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itgmania212121/stepmania/src/ThemeManager.h
T

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/*
-----------------------------------------------------------------------------
Class: ThemeManager
Desc: Manages which graphics and sounds are chosed to load. Every time
a sound or graphic is loaded, it gets the path from the ThemeManager.
Copyright (c) 2001-2002 by the names listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#ifndef _ThemeManager_H_
#define _ThemeManager_H_
#include "RageUtil.h"
enum ThemeElement {
GRAPHIC_TITLE_MENU_BACKGROUND,
GRAPHIC_SELECT_STYLE_BACKGROUND,
GRAPHIC_SELECT_MUSIC_BACKGROUND,
GRAPHIC_RESULT_BACKGROUND,
GRAPHIC_SELECT_STYLE_TOP_EDGE,
GRAPHIC_SELECT_MUSIC_TOP_EDGE,
GRAPHIC_GAME_OPTIONS_TOP_EDGE,
GRAPHIC_GRAPHIC_OPTIONS_TOP_EDGE,
GRAPHIC_PLAYER_OPTIONS_TOP_EDGE,
GRAPHIC_SONG_OPTIONS_TOP_EDGE,
GRAPHIC_RESULT_TOP_EDGE,
GRAPHIC_FALLBACK_BANNER,
GRAPHIC_FALLBACK_BACKGROUND,
GRAPHIC_COLOR_ARROW_GRAY_PART,
GRAPHIC_COLOR_ARROW_COLOR_PART,
GRAPHIC_GHOST_ARROW,
GRAPHIC_BRIGHT_GHOST_ARROW,
GRAPHIC_HOLD_GHOST_ARROW,
GRAPHIC_GRAY_ARROW,
GRAPHIC_JUDGEMENT,
GRAPHIC_MENU_BOTTOM_EDGE,
GRAPHIC_SCORE_FRAME,
GRAPHIC_LIFEMETER_FRAME,
GRAPHIC_LIFEMETER_PILLS,
GRAPHIC_COMBO,
GRAPHIC_CLOSING_STAR,
GRAPHIC_OPENING_STAR,
GRAPHIC_CAUTION,
GRAPHIC_READY,
GRAPHIC_HERE_WE_GO,
GRAPHIC_CLEARED,
GRAPHIC_FAILED,
GRAPHIC_GRADES,
GRAPHIC_KEEP_ALIVE,
GRAPHIC_DANCER_P1,
GRAPHIC_DANCER_P2,
GRAPHIC_PAD_SINGLE,
GRAPHIC_PAD_DOUBLE,
GRAPHIC_PAD_SOLO,
GRAPHIC_STYLE_ICONS,
GRAPHIC_MUSIC_SELECTION_HIGHLIGHT,
GRAPHIC_STEPS_DESCRIPTION,
GRAPHIC_SECTION_BACKGROUND,
GRAPHIC_MUSIC_SORT_ICONS,
GRAPHIC_MUSIC_STATUS_ICONS,
GRAPHIC_DANGER_TEXT,
GRAPHIC_DANGER_BACKGROUND,
GRAPHIC_ARROWS_LEFT,
GRAPHIC_ARROWS_RIGHT,
GRAPHIC_EDIT_BACKGROUND,
GRAPHIC_EDIT_SNAP_INDICATOR,
GRAPHIC_GAME_OPTIONS_BACKGROUND,
GRAPHIC_GRAPHIC_OPTIONS_BACKGROUND,
GRAPHIC_PLAYER_OPTIONS_BACKGROUND,
GRAPHIC_SONG_OPTIONS_BACKGROUND,
GRAPHIC_SYNCHRONIZE_BACKGROUND,
GRAPHIC_SYNCHRONIZE_TOP_EDGE,
GRAPHIC_TITLE_MENU_LOGO,
GRAPHIC_TITLE_MENU_HELP,
GRAPHIC_SELECT_DIFFICULTY_BACKGROUND,
GRAPHIC_SELECT_DIFFICULTY_TOP_EDGE,
GRAPHIC_SELECT_DIFFICULTY_EXPLANATION,
GRAPHIC_SELECT_DIFFICULTY_EASY,
GRAPHIC_SELECT_DIFFICULTY_MEDIUM,
GRAPHIC_SELECT_DIFFICULTY_HARD,
GRAPHIC_SELECT_DIFFICULTY_ARROW,
GRAPHIC_SELECT_DIFFICULTY_OK,
GRAPHIC_SELECT_MUSIC_INFO_FRAME,
GRAPHIC_SELECT_MUSIC_RADAR,
GRAPHIC_SELECT_MUSIC_SCORE_FRAME,
SOUND_FAILED,
SOUND_ASSIST,
SOUND_SELECT,
SOUND_SWITCH_STYLE,
SOUND_SWITCH_MUSIC,
SOUND_SWITCH_SORT,
SOUND_EXPAND,
SOUND_SWITCH_STEPS,
SOUND_TITLE_CHANGE,
SOUND_MENU_SWOOSH,
SOUND_MENU_BACK,
SOUND_TRAINING_MUSIC,
SOUND_INVALID,
SOUND_EDIT_CHANGE_LINE,
SOUND_EDIT_CHANGE_SNAP,
FONT_BOLD,
FONT_COMBO_NUMBERS,
FONT_FEET,
FONT_NORMAL,
FONT_SCORE_NUMBERS,
FONT_TEXT_BANNER,
ANNOUNCER_ATTRACT,
ANNOUNCER_BAD_COMMENT,
ANNOUNCER_CAUTION,
ANNOUNCER_CLEARED,
ANNOUNCER_FAIL_COMMENT,
ANNOUNCER_GAME_OVER,
ANNOUNCER_GOOD_COMMENT,
ANNOUNCER_HERE_WE_GO,
ANNOUNCER_MUSIC_COMMENT,
ANNOUNCER_READY,
ANNOUNCER_READY_LAST,
ANNOUNCER_RESULT_AAA,
ANNOUNCER_RESULT_AA,
ANNOUNCER_RESULT_A,
ANNOUNCER_RESULT_B,
ANNOUNCER_RESULT_C,
ANNOUNCER_RESULT_D,
ANNOUNCER_RESULT_E,
ANNOUNCER_TITLE,
ANNOUNCER_DIFFICULTY_COMMENT,
NUM_THEME_ELEMENTS // leave this at the end
};
const CString DEFAULT_THEME_NAME = "default";
const CString DEFAULT_THEME_DIR = "Themes\\default\\";
class ThemeManager
{
public:
ThemeManager();
void GetThemeNames( CStringArray& AddTo );
bool SetTheme( CString sThemeName ); // return false if theme doesn't exist
void AssertThemeIsComplete( CString sThemeName ); // return false if theme doesn't exist
CString ElementToAssetPath( ThemeElement te );
CString GetPathTo( ThemeElement te );
CString GetPathTo( ThemeElement te, CString sThemeName );
protected:
CString ThemeNameToThemeDir( CString sThemeName );
CString m_sCurThemeName;
};
extern ThemeManager* THEME; // global and accessable from anywhere in our program
#endif