fix include, lib dirs

This commit is contained in:
Chris Danford
2004-06-20 02:41:53 +00:00
parent 0833aa66e4
commit 72367be824
3 changed files with 37 additions and 37 deletions
+4 -4
View File
@@ -10,12 +10,12 @@
LuaFunctionList *g_LuaFunctionList = NULL;
#if defined(_WINDOWS)
#pragma comment(lib, "lua-5.0/LibLua.lib")
#pragma comment(lib, "lua-5.0/LibLuaLib.lib")
#pragma comment(lib, "lua-5.0/lib/LibLua.lib")
#pragma comment(lib, "lua-5.0/lib/LibLuaLib.lib")
#endif
#if defined(_XBOX)
#pragma comment(lib, "lua-5.0/LibLuaXbox.lib")
#pragma comment(lib, "lua-5.0/LibLuaLibXbox.lib")
#pragma comment(lib, "lua-5.0/lib/LibLuaXbox.lib")
#pragma comment(lib, "lua-5.0/lib/LibLuaLibXbox.lib")
#endif
#if defined(_WINDOWS) || defined (_XBOX)
/* "interaction between '_setjmp' and C++ object destruction is non-portable"
+31 -31
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# Microsoft Developer Studio Generated Build File, Format Version 60000
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -45,7 +45,7 @@ CFG=StepMania - Win32 Release
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "SDL_net-1.2.5\include" /I "vorbis" /I "libjpeg" /I "lua-5.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /FR /YX"global.h" /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "SDL_net-1.2.5\include" /I "vorbis" /I "libjpeg" /I "lua-5.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /FR /YX"global.h" /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
@@ -62,10 +62,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\temp\stepmania\Program
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -82,22 +82,22 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "../Debug_Xbox"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /map /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
# SUBTRACT LINK32 /incremental:no
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "_DEBUG" /D "_XBOX" /D "OGG_ONLY" /D "DEBUG" /FR /YX"global.h" /FD /G6 /Ztmp /c
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -118,7 +118,7 @@ PreLink_Cmds=disasm\verinc
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "SDL_net-1.2.5\include" /I "vorbis" /I "libjpeg" /I "lua-5.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "." /I "SDL-1.2.6\include" /I "SDL_image-1.2" /I "SDL_net-1.2.5\include" /I "vorbis" /I "libjpeg" /I "lua-5.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
@@ -135,10 +135,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none /debug
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\temp\stepmania\Program
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -156,23 +156,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "../Release_Xbox"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /map /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /pdb:none /debug
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /I "vorbis" /D "WIN32" /D "NDEBUG" /D "_XBOX" /FR /YX /FD /c
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
+2 -2
View File
@@ -24,7 +24,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/EHa"
Optimization="0"
AdditionalIncludeDirectories=".,SDL-1.2.6/include,SDL_image-1.2,vorbis,libjpeg,lua-5.0"
AdditionalIncludeDirectories=".,SDL-1.2.6/include,SDL_image-1.2,vorbis,libjpeg,lua-5.0\include"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,DEBUG"
ExceptionHandling="FALSE"
BasicRuntimeChecks="3"
@@ -99,7 +99,7 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
FavorSizeOrSpeed="2"
OptimizeForProcessor="2"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories=".,SDL-1.2.6/include,SDL_image-1.2,vorbis,libjpeg,lua-5.0"
AdditionalIncludeDirectories=".,SDL-1.2.6/include,SDL_image-1.2,vorbis,libjpeg,lua-5.0\include"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,RELEASE"
StringPooling="TRUE"
MinimalRebuild="FALSE"