always use Multithreaded DLL, even for debug builds

don't use /GZ, so debug libraries (usually) work with release builds
This commit is contained in:
Glenn Maynard
2004-06-20 03:49:45 +00:00
parent 2d3a321555
commit e1453a3ae0
+2 -3
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="LibLua" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
@@ -65,8 +65,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "..\dobj"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W4 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD CPP /nologo /MD /W4 /Gm /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /c
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe