ScreenGameplaySyncMachine cleanup

This commit is contained in:
Chris Danford
2006-02-06 07:43:07 +00:00
parent 1fb529668c
commit fc682c406f
4 changed files with 7 additions and 3 deletions
@@ -0,0 +1 @@
_shared footer
+5 -1
View File
@@ -409,6 +409,7 @@ Arcade Style=Arcade Style
Ask=Ask
Auto=Auto
Autogen To Fill Width=Autogen To Fill Width
AutosyncMachine=AutosyncMachine
Average=Average
Average Feet=Average Feet
Backwards=Backwards
@@ -838,7 +839,7 @@ Oni=Oni
Rave=Rave
Regular=Regular
[Player]
[AdjustSync]
Autosync Machine=Autosync Machine
Autosync Song=Autosync Song
Autosync: Correction NOT applied. Deviation too high.=Autosync: Correction NOT applied. Deviation too high.
@@ -1039,6 +1040,9 @@ HelpText=Press &DOWN; on the pad to join
GiveUpAbortedText=Don't give up!
GiveUpText=Continue holding START to give up
[ScreenGameplaySyncMachine]
HelpText=Step to the beat until the arrows are in sync with the music::Press BACK when done
[ScreenGameplayOptions]
HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
@@ -11,7 +11,7 @@
#LYRICSPATH:;
#CDTITLE:;
#MUSIC:ScreenGameplaySyncMachine music.ogg;
#OFFSET:-0.020;
#OFFSET:-0.030;
#SAMPLESTART:0.000;
#SAMPLELENGTH:12.000;
#SELECTABLE:YES;
@@ -136,7 +136,6 @@ function GetGameplayNextScreen()
Trace( "GetGameplayNextScreen: " )
local Passed = not AllFailed()
Trace( " Passed = "..tostring(Passed) )
Trace( " IsSyncDataChanged = "..tostring(GAMESTATE:IsSyncDataChanged()) )
Trace( " IsCourseMode = "..tostring(GAMESTATE:IsCourseMode()) )
Trace( " IsExtraStage = "..tostring(IsExtraStage()) )
Trace( " IsExtraStage2 = "..tostring(IsExtraStage2()) )