work around odd compiler problem
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@@ -27,7 +27,8 @@ void GhostArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffs
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// init arrows
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for( int c=0; c<m_iNumCols; c++ )
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{
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CString Button = g_NoteFieldMode[m_PlayerNumber].GhostButtonNames[c];
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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CString Button = mode.GhostButtonNames[c];
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if(Button == "")
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Button = NoteSkinManager::ColToButtonName(c);
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@@ -130,7 +130,8 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fY
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m_fYReverseOffsetPixels = fYReverseOffsetPixels;
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/* Normally, this is empty and we use the style table entry via ColToButtonName. */
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CString Button = g_NoteFieldMode[m_PlayerNumber].NoteButtonNames[iColNum];
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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CString Button = mode.NoteButtonNames[iColNum];
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if(Button == "")
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Button = NoteSkinManager::ColToButtonName(iColNum);
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@@ -204,7 +204,8 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
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int c;
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for( c=0; c<pStyleDef->m_iColsPerPlayer; c++ )
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{
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m_HoldJudgment[c].Command( g_NoteFieldMode[pn].m_HoldJudgmentCmd[c] );
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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m_HoldJudgment[c].Command( mode.m_HoldJudgmentCmd[c] );
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}
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// Need to set Y positions of all these elements in Update since
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@@ -20,7 +20,8 @@ bool ReceptorArrow::Load( CString NoteSkin, PlayerNumber pn, int iColNo )
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m_PlayerNumber = pn;
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m_iColNo = iColNo;
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CString sButton = g_NoteFieldMode[pn].GrayButtonNames[iColNo];
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NoteFieldMode &mode = g_NoteFieldMode[pn];
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CString sButton = mode.GrayButtonNames[iColNo];
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if( sButton == "" )
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sButton = NoteSkinManager::ColToButtonName( iColNo );
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