Chris Danford
|
f904f05fcc
|
add GetMonitorAspectRatio
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2006-02-07 04:28:24 +00:00 |
|
Glenn Maynard
|
5db90ce71d
|
cleanup
|
2006-02-07 02:55:29 +00:00 |
|
Chris Danford
|
2ff000fc8a
|
give up on auto AR. Handling the AR when the resolution is falling back is more complicated than it's worth.
|
2006-02-07 00:55:03 +00:00 |
|
Chris Danford
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bcf84d9bda
|
re-add Auto AR. Tie it to the desktop resolution which does not change when toggling between fullscreen and windowed. This assumes that the desktop resolution is using square pixels. This assumption will hold true for all out-of-the-box machines with a widescreen display.
|
2006-02-06 23:40:28 +00:00 |
|
Chris Danford
|
dd992f69c0
|
fix D3D init
|
2006-02-06 22:38:30 +00:00 |
|
Chris Danford
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111d659b90
|
add missing AdjustSync.*
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2006-02-06 22:38:14 +00:00 |
|
Chris Danford
|
a13ae48a19
|
make hard-coded string localizable
|
2006-02-06 21:02:50 +00:00 |
|
Chris Danford
|
a73a1e9ccc
|
calibrate sync screen cleanup
|
2006-02-06 20:41:59 +00:00 |
|
Chris Danford
|
025e970b3d
|
make hard-coded strings localizable
|
2006-02-06 20:41:05 +00:00 |
|
Chris Danford
|
3ed40f6559
|
remove auto aspect ratio. We can't have the aspect ratio changing mid-game when the screen resolution changes (toggling fullscreen)
|
2006-02-06 20:15:33 +00:00 |
|
Chris Danford
|
dbafa29a88
|
make RageDisplay::Init virtual to remove dupe code
|
2006-02-06 20:14:02 +00:00 |
|
Chris Danford
|
70479fd0c4
|
tab cleanup
no need to fall back to opengl on xbox
|
2006-02-06 18:23:30 +00:00 |
|
Chris Danford
|
45b092469c
|
make ScreenGameplay use a background, but blank it
|
2006-02-06 16:56:57 +00:00 |
|
Chris Danford
|
c8e4672853
|
force recreate of BGA on aspect ratio change
|
2006-02-06 07:44:12 +00:00 |
|
Chris Danford
|
fc682c406f
|
ScreenGameplaySyncMachine cleanup
|
2006-02-06 07:43:07 +00:00 |
|
Chris Danford
|
1fb529668c
|
autosync screen cleanup
|
2006-02-06 06:50:10 +00:00 |
|
AJ Kelly
|
1e19360944
|
panedisplay (needs some fixing)
|
2006-02-06 05:28:27 +00:00 |
|
Steve Checkoway
|
df048b72d3
|
Fix last warning in the OS X project. Only prebind symbols when targeting pre 10.4, that is, only on ppc.
|
2006-02-06 03:48:19 +00:00 |
|
Steve Checkoway
|
8ae4ac6f98
|
put_string conflicts with another function. Just rename it.
|
2006-02-06 03:40:01 +00:00 |
|
Steve Checkoway
|
b2ccd3e249
|
Add files.
|
2006-02-06 03:37:31 +00:00 |
|
Steve Checkoway
|
52b7411cee
|
PBXGetVolInfoSync is deprecated as is just about every other function that will convert from a path to a vol ref number so don't bother. Just use the volume name to flush since that was the only thing the vol ref number was used for.
