make hard-coded string localizable

This commit is contained in:
Chris Danford
2006-02-06 21:02:50 +00:00
parent a73a1e9ccc
commit a13ae48a19
+6 -4
View File
@@ -10,13 +10,14 @@
#include "RageSurfaceUtils_Zoom.h"
#include "RageSurface.h"
#include "Preference.h"
#include "LocalizedString.h"
//
// Statistics stuff
//
RageTimer g_LastCheckTimer;
int g_iNumVerts;
int g_iFPS, g_iVPF, g_iCFPS;
RageTimer g_LastCheckTimer;
int g_iNumVerts;
int g_iFPS, g_iVPF, g_iCFPS;
int RageDisplay::GetFPS() const { return g_iFPS; }
int RageDisplay::GetVPF() const { return g_iVPF; }
@@ -50,6 +51,7 @@ XToString( PixelFormat, NUM_PixelFormat );
/* bNeedReloadTextures is set to true if the device was re-created and we need
* to reload textures. On failure, an error message is returned.
* XXX: the renderer itself should probably be the one to try fallback modes */
static LocalizedString SETVIDEOMODE_FAILED ( "RageDisplay", "SetVideoMode failed:" );
RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures )
{
RString err;
@@ -69,7 +71,7 @@ RString RageDisplay::SetVideoMode( VideoModeParams p, bool &bNeedReloadTextures
if( this->TryVideoMode(p,bNeedReloadTextures) == "" )
return RString();
return ssprintf( "SetVideoMode failed: %s", err.c_str() );
return SETVIDEOMODE_FAILED.GetValue() + " " + err;
}
void RageDisplay::ProcessStatsOnFlip()