always use Multithreaded DLL, even for debug builds
don't use /GZ, so debug libraries (usually) work with release builds
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@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="LibLua" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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@@ -65,8 +65,7 @@ LIB32=link.exe -lib
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# PROP Intermediate_Dir "..\dobj"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD CPP /nologo /MD /W4 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /c
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# ADD BASE RSC /l 0x40c /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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