Commit Graph
9719 Commits
Author SHA1 Message Date
Glenn Maynard f643f412fb fix warnings 2004-06-24 07:30:04 +00:00
Geoff Benson 9609f5303a Added support for Dance Magic/Battle on Techno Motion 8-panel. Kind of hacky, but perhaps it will inspire others. 2004-06-23 22:18:22 +00:00
Chris Danford 99b2abd1d3 remove Xbox configurations 2004-06-23 20:00:49 +00:00
Geoff Benson e0c7539a42 Updated sizing/positioning on Techno Motion to better match arcade 2004-06-23 12:12:22 +00:00
Kevin Slaughter b715153e71 Fixed StepCircle timing a bit more. 2004-06-23 06:51:05 +00:00
Glenn Maynard 571af53ea8 ZIP reading fixes 2004-06-23 05:15:47 +00:00
Glenn Maynard 1a78bf45bc Look out! The infamous, evil Glenn is commenting stuff out again!! 2004-06-23 03:02:09 +00:00
Glenn Maynard 31ce6c9a0d buffer everything, not just GetLine 2004-06-23 01:53:30 +00:00
Chris Danford 58d8d23a93 move awards to ScreenEvaluation 2004-06-22 08:41:25 +00:00
Thad Ward 5a348f5035 clean up inconsistent formatting. 2004-06-22 08:10:16 +00:00
Kevin Slaughter dbc4fcc187 Speed up Cel-Shading a bit 2004-06-22 05:31:11 +00:00
Kevin Slaughter 7d8d41838f Fixed weird permanent on-screen shadow bug 2004-06-22 05:24:53 +00:00
Glenn Maynard b97fe704bf re-disable TimeCriticalSection 2004-06-21 23:29:26 +00:00
Glenn Maynard a030680707 use usecs in RageTimer 2004-06-21 22:29:50 +00:00
Glenn Maynard f94510fd49 accept MENU_BUTTON_LEFT and MENU_BUTTON_RIGHT 2004-06-21 22:10:08 +00:00
Glenn Maynard 6d22c84cce increase RageFile buffer size 2004-06-21 21:19:58 +00:00
Glenn Maynard b084adf625 don't spam the log with lots of 1- and 2-call underruns 2004-06-21 20:08:02 +00:00
Kevin Slaughter f322886c31 Adding in WeedTech Lights driver and Linux Serial support 2004-06-21 11:13:31 +00:00
Kevin Slaughter 17486aa8b7 Not completed yet, but adding to repository for assistance if possible from other module holders 2004-06-21 11:11:35 +00:00
Kevin Slaughter 288dc3417f Re-Vamped BeginnerHelper to use StepCircles and more. 2004-06-21 11:02:45 +00:00
Glenn Maynard af7df3315f g_iNumMixCallsForLastIOProc is almost always 1 2004-06-21 02:44:14 +00:00
Glenn Maynard ae1608a59d fix WITH_NETWORKING/WITHOUT_NETWORKING mismatch 2004-06-20 17:42:58 +00:00
Glenn Maynard 7634898375 fix course sort crashes 2004-06-20 16:54:51 +00:00
Glenn Maynard a3b651fc28 CelShadeModels does not require a graphics restart to change 2004-06-20 06:55:59 +00:00
Glenn Maynard 6a5fb1ddd8 SDL_net is unused 2004-06-20 04:13:16 +00:00
Glenn Maynard e1453a3ae0 always use Multithreaded DLL, even for debug builds
don't use /GZ, so debug libraries (usually) work with release builds
2004-06-20 03:49:45 +00:00
Glenn Maynard 2d3a321555 compile as release, not debug 2004-06-20 03:48:03 +00:00
Glenn Maynard be22bc4993 bump cache 2004-06-20 03:08:16 +00:00
Chris Danford 72367be824 fix include, lib dirs 2004-06-20 02:41:53 +00:00
Glenn Maynard 0833aa66e4 fix F3 saying "home, free, free" in event mode 2004-06-20 02:14:44 +00:00
Glenn Maynard 1fed4d35e5 fix song graphic search aborting early if all assets are filled in (it should
only break if they all actually exist)
2004-06-20 02:13:47 +00:00
Glenn Maynard 725bf8b9fb fix "y" in "x*y*z" matches being case-sensitive, causing "*bg*.png" to
not match "foo BG.png"
2004-06-20 02:07:11 +00:00
Chris Danford 6bd2a34271 Xbox builds again 2004-06-20 01:35:25 +00:00
Glenn Maynard 2852b1e6ed cleanup 2004-06-20 01:30:27 +00:00
Glenn Maynard 0d0494a580 line width is a float in OpenGL for line AA 2004-06-20 01:26:28 +00:00
Glenn Maynard 92b4fff783 ignore libci.lib for VC2003 2004-06-20 01:24:06 +00:00
Glenn Maynard f2cf8660e0 cleanup 2004-06-19 23:07:07 +00:00
Glenn Maynard ec3268c86c work around odd compiler problem 2004-06-19 23:04:10 +00:00
Chris Danford 48408e4da5 move all graphics API calls into RageDisplay_* 2004-06-19 21:12:55 +00:00
Chris Danford 91aafcd4c1 move all graphics API calls into RageDisplay_* 2004-06-19 21:00:38 +00:00
Steve Checkoway f5ec5019d6 simplify 2004-06-19 06:46:13 +00:00
Steve Checkoway 4814159fcf fix left/right switched. 2004-06-19 05:12:12 +00:00
Glenn Maynard 1ed2dd02f8 don't mess with the event mode unless in PAY 2004-06-19 04:59:15 +00:00
Thad Ward e9fe289f2d add Cel Shading drawing code. (I dunno, perhaps this should be part of
Model::Draw() instead of a separate function...)
2004-06-19 04:45:31 +00:00
Thad Ward aa020f9351 style cleanup.
only turn lighting off if we turned it on.
2004-06-19 04:37:37 +00:00
Glenn Maynard 688b20abff simplify 2004-06-19 02:21:37 +00:00
Glenn Maynard cab0542708 re-add DISPLAY->SetLightOff/SetLighting(false) (where'd they go?)
cleanup
2004-06-18 16:58:37 +00:00
Glenn Maynard a5663aaa0d style cleanup; when commiting, please diff and try to remove unrelated
changes
2004-06-18 16:56:21 +00:00
Glenn Maynard 8221bf543a SDL calls must never be made outside of RageDisplay_OGL 2004-06-18 16:54:48 +00:00
Kevin Slaughter 4ea6d862f4 Added GL cel shading 2004-06-18 11:29:38 +00:00