
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ANNOUNCER_CLEARED,
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ANNOUNCER_FAIL_COMMENT,
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ANNOUNCER_GAME_OVER,
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ANNOUNCER_GOOD_COMMENT,
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ANNOUNCER_HERE_WE_GO,
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ANNOUNCER_MUSIC_COMMENT,
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ANNOUNCER_READY,
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ANNOUNCER_READY_LAST,
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ANNOUNCER_RESULT_AAA,
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ANNOUNCER_RESULT_AA,
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ANNOUNCER_RESULT_A,
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ANNOUNCER_RESULT_B,
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ANNOUNCER_RESULT_C,
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ANNOUNCER_RESULT_D,
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ANNOUNCER_RESULT_E,
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ANNOUNCER_TITLE,
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ANNOUNCER_DIFFICULTY_COMMENT,
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NUM_THEME_ELEMENTS // leave this at the end
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};
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const CString DEFAULT_THEME_NAME = "default";
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const CString DEFAULT_THEME_DIR = "Themes\\default\\";
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class ThemeManager
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{
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public:
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ThemeManager();
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void GetThemeNames( CStringArray& AddTo );
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bool SetTheme( CString sThemeName ); // return false if theme doesn't exist
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void AssertThemeIsComplete( CString sThemeName ); // return false if theme doesn't exist
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CString ElementToAssetPath( ThemeElement te );
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CString GetPathTo( ThemeElement te );
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CString GetPathTo( ThemeElement te, CString sThemeName );
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protected:
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CString ThemeNameToThemeDir( CString sThemeName );
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CString m_sCurThemeName;
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};
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extern ThemeManager* THEME; // global and accessable from anywhere in our program
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#endif
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