Commit Graph
19966 Commits
Author SHA1 Message Date
Chris Danford f904f05fcc add GetMonitorAspectRatio 2006-02-07 04:28:24 +00:00
Glenn Maynard 5db90ce71d cleanup 2006-02-07 02:55:29 +00:00
Chris Danford 2ff000fc8a give up on auto AR. Handling the AR when the resolution is falling back is more complicated than it's worth. 2006-02-07 00:55:03 +00:00
Chris Danford bcf84d9bda re-add Auto AR. Tie it to the desktop resolution which does not change when toggling between fullscreen and windowed. This assumes that the desktop resolution is using square pixels. This assumption will hold true for all out-of-the-box machines with a widescreen display. 2006-02-06 23:40:28 +00:00
Chris Danford dd992f69c0 fix D3D init 2006-02-06 22:38:30 +00:00
Chris Danford 111d659b90 add missing AdjustSync.* 2006-02-06 22:38:14 +00:00
Chris Danford a13ae48a19 make hard-coded string localizable 2006-02-06 21:02:50 +00:00
Chris Danford a73a1e9ccc calibrate sync screen cleanup 2006-02-06 20:41:59 +00:00
Chris Danford 025e970b3d make hard-coded strings localizable 2006-02-06 20:41:05 +00:00
Chris Danford 3ed40f6559 remove auto aspect ratio. We can't have the aspect ratio changing mid-game when the screen resolution changes (toggling fullscreen) 2006-02-06 20:15:33 +00:00
Chris Danford dbafa29a88 make RageDisplay::Init virtual to remove dupe code 2006-02-06 20:14:02 +00:00
Chris Danford 70479fd0c4 tab cleanup
no need to fall back to opengl on xbox
2006-02-06 18:23:30 +00:00
Chris Danford 45b092469c make ScreenGameplay use a background, but blank it 2006-02-06 16:56:57 +00:00
Chris Danford c8e4672853 force recreate of BGA on aspect ratio change 2006-02-06 07:44:12 +00:00
Chris Danford fc682c406f ScreenGameplaySyncMachine cleanup 2006-02-06 07:43:07 +00:00
Chris Danford 1fb529668c autosync screen cleanup 2006-02-06 06:50:10 +00:00
AJ Kelly 1e19360944 panedisplay (needs some fixing) 2006-02-06 05:28:27 +00:00
Steve Checkoway df048b72d3 Fix last warning in the OS X project. Only prebind symbols when targeting pre 10.4, that is, only on ppc. 2006-02-06 03:48:19 +00:00
Steve Checkoway 8ae4ac6f98 put_string conflicts with another function. Just rename it. 2006-02-06 03:40:01 +00:00
Steve Checkoway b2ccd3e249 Add files. 2006-02-06 03:37:31 +00:00
Steve Checkoway 52b7411cee PBXGetVolInfoSync is deprecated as is just about every other function that will convert from a path to a vol ref number so don't bother. Just use the volume name to flush since that was the only thing the vol ref number was used for.
Compute volume size using block size times number of blocks.
2006-02-06 02:58:34 +00:00
Steve Checkoway e541108c52 Cleanup settings a bit. 2006-02-06 01:52:21 +00:00
Chris Danford a05d1e8265 move message helper stuff out of Actor into a new base class so that it can be used w/o deriving from Actor 2006-02-06 01:26:52 +00:00
Chris Danford b03b2dc768 tab cleanup 2006-02-06 01:25:58 +00:00
Chris Danford cce97c40b8 move autosync logic out of Player and GameState, into a separate file 2006-02-06 01:23:25 +00:00
Steve Checkoway 799c1af1ab A tiny amount of work toward an x86 backtrace facility. 2006-02-06 01:18:04 +00:00
Chris Danford 9a05977e52 localize SongOptions strings 2006-02-05 20:30:37 +00:00
Steve Checkoway 3cd26abb99 Just in case these are ever implemented, fix. sem_* return -1 for all error conditions. Only sem_destroy sets errno to EBUSY anway.
Also, ASSERT so we get a backtrace.
2006-02-05 13:24:44 +00:00
Steve Checkoway 79218ae6ad Bah. Revert. The functions sem_init() and sem_destroy() are implemented as stubs only. They return -1 with errno=ENOSYS. 2006-02-05 13:21:58 +00:00
Steve Checkoway 48bf80b5f6 OS X has semaphores for every version we support (10.2.8 and on). 2006-02-05 13:00:09 +00:00
Chris Danford 3f6199b84a make ScreenGameplay use a background, but blank it 2006-02-05 05:50:38 +00:00
Chris Danford 3a89d0f997 fix Init method not being called 2006-02-05 04:29:10 +00:00
Steve Checkoway 2c6ce27743 Out of date comment. 2006-02-05 00:29:14 +00:00
Chris Danford 8171240ed5 fix ScreenGameplaySyncMachine branching 2006-02-04 20:35:17 +00:00
Chris Danford 8d584de037 push ScreenSaveSync instead of making it a separate screen. Simplifies branching. 2006-02-04 20:14:04 +00:00
Chris Danford 2500f55e91 more compression, smaller file 2006-02-04 18:44:35 +00:00
Chris Danford 9dfd70b948 add ScreenGameplaySyncMachine
fix non-localized text on install package dialog
2006-02-04 18:40:58 +00:00
Chris Danford ae1bf0dcd8 add ScreenGameplaySyncMachine 2006-02-04 18:39:37 +00:00
Chris Danford 2a1ce6b79a make background and foreground optional when loading this screen 2006-02-04 18:37:26 +00:00
Chris Danford f872743129 add profiling hooks 2006-02-04 18:36:44 +00:00
Chris Danford 8c7baa0ec8 add sound feedback to bpm, stop, offset 2006-02-04 18:35:29 +00:00
Glenn Maynard b76358d6cf cleanup 2006-02-04 02:36:14 +00:00
Ben Anderson 9f95825bd1 Use CPPDEFINES (Thanks Thad!). Remove outdated comment. Fix semantic typo. 2006-02-03 23:58:01 +00:00
Glenn Maynard 0cb1e5e337 don't do namespace hack 2006-02-03 19:58:38 +00:00
Glenn Maynard 61f5eeb5e5 cleanup 2006-02-03 19:56:56 +00:00
Chris Danford f639927a38 remove dupe oggs 2006-02-03 19:25:17 +00:00
Chris Danford 18cd1a345d switch -> switch steps 2006-02-03 19:24:39 +00:00
Chris Danford ce1526fcd9 tab fixup 2006-02-03 19:24:14 +00:00
Chris Danford 884b8048f3 RString -> const RString & for easier stepping 2006-02-03 19:23:50 +00:00
Chris Danford b21d58f885 fix localizing of text 2006-02-03 17:19:17 +00:00