make hard-coded string localizable
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@@ -10,13 +10,14 @@
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#include "RageSurfaceUtils_Zoom.h"
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#include "RageSurface.h"
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#include "Preference.h"
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#include "LocalizedString.h"
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//
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// Statistics stuff
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//
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RageTimer g_LastCheckTimer;
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int g_iNumVerts;
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int g_iFPS, g_iVPF, g_iCFPS;
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RageTimer g_LastCheckTimer;
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int g_iNumVerts;
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int g_iFPS, g_iVPF, g_iCFPS;
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int RageDisplay::GetFPS() const { return g_iFPS; }
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int RageDisplay::GetVPF() const { return g_iVPF; }
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@@ -50,6 +51,7 @@ XToString( PixelFormat, NUM_PixelFormat );
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/* bNeedReloadTextures is set to true if the device was re-created and we need
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* to reload textures. On failure, an error message is returned.
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* XXX: the renderer itself should probably be the one to try fallback modes */
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static LocalizedString SETVIDEOMODE_FAILED ( "RageDisplay", "SetVideoMode failed:" );
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RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures )
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{
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RString err;
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@@ -69,7 +71,7 @@ RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures
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if( this->TryVideoMode(p,bNeedReloadTextures) == "" )
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return RString();
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return ssprintf( "SetVideoMode failed: %s", err.c_str() );
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return SETVIDEOMODE_FAILED.GetValue() + " " + err;
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}
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void RageDisplay::ProcessStatsOnFlip()
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