Compute volume size using block size times number of blocks.
|
2006-02-06 02:58:34 +00:00 |
|
Steve Checkoway
|
e541108c52
|
Cleanup settings a bit.
|
2006-02-06 01:52:21 +00:00 |
|
Chris Danford
|
a05d1e8265
|
move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor
|
2006-02-06 01:26:52 +00:00 |
|
Chris Danford
|
b03b2dc768
|
tab cleanup
|
2006-02-06 01:25:58 +00:00 |
|
Chris Danford
|
cce97c40b8
|
move autosync logic out of Player and GameState, into a separate file
|
2006-02-06 01:23:25 +00:00 |
|
Steve Checkoway
|
799c1af1ab
|
A tiny amount of work toward an x86 backtrace facility.
|
2006-02-06 01:18:04 +00:00 |
|
Chris Danford
|
9a05977e52
|
localize SongOptions strings
|
2006-02-05 20:30:37 +00:00 |
|
Steve Checkoway
|
3cd26abb99
|
Just in case these are ever implemented, fix. sem_* return -1 for all error conditions. Only sem_destroy sets errno to EBUSY anway.
Also, ASSERT so we get a backtrace.
|
2006-02-05 13:24:44 +00:00 |
|
Steve Checkoway
|
79218ae6ad
|
Bah. Revert. The functions sem_init() and sem_destroy() are implemented as stubs only. They return -1 with errno=ENOSYS.
|
2006-02-05 13:21:58 +00:00 |
|
Steve Checkoway
|
48bf80b5f6
|
OS X has semaphores for every version we support (10.2.8 and on).
|
2006-02-05 13:00:09 +00:00 |
|
Chris Danford
|
3f6199b84a
|
make ScreenGameplay use a background, but blank it
|
2006-02-05 05:50:38 +00:00 |
|
Chris Danford
|
3a89d0f997
|
fix Init method not being called
|
2006-02-05 04:29:10 +00:00 |
|
Steve Checkoway
|
2c6ce27743
|
Out of date comment.
|
2006-02-05 00:29:14 +00:00 |
|
Chris Danford
|
8171240ed5
|
fix ScreenGameplaySyncMachine branching
|
2006-02-04 20:35:17 +00:00 |
|
Chris Danford
|
8d584de037
|
push ScreenSaveSync instead of making it a separate screen. Simplifies branching.
|
2006-02-04 20:14:04 +00:00 |
|
Chris Danford
|
2500f55e91
|
more compression, smaller file
|
2006-02-04 18:44:35 +00:00 |
|
Chris Danford
|
9dfd70b948
|
add ScreenGameplaySyncMachine
fix non-localized text on install package dialog
|
2006-02-04 18:40:58 +00:00 |
|
Chris Danford
|
ae1bf0dcd8
|
add ScreenGameplaySyncMachine
|
2006-02-04 18:39:37 +00:00 |
|
Chris Danford
|
2a1ce6b79a
|
make background and foreground optional when loading this screen
|
2006-02-04 18:37:26 +00:00 |
|
Chris Danford
|
f872743129
|
add profiling hooks
|
2006-02-04 18:36:44 +00:00 |
|
Chris Danford
|
8c7baa0ec8
|
add sound feedback to bpm, stop, offset
|
2006-02-04 18:35:29 +00:00 |
|
Glenn Maynard
|
b76358d6cf
|
cleanup
|
2006-02-04 02:36:14 +00:00 |
|
Ben Anderson
|
9f95825bd1
|
Use CPPDEFINES (Thanks Thad!). Remove outdated comment. Fix semantic typo.
|
2006-02-03 23:58:01 +00:00 |
|
Glenn Maynard
|
0cb1e5e337
|
don't do namespace hack
|
2006-02-03 19:58:38 +00:00 |
|
Glenn Maynard
|
61f5eeb5e5
|
cleanup
|
2006-02-03 19:56:56 +00:00 |
|
Chris Danford
|
f639927a38
|
remove dupe oggs
|
2006-02-03 19:25:17 +00:00 |
|
Chris Danford
|
18cd1a345d
|
switch -> switch steps
|
2006-02-03 19:24:39 +00:00 |
|
Chris Danford
|
ce1526fcd9
|
tab fixup
|
2006-02-03 19:24:14 +00:00 |
|
Chris Danford
|
884b8048f3
|
RString -> const RString & for easier stepping
|
2006-02-03 19:23:50 +00:00 |
|
Chris Danford
|
b21d58f885
|
fix localizing of text
|
2006-02-03 17:19:17 +00:00 |
|