make hard-coded strings localizable

This commit is contained in:
Chris Danford
2006-02-06 20:41:05 +00:00
parent 3ed40f6559
commit 025e970b3d
3 changed files with 22 additions and 9 deletions
@@ -1519,3 +1519,12 @@ Song=Song
Steps=Steps
Course=Course
Modifier=Modifier
[RageDisplay_OGL]
Obtain an updated driver from your video card manufacturer.=Obtain an updated driver from your video card manufacturer.
GLDirect was detected. GLDirect is not compatible with this game and should be disabled.=GLDirect was detected. GLDirect is not compatible with this game and should be disabled.
[RageDisplay_D3D]
DirectX 8.1 or greater is not installed. You can download it from:=DirectX 8.1 or greater is not installed. You can download it from:
Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.=Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer.
+8 -7
View File
@@ -14,6 +14,7 @@
#include "RageSurfaceUtils.h"
#include "EnumHelper.h"
#include "DisplayResolutions.h"
#include "LocalizedString.h"
#include <D3D8.h>
#include <D3dx8math.h>
@@ -203,10 +204,11 @@ RageDisplay_D3D::RageDisplay_D3D()
}
#define D3D_NOT_INSTALLED \
"DirectX 8.1 or greater is not installed. You can download it from:\n" \
"http://www.microsoft.com/downloads/details.aspx?FamilyID=a19bed22-0b25-4e5d-a584-6389d8a3dad0&displaylang=en"
static LocalizedString D3D_NOT_INSTALLED ( "RageDisplay_D3D", "DirectX 8.1 or greater is not installed. You can download it from:" );
const RString D3D_URL = "http://www.microsoft.com/downloads/details.aspx?FamilyID=a19bed22-0b25-4e5d-a584-6389d8a3dad0&displaylang=en";
static LocalizedString HARDWARE_ACCELERATION_NOT_AVAILABLE ( "RageDisplay_D3D",
"Your system is reporting that Direct3D hardware acceleration is not available. Please obtain an updated driver from your video card manufacturer." );
RString RageDisplay_D3D::Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer )
{
GraphicsWindow::Initialize( true );
@@ -221,7 +223,7 @@ RString RageDisplay_D3D::Init( const VideoModeParams &p, bool bAllowUnaccelerate
#else
g_D3D8_Module = LoadLibrary("D3D8.dll");
if(!g_D3D8_Module)
return D3D_NOT_INSTALLED;
return D3D_NOT_INSTALLED.GetValue() + "\n" + D3D_URL;
pDirect3DCreate8 = (Direct3DCreate8_t) GetProcAddress(g_D3D8_Module, "Direct3DCreate8");
if(!pDirect3DCreate8)
@@ -239,9 +241,8 @@ RString RageDisplay_D3D::Init( const VideoModeParams &p, bool bAllowUnaccelerate
}
if( FAILED( g_pd3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &g_DeviceCaps) ) )
return
"Your system is reporting that Direct3D hardware acceleration is not available. "
"Please obtain an updated driver from your video card manufacturer.\n\n";
return HARDWARE_ACCELERATION_NOT_AVAILABLE;
D3DADAPTER_IDENTIFIER8 identifier;
g_pd3d->GetAdapterIdentifier( D3DADAPTER_DEFAULT, 0, &identifier );
+5 -2
View File
@@ -44,6 +44,7 @@
#include "Foreach.h"
#include "ProductInfo.h"
#include "DisplayResolutions.h"
#include "LocalizedString.h"
#include "arch/LowLevelWindow/LowLevelWindow.h"
@@ -387,6 +388,8 @@ void InitScalingScript()
GLExt.glVertexAttrib2fARB( ATTRIB_TEXTURE_MATRIX_SCALE, 1, 1 );
}
static LocalizedString OBTAIN_AN_UPDATED_VIDEO_DRIVER ( "RageDisplay_OGL", "Obtain an updated driver from your video card manufacturer." );
static LocalizedString GLDIRECT_IS_NOT_COMPATIBLE ( "RageDisplay_OGL", "GLDirect was detected. GLDirect is not compatible with this game and should be disabled." );
RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer )
{
g_pWind = MakeLowLevelWindow();
@@ -408,7 +411,7 @@ RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnaccelerate
if( g_pWind->IsSoftwareRenderer(sError) )
{
if( !bAllowUnacceleratedRenderer )
return sError + " Please obtain an updated driver from your video card manufacturer.\n\n";
return sError + " " + OBTAIN_AN_UPDATED_VIDEO_DRIVER.GetValue() + "\n\n";
LOG->Warn( "Low-performance OpenGL renderer: " + sError );
}
@@ -418,7 +421,7 @@ RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnaccelerate
* too using Direct3D directly. (If we can't, it's a bug that we can work
* around--if GLDirect can do it, so can we!) */
if( !strncmp( (const char *) glGetString(GL_RENDERER), "GLDirect", 8 ) )
return "GLDirect was detected. GLDirect is not compatible with " PRODUCT_NAME ", and should be disabled.\n";
return GLDIRECT_IS_NOT_COMPATIBLE.GetValue() + "\n";
#endif
/* Log this, so if people complain that the radar looks bad on their